Talk:S.O.S.: Difference between revisions

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(New page: It finally feels like a zombie apocalypse, eh ~~~)
 
(So, what would need to change?)
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It finally feels like a zombie apocalypse, eh <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 05:58 2 December 2008 (BST)</small>
It finally feels like a zombie apocalypse, eh <small>-- [[User:Boxy|<span style="color: Red">boxy</span>]] <sup>[[User talk:Boxy|<span style="color: Red">talk</span>]] • [[The Rules|teh rulz]]</sup> 05:58 2 December 2008 (BST)</small>
== So, what would need to change? ==
It '''is''' a zombie apocalypse game, but it's an open-ended on with no victory conditions for Humans.  The only avenue is really zombie victory and thus game termination and restart.  If the actual point of the game is for eventual zombie domination, then no changes are really needed.
One possible change would be to undermine the zombies just continually standing up where they drop.  If zombies were randomly respawned on the city map several blocks away after a headshot, the hordes would be somewhat diminished and would give human players something of a chance when the swarms come.

Revision as of 22:25, 4 December 2008

It finally feels like a zombie apocalypse, eh -- boxy talkteh rulz 05:58 2 December 2008 (BST)

So, what would need to change?

It is a zombie apocalypse game, but it's an open-ended on with no victory conditions for Humans. The only avenue is really zombie victory and thus game termination and restart. If the actual point of the game is for eventual zombie domination, then no changes are really needed.

One possible change would be to undermine the zombies just continually standing up where they drop. If zombies were randomly respawned on the city map several blocks away after a headshot, the hordes would be somewhat diminished and would give human players something of a chance when the swarms come.