The Bere Arms: Difference between revisions

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{{Locationblock|
suburb=Hollomstown|
coordinates=69,99|
location_type=Arms|
NW_location=[[cemetery 66,97|a cemetery]]|NW_color=cemetery|
N_location=[[Hayne Street]]|N_color=Street|
NE_location=[[Adolphy Drive]]|NE_color=Street|
W_location=[[Stampfordham Cinema]]|W_color=Cinema|
This_location=the Bere Arms|location_color=Arms|
E_location=[[Cowell Row School]]|E_color=School|
SW_location=[[wasteland 66,99|wasteland]]|SW_color=Wasteland|
S_location=[[Whitemore Auto Repair]]|S_color=Auto Repair|
SE_location=[[the Lamport Arms]]|SE_color=Arms}}
===Description===
===Description===
Hollomstown contains '''six''' pubs, with two of them in the north and the rest all in the more commercial south. It is thought that this is because of the fact that Hollomstown's north side contains mostly growing families, while the south is the "Downtown" Hollomstown.
Hollomstown contains '''six''' pubs, with two of them in the north and the rest all in the more commercial south. It is thought that this is because of the fact that Hollomstown's north side contains mostly growing families, while the south is the "Downtown" Hollomstown. The nearest [[NecroTech]] facility is [[the Porter Building]] (2N, 1E) and the nearest hospital is [[Gall General Hospital]] (3N,2E).


===Barricade Policy===
===Barricade Policy===

Revision as of 22:46, 21 December 2008

the Bere Arms

Hollomstown [69,99]

a cemetery Hayne Street Adolphy Drive
Stampfordham Cinema the Bere Arms Cowell Row School
wasteland Whitemore Auto Repair the Lamport Arms

Basic Info:

  • Pubs have no internal descriptions, apart from "...an abandoned pub."
  • Arms can be barricaded normally.

Description

Hollomstown contains six pubs, with two of them in the north and the rest all in the more commercial south. It is thought that this is because of the fact that Hollomstown's north side contains mostly growing families, while the south is the "Downtown" Hollomstown. The nearest NecroTech facility is the Porter Building (2N, 1E) and the nearest hospital is Gall General Hospital (3N,2E).

Barricade Policy

According to the suburb Barricade Plan this building should be maintained at Extremely Heavily Barricaded thus keeping survivors "safe". This location can only be entered from an adjacent building when using the Free Running Skill.

History

None at the moment.

Current Status

Unknown at the moment.--Lithedarkangel 03:13, 21 December 2008 (UTC)