User:KernelPanic: Difference between revisions
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char_class=Military Private| | char_class=Military Private| | ||
char_status=Survivor| | char_status=Survivor| | ||
char_level= | char_level=20 | | ||
char_kills= | char_kills=22 | | ||
char_revives=7 | | char_revives=7 | | ||
char_deaths=10 | | char_deaths=10 | | ||
Line 52: | Line 52: | ||
* '''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.) | * '''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.) | ||
* '''Shopping''' (Player may choose which stores to loot, when searching a mall.) | |||
* '''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.) | * '''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.) |
Revision as of 03:46, 24 August 2008
User:KernelPanic
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Current Assignment
Current Assignment: Bootcamp
Fire Team: TANGO
Commanding Officers: CPT Llwch, SGT Wildcard Rob
Skills
Survivor
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) o Pistol Training (An extra +25% to hit with a pistol.) + Advanced Pistol Training (An extra +10% to hit.) o Shotgun Training (An extra +25% to hit with a shotgun.) + Advanced Shotgun Training (An extra +10% to hit.)
* Hand-to-Hand Combat (+15% to melee attacks.) o Knife Combat (An extra +15% when attacking with a knife.) o Axe Proficiency (An extra +15% when attacking with an axe.)
* Free Running (Can move between adjacent buildings without stepping outside.)
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) o Lab Experience (Can recognise and operate basic-level NecroTech equipment.) o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) * Shopping (Player may choose which stores to loot, when searching a mall.)
* Body Building (Player has a maximum of 60 Hit Points instead of 50.)
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
Zombie
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
* Lurching Gait (Zombie can walk as fast as the living.)
Malton Coat of Arms | |
This user honors the Malton Coat of Arms. |