User:Deltaforce229: Difference between revisions
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| '''Deltaforce229''' | | '''Deltaforce229''' | ||
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== Character Info | == Character Info == | ||
*Current Level: 29 | *Current Level: 29 | ||
*Current Status: Zombie | *Current Status: Zombie | ||
*Current Location: Kempsterbank | *Current Location: Kempsterbank | ||
*Current Group: None | |||
=== Skills === | |||
* Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | |||
** Pistol Training (An extra +25% to hit with a pistol.) | |||
*** Advanced Pistol Training (An extra +10% to hit.) | |||
** Shotgun Training (An extra +25% to hit with a shotgun.) | |||
*** Advanced Shotgun Training (An extra +10% to hit.) | |||
* Hand-to-Hand Combat (+15% to melee attacks.) | |||
** Knife Combat (An extra +15% when attacking with a knife.) | |||
** Axe Proficiency (An extra +15% when attacking with an axe.) | |||
* Free Running (Can move between adjacent buildings without stepping outside.) | |||
* NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.) | |||
** Lab Experience (Can recognise and operate basic-level NecroTech equipment.) | |||
*** NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) | |||
* First Aid (Player is able to heal an extra 5HP when using a first-aid kit.) | |||
** Surgery (Player can heal a further 5HP if working in a hospital with power.) | |||
* Diagnosis (The HP values of nearby survivors are displayed next to their name.) | |||
* Shopping (Player may choose which stores to loot, when searching a mall.) | |||
** Bargain Hunting (Player is 25% more likely to find something when searching a mall.) | |||
* Body Building (Player has a maximum of 60 Hit Points instead of 50.) | |||
* Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) | |||
* Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) | |||
* Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.) | |||
* Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | |||
---- | |||
* Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | |||
** Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) | |||
** Death Grip (Zombie gets an extra +15% to hit with hand attacks.) | |||
** Rend Flesh (Hand attacks deal an extra 1 damage.) | |||
** Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) | |||
* Memories of Life (Zombie is able to open doors to buildings.) | |||
** Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) |
Revision as of 20:48, 18 September 2008
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Deltaforce229 |
Character Info
- Current Level: 29
- Current Status: Zombie
- Current Location: Kempsterbank
- Current Group: None
Skills
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Shotgun Training (An extra +25% to hit with a shotgun.)
- Advanced Shotgun Training (An extra +10% to hit.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Knife Combat (An extra +15% when attacking with a knife.)
- Axe Proficiency (An extra +15% when attacking with an axe.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
- Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
- First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
- Surgery (Player can heal a further 5HP if working in a hospital with power.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Shopping (Player may choose which stores to loot, when searching a mall.)
- Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
- Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
- Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
- Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
- Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)