Suggestion talk:20080901 Feeding Drag in Large Buildings: Difference between revisions

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(New page: ====Galaxy125's Keep/Change Vote Discussion==== Moving diagonally theoretically takes (on average) ~141% of the energy required to walk vertically or horizontally on a Cartesian grid. Th...)
 
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====Galaxy125's Keep/Change Vote Discussion====
====Galaxy125's Keep/Change Vote Discussion====


Moving diagonally theoretically takes (on average) ~141% of the energy required to walk vertically or horizontally on a Cartesian grid.  Therefore, in the event of multiple open doors, movement should be favored toward vertically or horizontally adjacent building blocks (as opposed to diagonal ones).  Also, I don't think the game bothers remembering how you entered the building, so it might be easier to have (in the event of all doors being shut) the zombie drag the human toward the building block with the lowest barricade level, randomized as above if there is a tie.  My vote is not conditional upon implementation of these terms, I just wanted to give you something to think about.  --{{User:Galaxy125/Sig}}23:09, 1 September 2008 (BST)
Moving diagonally theoretically takes at least ~141% of the energy required to walk vertically or horizontally on a Cartesian grid.  Therefore, in the event of multiple open doors, movement should be favored toward vertically or horizontally adjacent building blocks (as opposed to diagonal ones).  Also, I don't think the game bothers remembering how you entered the building, so it might be easier to have (in the event of all doors being shut) the zombie drag the human toward the building block with the lowest barricade level, randomized as above if there is a tie.  My vote is not conditional upon implementation of these terms, I just wanted to give you something to think about.  --{{User:Galaxy125/Sig}}23:09, 1 September 2008 (BST)

Revision as of 22:10, 1 September 2008

Galaxy125's Keep/Change Vote Discussion

Moving diagonally theoretically takes at least ~141% of the energy required to walk vertically or horizontally on a Cartesian grid. Therefore, in the event of multiple open doors, movement should be favored toward vertically or horizontally adjacent building blocks (as opposed to diagonal ones). Also, I don't think the game bothers remembering how you entered the building, so it might be easier to have (in the event of all doors being shut) the zombie drag the human toward the building block with the lowest barricade level, randomized as above if there is a tie. My vote is not conditional upon implementation of these terms, I just wanted to give you something to think about. -- Galaxy125 23:09, 1 September 2008 (BST)