User:Peter McGrady/BehindUndeadEyes: Difference between revisions

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<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">Dr Sy N Tist</div>
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">BehindUndeadEyes</div>
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{| cellpadding="2" cellspacing="0" border="0" align="left" style="margin-left:1em; background-color:#394939"  
|-
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! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Dr Sy N Tist</font>
! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>BehindUndeadEyes</font>
|-  
|-  
!align="center" bgcolor="#393939"| [[Image:DocSyAvatar.jpg|280px]]
!align="center" bgcolor="#393939"| [[Image:Zombie-1.jpg|280px]]
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|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Name:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Name:</font>
|  | <font color=#b3c6b3>Dr Sy N Tist</font>
|  | <font color=#b3c6b3>BehindUndeadEyes</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Age:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Age:</font>
| | <font color=#b3c6b3>Early 20s</font>
| | <font color=#b3c6b3>Indeterminate</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Occupation:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Dead Since:</font>
|  | <font color=#b3c6b3>Evolutionary Ecologist</font>
|  | <font color=#b3c6b3>The early days of the outbreak</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
|  | <font color=#b3c6b3>Alive</font>
|  | <font color=#b3c6b3>Not breathing</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
|  | <font color=#b3c6b3>North-west of Malton</font>
|  | <font color=#b3c6b3>Grigg Heights and surrounds</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
|  | <font color=#b3c6b3>23</font>
|  | <font color=#b3c6b3>27</font>
|-
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font>
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font>
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<br>
<br>
<br>
<br>
''"Zombies don't read Darwin."''
''"When there is no more room in hell, the dead shall walk the Earth."''
<br>
<br>
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<br>


== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''This very tall and bulky man fills his large lab coat, and is constantly adjusting his protective goggles. The goggles - they do nothing.'''  
'''A rotted corpse still wearing the bandages and hospital gown after her introduction to the Malton Hospital.'''  
<br>
<br>
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==


'''After obtaining his PhD in evolutionary genetics and ecology through Princeton University, Sy was studying the dwindling population of Sumatran tigers in Indonesia. Upon hearing of the zombie outbreak, all prior work was abandoned, and he moved to England to study this fascinating development of nature. Zombies are the perfect test subject - human in every way except for their viral infection. Will the superior intellect of the survivors hold them as a stronger force, or will the sheer animal instinct and fast reproduction of the zombie kind allow them to gain the majority? Darwin's survival of the fittest theory put to its most interesting application.'''   
'''Testing testing 1 2 3.'''   


'''Trapped in Malton after ignoring the early evacuations to continue observation, Sy found the survival skills he'd been required to develop for field work suddenly put to use. He was no longer an outside observer, but now an unwilling participant in this fight for dominance. In his struggle, he came across Bulldog of the Dunell Hills Police Department, and soon found a group of survivors to allow him safety, and the ability to continue his studies. If he is to die in Malton, he will die knowing what he came to learn.'''
'''Trapped in Malton.'''
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**'''Pistol Training''' (An extra +25% to hit with a pistol.)  
**'''Pistol Training''' (An extra +25% to hit with a pistol.)  
***'''Advanced Pistol Training''' (An extra +10% to hit.)  
***'''Advanced Pistol Training''' (An extra +10% to hit.)  
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
 
***'''Advanced Shotgun Training''' (An extra +10% to hit.)


*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)  
**'''Knife Combat''' (An extra +15% when attacking with a knife.)
 
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)


*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)  


*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)  
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)


*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)  


*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)


*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)  


*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)


*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)  
=== <font color=#bbccbb>'''Zombie'''</font>===
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)  


*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)  
 
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
 
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.)
 
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
**'''Feeding Drag''' (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
 
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.)
**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)  




=== <font color=#bbccbb>'''Zombie'''</font>===
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
*'''Lurching Gait''' (Zombie can walk as fast as the living.)  
<br>
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
 
 
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==


{{DHPDmember}}  
{{DHPDmember}}  

Revision as of 05:31, 7 September 2008

BehindUndeadEyes


 Peter McGrady   Dr Sy N Tist   BehindUndeadEyes   Charlie Mingus   Talkpage   Sandbox   Notes 


BehindUndeadEyes
Zombie-1.jpg
Name: BehindUndeadEyes
Age: Indeterminate
Dead Since: The early days of the outbreak
Current Status: Not breathing
Location: Grigg Heights and surrounds
Current Level: 27
Joined: 25/04/2008
Group: Dunell Hills Police Dept.
Character Details: Urban Dead profile



  Dr Sy N Tist  



"When there is no more room in hell, the dead shall walk the Earth."

  Description  

A rotted corpse still wearing the bandages and hospital gown after her introduction to the Malton Hospital.

  History  

Testing testing 1 2 3.

Trapped in Malton.

  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


Zombie

  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


  Beliefs  

Dhpd.jpg DHPD
This user is a DHPD officer.


ZombieHand.gif Proud To Be Dead
This user is a zombie and proud of it.


NoLOL.png Grammar
This user or group supports the use of proper grammar and spelling on the Wiki.


Nobrain.png Ban Stupidity
This user or group does not tolerate stupid people.


Zerg.jpg Zergers Suck
This user believes that there is no such thing as griefing a Multi abuser, they deserve everything they get.


  Disclaimer  

This userpage layout and my new signature to match it were inspired by Revenant's signature, created by Karth Salvage, and "borrowed" by me.


UDSKIN.jpg This userpage has been pimped
With Karth Salvage's UD Skin.