User:Rebelhawk250: Difference between revisions
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Class: Military | Class: Military | ||
Level: | Level: 41 | ||
Skills: | Skills: | ||
Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | ||
o Pistol Training (An extra +25% to hit with a pistol.) | |||
Pistol Training (An extra +25% to hit with a pistol.) | + Advanced Pistol Training (An extra +10% to hit.) | ||
o Shotgun Training (An extra +25% to hit with a shotgun.) | |||
+ Advanced Shotgun Training (An extra +10% to hit.) | |||
Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | * Hand-to-Hand Combat (+15% to melee attacks.) | ||
o Knife Combat (An extra +15% when attacking with a knife.) | |||
o Axe Proficiency (An extra +15% when attacking with an axe.) | |||
* Free Running (Can move between adjacent buildings without stepping outside.) | |||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | |||
o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
+ NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | |||
o Surgery (Player can heal a further 5HP if working in a hospital with power.) | |||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | |||
* Shopping (Player may choose which stores to loot, when searching a mall.) | |||
o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | |||
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | |||
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | |||
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | |||
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) | |||
o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) | |||
o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) | |||
o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.) | |||
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) | |||
o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.) | |||
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | |||
o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
o Rend Flesh (Hand attacks deal an extra 1 damage.) | |||
o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.) | |||
* Memories of Life (Zombie is able to open doors to buildings.) | |||
o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) | |||
o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) | |||
o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) | |||
o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.) | |||
* Lurching Gait (Zombie can walk as fast as the living.) | |||
o Ankle Grab (Zombie only spends 1AP standing up.) | |||
XP: | XP: 2399 | ||
Joined: 2007-08-01 13:53:19 | Joined: 2007-08-01 13:53:19 | ||
Died: | Died: 32 times | ||
First died: unknown | First died: unknown | ||
Line 25: | Line 75: | ||
Group: [[Creedy Defense Force]] | Group: [[Creedy Defense Force]] | ||
Currently at: | Currently at: Unknown | ||
Currently doing: | Currently doing: Unknown | ||
{{private}} | {{private}} | ||
{{Military}} | {{Military}} |
Latest revision as of 13:58, 4 October 2009
Rebelhawk250
Class: Military
Level: 41
Skills:
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) + NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) o Surgery (Player can heal a further 5HP if working in a hospital with power.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.)
* Shopping (Player may choose which stores to loot, when searching a mall.) o Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
* Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) o Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.) o Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.) o Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
* Digestion (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.) o Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) o Rend Flesh (Hand attacks deal an extra 1 damage.) o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) o Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
* Memories of Life (Zombie is able to open doors to buildings.) o Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) o Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.) o Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.) o Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
* Lurching Gait (Zombie can walk as fast as the living.) o Ankle Grab (Zombie only spends 1AP standing up.)
XP: 2399
Joined: 2007-08-01 13:53:19
Died: 32 times
First died: unknown
Group: Creedy Defense Force
Currently at: Unknown
Currently doing: Unknown
Private | |
This user is a private in the military and is probably off pumping lead into a zombie. |
Military | |
This user is in the Military and is probably off trying to control the zombie outbreak. |