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| | I am Sorry for the Vandalism But we now have no choice... Psychophill Must be stopped. He has discovered a way to give himself infinite time on the server and infinite AP. He plans on killing everyone in the city once and for all and destroying this game. We must stop him. I encourage everyone to tune their radios to 27.77 To hear a city wide announcement on Wednesday at 7:00 PM Eastern Standard time. Thank you for you time. |
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| {{notice|The [http://www.urbandead.com/faq.html official Urban Dead FAQ] covers a number of common issues - this page is for users to help one another with other, less frequently-asked questions about the game. For questions about the wiki, try [[Wiki Questions]].
| | P.S. I do not encourage vandalism but I was left with no choice. Monitors if you wish you may delete this account just make sure this message reaches as many people as possible. Thank you again --[[User:PsychophillKILLER|PsychophillKILLER]] 15:22, 1 February 2009 (UTC) |
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| Please sign your edits on the wiki. You can do this either by typing <nowiki>~~~~</nowiki> (four tildes), or by pressing the [[Image:Sign.png]] button in the editing toolbar. Signing your edits in the standard format makes it much easier to identify when and who has made changes, and creates less work for sysops and other wiki users.}}
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| {{TOCright}}
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| =UD Terms=
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| {{sub|Terminology}}
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| ==How the heck you rape some one on UD?==
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| I was looking through player groups and one of them said that they arrest rapist, how is that possible? I really doubt you can have sex on UD, let alone rape someone. This has to be some RP thing, right. And do people actually have "sex" and "rape" people in UD? I have never seen that, but if its true, I would be kind of freaked out.{{unsigned|Nequa|22:42, November 24, 2008}}
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| :Read [[Text Rape]]--{{User:Blood Panther/Sig}} 02:31, 25 November 2008 (UTC)
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| thats messed up. [[User:Nequa|Nequa]] 02:46, 25 November 2008 (UTC)
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| Well obviously its rp they were acting stupid what can you do ignore or join along. Thats part of a role playing game. [[mastergeneral]] 20:58, 16 December 2008 (UTC)
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| == Harmans ==
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| Is harmans a misspelling or a joke? Look at this search page.
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| http://wiki.urbandead.com/index.php/Special:Search?search=harmans ([[User:IRMacGuyver|IRMacGuyver]] 05:31, 17 March 2008 (UTC))
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| :"Harman" is the [[KiZombie]] word for a "human" aka a survivor. --[[User:WanYao|WanYao]] 05:33, 17 March 2008 (UTC)
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| ::Its the most common way zombies say the word 'human' in-game, as they are limited it what letters they can say. Some people like to use it out of the game as well.--{{User:J3D/ciggy}} 05:34, 17 March 2008 (UTC)
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| =Revivification=
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| '''{{sub|Revivification}}'''
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| ==Rot Revive in Ruined NTs?==
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| Does Rot Revive work inside ruined NTs that are nevertheless hooked up with a generator and powered? --[[User:Idly Hummingbird|Idly Hummingbird]] 07:39, 13 September 2008 (BST)
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| :I've never tried it but I would assume no - the NT has to be powered to revive a rotter. [[User:Apocalyptic doom|Apocalyptic doom]] 03:42, 18 October 2008 (BST)
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| :Unless it's been changed in the recent updates (which I doubt), the ruin doesn't matter. As long as there's power, rot revives work. --[[User:Midianian|Midianian]]<small><sup>|[[User talk:Midianian|T]]|[[Talk:Suggestions|T:S]]|[[:Category:Recently Closed Suggestions|C:RCS]]|</sup></small> 08:05, 18 October 2008 (BST)
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| ::Only thing that matters is if there's a generator active. Many rot revive locations have historically tried to maintain a ransack or ruin because it keeps people from cading up the revive point.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 14:19, 18 October 2008 (BST)
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| == How do Revivification Points work? ==
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| What protocol? Standing outside as a Z I get killed again, which means 10 AP to stand up. When I've been inside I've gotten help, but the last two I checked were both very strongly barricaded. Are we supposed to wait outside?
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| :There is no real protocol. There are some revivification points established by various groups, including the [[Yagoton_Revivification_Clinic|Yagotown Revivification Clinic]]. You can also sometimes find directions to revivification points sprayed on walls. Often these are established at churches. You can also try standing near a necrotech building (but please not on the same block, lest they think you are attacking their barricades). If there are survivors on your block, saying Mrh? will often get you revived...if one of them has a syringe. Mostly, it's trial and error unless you are a member of a [[:Category:Human_Groups|human group]] which will revive you. --[[User:Argus Blood|Argus Blood]] 09:17, 5 Dec 2005 (GMT)
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| Be aware that some graffiti will point you to revivification points that simply no longer exist - I've found EHB churches with survivors resting inside, even though the graffiti claims that we shouldn't barricade. Hanging around near a NT building is a safe bet to an eventual revive. You may wish to consider playing as a zombie until you get revived randomly. --[[User:LouisB3|LouisB3]] 20:53, 5 Dec 2005 (GMT)
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| :Also, according to the [[Sacred Ground Policy]], to which several adhere, all cemeteries are safe places to wait for a revive. Hopefully this will become a more widespread practice in future.--[[User:Guardian of Nekops|Guardian of Nekops]] 03:08, 2 Feb 2006 (GMT)
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| :The use of a revive request tool will also increase the chances of getting a quick revive. http://wiki.urbandead.com/index.php/Revivification_Request#Tools for details.--[[User:DI Marc Sweeny|DI Sweeny]] 15:18, 3 December 2007 (UTC)
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| See [[Revivification Point]] for a fuller answer to this question.
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| =External Tools/Sites=
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| {{sub|External Tools}}
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| ==Firefox==
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| If you use the firefox connection, is the game any diffrent? On Wikipedia I saw a pic of urban dead with alot more detail and it said it was using the fire fox connection. [[User:Nequa|Nequa]] 22:30, 10 September 2008 (BST)
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| :I haven't noticed any change between Firefox, Explorer, Chrome, or Opera. You likely saw the screenshot with the [[Udtoolbar]] or one of those other add-ons that have been player-produced.--[[User:Janine|Janine]] 22:33, 10 September 2008 (BST)
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| ::[[External_Links#Firefox_Tools|Check here]].--{{User:J3D/ciggy}} 08:13, 11 September 2008 (BST)
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| ==Forums==
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| Any forums that Urban dead uses? The Wiki great, but it would be cool to have a place where you could talk about Urban dead, by which I mean a place that you can talk about in game stuff. If ther is, is it here on the wiki, or on some other site?[[User:Nequa|Nequa]] 19:58, 30 August 2008 (BST)
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| :[[Unofficial_UD_Forums]]. -- {{User:Iscariot/Signature}} 20:17, 30 August 2008 (BST)
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| ==How do you find a profile by username?==
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| How do you look up a profile by username if the person doesn't happen to be standing right next to you and isn't on your contacts?--[[User:SA-TA-EK-Rumisiel|SA-TA-EK-Rumisiel]] 21:09, 16 Oct 2005 (BST)
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| :There's currently no easy way to do this other than asking around or manually entering each 100,000+ profile. --[[User:Dayfat|dayfat]] 03:48, 17 Oct 2005 (BST)
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| ::along the same line of questioning, how does one look up your OWN profile?--[[User:Spellbinder|Spellbinder]] 15:39, 4 Nov 2005 (GMT)
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| :::Just click on your character's name when you're logged in. --[[User:Papal Bull|Papal Bull]] 15:43, 4 Nov 2005 (GMT)
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| :Googling for "urban dead profile {name}" sometimes works. --[[User:Spiro|Spiro]] 04:31, 2 Feb 2006 (GMT)
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| Alright, a lot has happened since this was asked. There is now a complete database of Urban Dead character profiles. It's not currently accessible to the public, but if you ask [[User:Mia Kristos|Mia Kristos]] she might give you access or the profile you are after. {{User:Xoid/sig}} 09:48, 14 October 2006 (BST)
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| The Urban Dead profile database is [http://profiles.urbandead.info/ here].--[[User:Scott Timewell|Scott Timewell]] 23:22, 16 June 2008 (BST)
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| ==What are "Home Bases"?==
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| Can anyone tell me what the home base feature is? I've noticed it in screenshots of several users where it indicates the distance to their home base. Is this enabled by a new skill or item? Thanks in advance. ( Example:http://tinyurl.com/aqsfm ) -- [[User:FindBosco|FindBosco]] 04:12, 20 Nov 2005 (GMT)
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| :I think I've found my own answer. It appears to be an extension that only works for Firefox. Go here for more info on it: http://www.pete.nu/software/udhoming/ -- [[User:FindBosco|FindBosco]] 16:17, 20 Nov 2005 (GMT)
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| I tried doing that but it didn't work for me? Can someone help me I have firefox I installed the plug in I right clicked and there was nothing there? {{Unsigned|systemerror1}}
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| :Hard to do tech support without the full details. {{User:Xoid/sig}} 06:19, 7 September 2006 (BST)
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| ==Are the Firefox extensions broken?==
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| Has anyone noticed that Greasemonkey scripts for Firefox that reorganize the buttons in UD have stopped working? I have used the [http://www.cs.uoregon.edu/~ryanf/ud/ud-item_organizer.user.js UD Item Organizer] for quite some time and it worked well, but since earlier today neither it or the [http://jmason.org/software/ud/ Urban Dead HUD] work at all. I have tried reinstalling them and Greasemonkey. Other scripts, like the [http://torbjorn.org/urbandead/gm/map.nav.buttons.user.js Show navigation on map] one, work fine. I apologize if this isn't the correct place to ask this - please direct me if it is not. - [[User:FindBosco|FindBosco]] 01:38, 22 Dec 2005 (GMT)
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| :Some time ago the [http://www.cs.uoregon.edu/~ryanf/ud/ud-item_organizer.user.js UD Item Organizer] stopped working for me also. Now I have been spending time in the same crowded location and I noticed that normally it doesn't work, but when I click the [list names]-link it starts to work again. So it might be that the functioning of the script is dependent on whether the names are listed or not. I have been in the same location so I haven't yet tested my theory. - [[User:Wilhelm Von Strand|Wilhelm Von Strand]] 20:32, 11 Jan 2006 (GMT)
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| :: Ok. Now the script worked before I clicked the list of names to be visible. So it seems to be more random than I thought. - [[User:Wilhelm Von Strand|Wilhelm Von Strand]] 00:10, 12 Jan 2006 (GMT)
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| i have a related question: in the main article there is an image of urban dead, but in the screenshot the buildings are shown in great detail. how do i go about aquiring this extension? i use IE normally, but also firefox, and cant find a way to aquire these new aestetics... whiskey tango foxtrot?
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| :Those detailed buildings come from a firefox extension, the Urban Dead Toolbar. It's available to download from http://udtoolbar.mozdev.org/. --[[User:Toejam|Toejam]] 23:43, 10 April 2007 (BST)
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| you are my gawd! thnx--[[User:Gass mask|Gass mask]] 23:54, 19 October 2007 (BST)
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| ==Are there any dedicated roleplaying areas/forums?==
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| There are a lot of player profiles that I've seen in which the character descriptions look really interesting and thought-out by the player, as much as one can be with the 256 text limit. Given that it's a bit clunky to try and role-play with others in the game, is there a discussion forum or somesuch where RP takes place between all these colorful characters? Thanks! --[[User:Madelena|Madelena]] 13:57, 3 June 2006 (BST)
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| :http://z14.invisionfree.com/Brainstock/ has a place for that. There are probably others. {{User:Xoid/sig}} 14:04, 3 June 2006 (BST)
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| :-gasp- Xoid! Resensitized has a place as well. http://zombies.dementiastudios.org/boards/index.php?topic=88.0--[[User:AnimeSucks|The Godfather of Яesensitized, Anime Sucks]] <sup> [[User_talk:AnimeSucks|Talk]] | [[Cannibal Corps|CC]] [[Close Personal Friends of Anime Sucks|CPFOAS]] [[DORIS|DOЯIS]] [[Malton_War_Crimes_Trial|Judge]] [[Legion of Evil|LOE]] [[Zerg Hunters Unlimited|ZHU]]</sup> 05:38, 26 September 2006 (BST)
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| The people from [[Malton Tours Inc.]] are active roleplayers in UD, not on their board. If you should hook up with them on a Tour you're bound to roleplay. My Gingerbread Men char hooked up with them for a while. I spend a lot of AP's just talking and roleplaying. It was very fun. Try to get into contact with them if you want some roleplaying. Though I have encountered a fair ammount of boards with a roleplaying section.--[[User:Vykos|Vykos]] 15:51, 3 June 2006 (BST)
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| ==How Do You Get a Screenshot?==
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| In many forums you need proof to show that an incident actually occured. How do you screenshot so that you'll have undeniable proof? [[User:Humuhumuhumu...Ted|Humuhumuhumu...Ted]] 01:01, 23 October 2006 (BST)
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| :There should be a button called "Print Screen" on your computer keyboard. It should be above the arrow keys, at the very top. When you are looking the the screen, click that. Open a program such as Paint and then paste the copied screenshot in. Trim it to whatever size you want, and then save.--{{User:Gage/sig}} 01:03, 23 October 2006 (BST)
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| Thanks. It took me a while to figure out what you were telling me to do exactly, but I got it. [[User:Humuhumuhumu...Ted|Humuhumuhumu...Ted]] 18:00, 23 October 2006 (BST)
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| :Another way: Irfanview (http://irfanview.com) is a free image viewer & editor tool that is quick and useful for many things. Scrrencaps being one of them. You just open it up, press 'C' or go into the options dropdown and choose 'Capture', then you cna define your own hotkey for screencaps. From there you can crop, edit, and save in a multitude of formats. I love this free software, I can't praise it enough.--[[User:Tser|Tser]] 20:27, 22 February 2007 (UTC)
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| [http://www.gimp.org the gimp] is a fully featured image editing suite. It is open source. Kinda hard to get the hang of, but to just get a screenie, it is quite simple. --[[User:Ev933n|Ev933n]] / [[User talk:Ev933n|Talk]] <sub>[[User:Ev933n#PPGC|PPGC]]</sub> 13:47, 9 March 2007 (UTC)
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| :I seem to enjoy using the traditional Shift+Sys Rq/Print Scr. Then I pop open my MS Paint and press CTRL+V. Simple fast, easy, save it as a PNG, the smallest reliable image I have found.
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| [[User:OmegaLord|OmegaLord]] 16:58, 7 July 2007 (BST)
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| ::Hi, I'm new here, but I'd just like to mention that for Mac users, this works a little differently. They press command (the apple key) + shift + 4. This turns the cursor into a crosshairs. Then just drag the cursor across the area of the screen you want to capture, (in this case, all of it.) and your screenshot will appear as a file named "Picture 1" on the desktop.--[[User:Munkel|Munkel]] 17:42, 31 August 2007 (BST)
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| :::Also, if you're using OS X, then you use a program called Grab. It's in the Utilities folder of your Applications folder. Select Capture Window from the menu, and then click on the window you want to grab, or select Capture Screen to get the whole screen.--[[User:Haflinger|Haflinger]] 18:45, 31 August 2007 (BST)
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| ==Where did these graphics come from?==
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| On a whim, I looked up Urban Dead on wikipedia and came across the following screen shot: http://en.wikipedia.org/wiki/Image:Urbandead.jpg Who made those graphics, and are they available to the public? If so, how may I go about acquiring them? --[[User:Pyrranha|Pyrranha]] 04:28, 10 April 2007 (BST)
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| :That's a screenshot of a firefox extension, the Urban Dead Toolbar. It's available to download from [http://udtoolbar.mozdev.org/ http://udtoolbar.mozdev.org/], where you'll also find contact information for the extension's creator. --[[User:Toejam|Toejam]] 23:43, 10 April 2007 (BST)
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| ::Thanks, I appreciate the fast response. --[[User:Pyrranha|Pyrranha]] 03:39, 11 April 2007 (BST)
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| NOTE!!: I tried the toolbar for FireFox 2, and it doesn't work. Is there a fix?
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| [[User:ShinobiSlider|ShinobiSlider]] 02:50, 6 May 2007 (BST)
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| :: I currently use some of the features of the UDToolbar but not all of them work due to recent updates. I am using Firefox version 2.0.0.4 and i stopped using the name colorizer feature because using the contact list colorization feature is much simpler. I have recently thought of switching back to using the colorizer due to potential implementation of suggestions that would make having all these people I don't trust(IC) on my contact list a liability. In summary it still works you just might need to close and open firefox to get the toolbar to update. --[[User:Sephikus|Sephikus]] 11:23, 7 June 2007 (BST)
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| =Game Mechanics=
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| {{sub|Mechanics}}
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| ==Rhodenbank==
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| I am currently hunkerd down in Rhodenbank, and I am trying to look for a radio channel that is focused on events happening in Rhodenbank. [[User:Nequa|Nequa]] 22:30, 10 September 2008 (BST)
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| :*26.08 MHz
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| :Groups like the [[Dulston Alliance]] also have [[Radio|frequencies]] up there. {{User:Dr Cory Bjornson/Sig}} 04:57, 13 September 2008 (BST)
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| ==External Military Reports==
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| How often do External Military Reports happen? Thanks in advance.[[User:Nequa|Nequa]] 19:19, 30 August 2008 (BST)
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| :Tune in and find out. From what I see, there's like 2-5 reports a day, but I could be wrong. --{{User:Axe Hack/Sig}} 19:22, 30 August 2008 (BST)
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| ==Is there a maximum inventory limit?==
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| Is there a maximum inventory size of how many items a player can carry? Is there a max limit on the maximum number of one particular item a player can carry around?
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| :As of 03-06-07 all items take up variable inventory space which a much lower limit on total items. -[[User:Tiak|Tiak]] 00:00, 7 March 2007 (UTC)
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| :I think that would come under "encumbrance" that is, "You are x% encumbered." --{{User:P02 Samuel/sig}} 13:36, 17 August 2007 (BST)
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| ::Yes, but then there's ''Inventory [28/50 weight]'' above the ''100% Encumbered'' status. Is there any value to the 28/50?[[User:Pakopako|Pakopako]] 04:35, 13 November 2007 (UTC)
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| ==Someone healed me. How did they know I was hurt?==
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| From the Diagnosis skill. Per the Skills page, "Scientific Skills * Diagnosis (The HP values of nearby survivors are displayed next to their name.)"
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| :However, it is possible that they have just guessed. This is especially true of members of the [[Medic]] class, who depend on healing as a major XP source, but is possible for any survivor who has a FAK but not the Diagnosis skill. Since they can't see everyone's HP value, they have to simply try everyone they see and hope to get lucky. It is not surprising, therefore, that many Medics purchase Diagnosis as soon as they possibly can. Still, this means that asking for help can benefit both parties. You get healed, and the other survivor gets closer to getting Diagnosis. --[[User:James Ennis|James Ennis]] 06:51, 30 January 2008 (UTC)
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| ==When does the 160-limit reset?==
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| No one knows. Just guess.
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| It seems to me that it restarts at 12:00 AM BST (Midnight in Britain.) I say this because I operate off of US Eastern Standard time, and my IP usage restores at roughly 7:00 PM. [[User:Tetha2|Tetha2]] 23:00, 30 September 2007 (BST)
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| I can confirm this. I live in Norway (GMT +1), and I regain my 160 IP hits at 01:00 am.
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| :The EST time given is wrong(although that's probably due to DST), it should, currently, reset at 8 pm EST as it resets at 5 pm PST.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 18:18, 11 February 2008 (UTC)
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| ::Yes, 8 pm EST has been my experience. --{{User:Pdeq/sig}} 02:00, 12 February 2008 (UTC)
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| ==A Gritty Detail of the 5-day Idle Thing==
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| So I was talking to a friend one day who's been idle for 5+ days, and his character doesn't show up on the block he's in. He logs in, but I still don't see him. He had to spend an AP before his character was visible, and it seems merely logging in doesn't make you appear. I concluded that you must spend an AP to make yourself an active character again, and merely logging in is not enough. My question is, BEFORE you turn inactive, does logging in count as an action in the 5-day idle period? If you only log in, but do not spend any AP or make an actions, does it interrupt your "idleness?" --{{User:Asylum/sig}} 06:00, 16 August 2008 (BST)
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| :I don't think it does, I've logged in after idling in a room full of humans and not been killed, so I think you do have to spend an AP. [[User:Jonny12|Jonny12]] <sup> [[User_talk:Jonny12|talk]]</sup> 12:21, 13 September 2008 (BST)
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| ::Am currently testing this. {{User:Revenant/Sig}} 05:53, 4 December 2008 (UTC)
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| ==What order are characters listed in, in a location?==
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| Is there a pattern to the order that character names appear in your location? It seems to be that whoever's been standing there the longest is nearest the top but I could be wrong. --[[User:MoonLayHidden|MoonLayHidden]] 18:06, 10 Nov 2005 (GMT)
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| :Profile numbers, I think--[[User:Milo|Milo]] 18:36, 10 Nov 2005 (GMT)
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| ::Nope, that's definitely not it. The players in my room are all out of order, profile-number-wise. --[[User:MoonLayHidden|MoonLayHidden]] 18:58, 10 Nov 2005 (GMT)
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| ::It's based on the most recently active one--they're either at the top of bottom of the list, I'm not sure which.--[[User:SA-TA-EK-Rumisiel|'STER]] 19:59, 10 Nov 2005 (GMT)
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| :Used to be profile numbers, but it's been changed to least to most active in terms of last action taken. --[[User:Daxx|Daxx]] 15:40, 3 Dec 2005 (GMT)
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| :For survivors, they're listed by activity. The most recently active ones are on the bottom. [[User:Dickus Maximus|Dickus Maximus]] 21:39, 30 March 2006 (BST)
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| ::This is helpful if you want to find out if any of your buddies have been playing or not. Players at the top of the list have been there for a while and might be on a vacation where they don't play for several days.
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| :::Players at the top have definitely been inactive the longest. Those at the bottom have recently refreshed the screen or taken an action. Yes, merely refreshing resets you to the bottom of the list.--[[User:Kolechovski|Kolechovski]] 21:30, 28 August 2008 (BST)
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| ==Do search percentages vary between individual buildings?==
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| Do different buildings of the same type have different search percentages? i.e. is there a particular NecroTech building that gives out more syringes than other NecroTech buildings? [[User:RabidChipmunk|RabidChipmunk]]
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| :No. See the [[Search Odds]] page. --[[User:LouisB3|LouisB3]] 17:18, 20 Nov 2005 (GMT)
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| :Buildings which are lit have better search odds than buildings which are not. Apart from that, search odds are the same in buildings of the same type. --[[User:Jack Grudge|Jack Grudge]] 10:52, 3 Nov 2006 (AEST)
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| :also, ransacked buildings have lower search odds. [[user:chaosvolt|chaosvolt]]
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| ==How far away can flares be seen from?==
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| When somebody fires a flare, how many blocks away can people see it? --[[User:Lord Kelvin|Lord Kelvin]] 12:51, 28 Nov 2005 (CST)
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| :Since I started keeping track, 14 was the furthest I've seen. --[[User:Dayfat|dayfat]] 18:58, 28 Nov 2005 (GMT)
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| ::I think it's farther, I saw a 15 once, and I thought I even saw an 18 once or twice before as well. --[[User:Lord Kelvin|Lord Kelvin]] 17:48, 28 Nov 2005 (CST)
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| :::I saw 19 twice on the same page. Maybe the limit is 20? --[[User:Spook|Spook]] 17:35, 1 Dec 2005 (GMT)
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| :::Just saw 22. --[[User:Spook|Spook]] 16:54, 3 Dec 2005 (GMT)
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| Spooky - I've never seen one that far, although I hardly pay attention. Could it be possible that there's a chance to notice flares which decreases as distance increases? --[[User:LouisB3|LouisB3]] 17:32, 3 Dec 2005 (GMT)
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| :If that were the case, there would be a point where the chance is 0%, else you would still have a chance to see a flare at the other end of Malton [[User:Spook|Spook]] 13:25, 18 Dec 2005 (GMT) 13:25, 18 Dec 2005 (GMT)
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| *The [[Institute of Independant Studies]] is currently preparing to do an experiment on flare range. The first test will show if flares operate on a fixed radius or an odds basis as described above and will take place in a few days time when the participants have gathered enough flares. Results will be posted here as well as on the ISS page. --[[User:Preasure|Preasure]] 09:31, 13 April 2006 (BST)
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| :*The first ISS test fired 5 flares from 25 to 19 blocks away from another character. None were seen. The test will be repeated in the 20-15 bracket once enough flares are found again. --[[User:Preasure|Preasure]] 09:38, 15 April 2006 (BST)
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| ::*The 2nd ISS test suggests the range may be 14 blocks. However further tests will be carried out to see if an odds system exists beyond that. --[[User:Preasure|Preasure]] 13:53, 22 April 2006 (BST)
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| :To add to this discussion, I just saw a 16.4. "A flare was fired 13 blocks to the east and 10 blocks to the south. (7 hours and 26 minutes ago)". That's the farthest one I've ever seen. --[[User:Metalchest|Metalchest]] 19:34, 2 December 2008 (UTC)
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| ==How do Survivors have higher levels than Zombies?==
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| Alright, how can some Civilians and Military have the highest level rating? Isn't it impossible for survivors to have the max level--Brain Rot counts for a level, yes? Or is it just that bug with Infection and rev'd-ness counting as skills, since you can possibly either have a rev marker or Brain Rot but not both?--[[User:SA-TA-EK-Rumisiel|'STER]] 23:44, 29 Nov 2005 (GMT)
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| *It's not a bug. "Revivification and Infection flags are treated as skills for the purposes of this extract" (From the stats page). A person with brain rot has to be a zombie and therefore won't be counted towards the survivor level rating (because they are a zombie). However a survivor who just recently revived (not standing up yet) would count as being two levels higher then what they are. This is because there would also be the infection tag on the survivor as well because you are automatically infected after revivification. [[User:Jedaz|Jedaz]] 13:06, 30 Nov 2005 (GMT)
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| **Okay all of that makes sense, except are you sure about that infection thing? I'm pretty sure it's just that if you were infected when you died, you stay infected. It doesn't actually happen automatically.--[[User:SA-TA-EK-Rumisiel|'STER]] 02:19, 2 Dec 2005 (GMT)
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| ***So would this explain why in the levels section of the wiki, it states that level 42 is the highest possible level, however in the game status page, there are people who have reached level 43?--[[User:MegaManX|MegaManX]] 06:24, 27 June 2007 (BST)
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| ****New skills were added, thus increasing the higher possible skill level.--[[User:Pt da silva|Pt da silva]] 00:14, 28 May 2008 (BST)
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| ==Is Brain Rot reversible?==
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| What are the chances of getting an [http://urbandead.com/profile.cgi?id=128351 accidental purchase of Brain Rot] undone? :F — [[User:Ceejayoz|ceejayoz]] <sup><font color="darkred">[[User_talk:Ceejayoz|★]]</font> <font color="darkred">[http://ceejayoz.com/ .com]</font></sup> 05:54, 4 Dec 2005 (GMT)
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| :If the cold-hearted folks over at the [[Suggestions]] page were in charge, your character'd be screwed forever. Which he currently is, unfortunately. --[[User:LouisB3|LouisB3]] 19:35, 4 Dec 2005 (GMT)
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| ::Well, I added a thing to [[Suggestions]] re: a warning on purchase, which so far seems to be a unanimous keep. Perhaps others will be spared my fate. :p — [[User:Ceejayoz|ceejayoz]] <sup><font color="darkred">[[User_talk:Ceejayoz|★]]</font> <font color="darkred">[http://ceejayoz.com/ .com]</font></sup> 03:17, 5 Dec 2005 (GMT)
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| ::: This is not confirmed as far as I know, but it seems that zombies with Brain Rot can be revivied only in NecroTech building with the NecroNet Access skill. (Moved this up from the question below and edited for readability.)--[[User:Guardian of Nekops|Guardian of Nekops]] 03:14, 2 Feb 2006 (GMT)
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| ::::I can confirm that a Brain-rotted individual can be revivified with the new NecroNet Access skill. I have had at least [http://www.urbandead.com/profile.cgi?id=115713 one brain rotted character] revivified. It is a little difficult, you must be inside a powered Necrotech building and be revivified by someone with the Necronet skill.
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| :::::If you need reviving from brain rot then try the [http://wiki.urbandead.com/index.php/Brain_Rot_Revive_Clinic Brain Rot Revive Clinic]; it's an unbarricaded NecroTech building, being used for powered revival - the only possible way to get a brain rotted player back to life.
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| I have another question about brain rot. If you buy it, and get revived by a necrotech person, do you have to buy it again? Or does it just so happen when you die you have to go through the process of being revived like a rotter? --[[User:Alevins|Alevins]] 20:27, 1 July 2007 (BST)
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| :Everytime a character with brain rot dies the only way to be revived is through a powered NecroTech building by character that has the Necronet skill. Like all skills it can only be purchased once and will not go away after you are revived.- [[User:Vantar|Vantar]] 21:00, 1 July 2007 (BST)
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| I just wanted to add that humans with brain rot are treated as zombie spies and are usally killed on the spot-[[User:gunmun z7]]
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| ==Why does it cost AP to stand when revived?==
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| Even if the AP cost for standing up after death is 10, should the cost after being revived be 10?
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| You expect to die, even headshots happen (losing XP), but being revived is kinda like a random
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| good thing happening (unless you're a zombie that just hasn't rotted yet). One doesn't ask to get
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| revived (of course we want to), but then having to spend so much AP to get up from that, it's like
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| "yay! I'm alive, but I have to stay on the ground to charge AP before I can play..". What's the rationale for 10 AP after being revived? The slow acting vaccine?
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| :I don't see the problem with waiting for AP to charge before standing - it's what non-Ankle Grab zombies do. Keep in mind that this is a medicine that converts you from a semi-mindless, shambling mass of decay, into a good-as-new human. It also does "slow, molecular work" according to the flavor. --[[User:LouisB3|LouisB3]] 03:34, 7 Dec 2005 (GMT)
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| ::Also keep in mind that if you have to Ankle-Grab skill, that reduces the AP spent standing up as a Zombie ''and'' as a revived survivor.--[[User:Cheeser|Cheeser]] 21:01, 30 August 2006 (BST)
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| :::One of the cool things about this game is that you cannot be permanently killed. You may have to spend some time as a zombie, or lying on the ground--but if there was no penalty for being killed then everyone would essentially be invincible. Especially zombies, who would stand right back up in battle after being killed. It does suck waiting for the AP so you can stand up etc., but it promotes the player to choose his moves and actions carefully, and play strategically to avoid the consequences of death. This in turn makes the game more fun, for me at least.--[[User:Tser|Tser]] 11:59, 22 February 2007 (UTC)
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| :It's a fair game mechanic, if you want to reason with the almighty kevan, go to the suggestions page --[[User:Angusburger|Angusburger]] 21:44, 23 October 2008 (BST)
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| ==What do the name colors mean on the map?==
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| Whats the deal with all those color shades over people's names? The blue, red, and green.I've always assumed it meant online status.--[[User:Zaruthustra|Zaruthustra]] 22:56, 9 Dec 2005 (GMT)
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| :I'm almost certain they correspond to Scientist, Civilian, and Military, respectively. I almost never bother looking at the people on the map, anyway, unless I'm scanning for zombies, which show up as white. --[[User:LouisB3|LouisB3]] 00:25, 10 Dec 2005 (GMT)
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| Yup. "Other citizens of Malton appear on the map as names in coloured boxes (the colour matching their class; green for Military, blue for Science, red for Civilian and grey for Zombie); they also appear in the location's description." --[[User:Zaruthustra|Zaruthustra]] 03:30, 19 Dec 2005 (GMT)
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| ==Can I spend XP gained as a survivor when I'm a zombie?==
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| If I have exped up 70 exp as a survivor and get turned into a zombie, will I be able to use it as a zombie? If I get it as a zombie and get revived, will I be able to use it as a survivor? If I die as a zombie, will I be able to use it when I stand up?
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| --[[User:Janzak|Janzak]] 10:21, 22 Jan 2006 (GMT)
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| Yes to all of your questions. XP stays with you no matter what, at least from my experience. Feel free to change this statement if it is incorrect though.
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| --[[User:Ed base|Ed base]] 05:52, 24 Jan 2006 (GMT)
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| No, you're right, exp is carried over. I recently died with 303 exp, spent 300 on some zombie skills, was revived and still had three, then died again, keeping all the xperience.
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| In fact, I'd recommend this! I was struggling to raise XP as a survivor, but as a Zombie with a 50% hit chance, I quite quickly racked up over 400XP by killing off other Zeds (it's even quicker if you can find humans!) then managed to get myself revived, and racked up 4 skills. A very useful level boost :) The hard part is getting the revive, but if you're a bit more organised than me you can contact a group and point out how useful you'll be once you've spent your 400+ XPs on human skills.
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| --[[User:DeadMeatGF|DeadMeatGF]] 14:58, 5 June 2006 (BST)
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| :Same experience here. I actually found it harder to level as a human. That could just be because I was incredibly lucky as a zmobie though. (Q: What kind of silly harman enters a wide open, ransacked building with a zombie in it and stays there? A: Bra!nz! Haha. Oh how I suck.) {{User:Xoid/sig}} 05:39, 16 June 2006 (BST)
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| It's a very useful tool, you can get upto 300xp as a zed, then go human and get free running, first aid and diagnosis. Then you can go anywhere and get tonnes of xp for healing survivors! --[[User:Angusburger|Angusburger]] 21:50, 23 October 2008 (BST)
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| :Healing survivors AND zeds alike... In fact, you get twice as much XP if you don't get First Aid, since it takes twice as many FAKs to heal someone! Instead of First Aid, might I recommend Bargain Hunting, to find all the FAKs you'll need? ;) --[[User:Dr Heward|Dr Heward]] 19:29, 26 January 2009 (UTC)
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| ==Can I choose which zombie to attack/revive?==
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| Is it possible to select which zombie to revive from within a horde? Syringes are expensive so I'd rather use them on those who's profiles look more like humans and who will appreciate revivication. I'd also like to attack the strongest zombies first if I'm on a killing spree.
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| --[[User:Reverend Norm|Reverend Norm]] 13:39, 25 Jan 2006 (GMT)
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| There is some limited ability to do this: if any of the zombies appear in your contact list, you will recognize them and be able to select them for actions like revivification, healing, or combat. Except for that, no, zombies all look alike to you.
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| --[[User:Fred Dullard|Fred Dullard]] 21:44, 25 Jan 2006 (GMT)
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| ::* Recent changes to the way the [[DNA Extractor]] works makes this quite possible. A sucessful extraction, which may take a few times if the target has [[Brain Rot]], will display the extracted targets profile link which you can use to assist in your revivification/attack selection. For example, the [[YRC]] suggests that its members and volunteers use this method to help them determine on their own if a target should be revived, ignored, or attacked, rather than having the [[YRC]] maintain a public 'Do Not Revive' blacklist. --17:59, 20 October 2006 (BST)
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| Yes, but only under certain circumstances. You must have the zombie in your contacts list in order to choose any targe but "the zombie". If you happen to be in an active battle with a zombie, you can click and add their profile during the battle, enabling you to select their name and fight the one which is attacking you at the time. [[User:Bentley Foss|Bentley Foss]] 08:31, 12 Feb 2006 (GMT)
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| :Also, if your browser's "back" button is enabled, you can resolve your combat first, and then click back through your history to recover the Profile ID#s of zombies that spoke or attacked you. Using back doesn't cost AP or IP hits (but don't confuse yourself by leaving open your out-of-date window). --[[User:Tycho44|Tycho44]] 18:31, 15 March 2006 (GMT)
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| ==Do worn flak jackets show up in inventory?==
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| If I started with a flak jacket, can I drop all flak jackets in my inventory without stopping wearing the one I started with?
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| - It makes no difference what Flak jacket you wear; they don't take damage and last for ever (unless you drop all your jackets). If you want to drop all but one just make sure you've always got one left! -- [[User:Norminator 2|Norminator 2 ]]
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| - Uh, I'm not quite sure what that entails. I think that my flak jacket disappeared when I put it on--do I just keep it forever or did I drop it when I dropped the ones visible in my invo?
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| - Jackets are not useable items to be put on. When you acquire your jacket, and it appears in your inventory, that means you are wearing it. It is ''being'' worn if it is visible in your inventory.
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| == ...And Again ==
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| Is there any game effects that happens when it says "...and again"? -- [[User:Shadow213|Shadow213]] 02:58, 8 Feb 2006 (GMT)
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| :Yes: If more than one zombie (or the same zombie multiple times) uses their Feeding Groan skill between two of your actions, it'll say "...and again".
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| ::Actually, it doesn't have to be Feeding Groan, though that's more likely. If the same message repeats uninterrupted, subsequent messages are reduced to "...and again" messages to save space. --[[User:Snikers|Snikers]] 18:56, 11 Feb 2006 (GMT)
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| To clarify what they said: successive (uninterrupted) strings of actions ("X attacked you for 4 damage" or "feeding groan x blocks here and x blocks there") will be replaced with "...and again" and the timestamp of that action. If the attacker does a different amount of damage or another action occurs and interrupts the succession, the list will begin anew. (This change was made to save a bit of data transmission.) [[User:Bentley Foss|Bentley Foss]] 08:35, 12 Feb 2006 (GMT)
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| :Just noticed this, if more than one zombie is killed in the timespace it becomes 'another'. Eg "XXX killed a zombie (15:26PM), ... and another(15:27PM)" --[[User:Preasure|Preasure]] 13:36, 5 March 2006 (GMT)
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| :I recently noticed that if a flare is fired from the same spot in close repition it will say "...and again"
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| :--[[User:crazygerbil|crazygerbil]] 20:43, 22 May 2007 (PDT)
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| == Contact List Limit ==
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| Is there a limit of how many people I can add to the contact list? I keep getting told I'm not logged in. -- [[User:ToRsO bOy|ToRsO bOy]] 05:10PM, 11 Feb 2006 (GMT)
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| :150 I belive. It will tell you the limit when you hit it. The not-logged-in is probably because the address doesn't start with www. For example, [http://www.urbandead.com/profile.cgi?id=194859 http://www.urbandead.com/profile.cgi?id=194859] should be fine, but [http://urbandead.com/profile.cgi?id=194859 http://urbandead.com/profile.cgi?id=194859] will probably give you not-logged-in error. At least I had that problem. --[[User:Brizth|Brizth]] <sup>[[Project Welcome|W!]]</sup> 17:14, 12 Feb 2006 (GMT)
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| ::Thanks. Much appreciated. -- [[User:ToRsO bOy|ToRsO bOy]] 05:44PM, 11 Feb 2006 (GMT)
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| == Large Negative AP ==
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| Should there perhaps be a limit on how negative one's AP can get? I found the effect of manufacturing a syringe with 1 AP left to be humorous rather than annoying, but maybe alot of people recharge fully before going around again, so a cap of maybe -10 would be nice. [[User:JoeHunt|JoeHunt]] 20:08, 20 February 2006 (GMT)
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| :If you think this should be the case, visit the [[Suggestions]] page and create a suggestion for it. --[[User:Grim s|Grim s]] 03:44, 23 February 2006 (GMT)
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| ::Incidentally, scientists trying to circumvent the 50AP limit by manufacturing syringes at 1AP just give Zombies another good reason to smash NT buildings and devour everyone foolish enough to sleep inside. --[[User:Tycho44|Tycho44]] 17:16, 23 February 2006 (GMT)
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| :That's the reason why most players keep an eye on their AP! ;P --[[User:Forlorad|Forlorad]]
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| ::You can get way more syringes using 20 AP to search - Apocalyptic Doom
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| :::To further note on this, that negative AP must still be recovered slowly, so the only reason to do this would be if the next login won't be in well over 25 hours. It also comes with the risk of sleeping in an NT, a high-profile target.--[[User:Kolechovski|Kolechovski]] 21:47, 28 August 2008 (BST)
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| == Will Ankle Grab be of use to a survivor? ==
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| I play as a survivor, but I'm wondering if I could use Ankle Grab. If a survivor with AG gets killed, he probably only has to spend 1 AP to stand up as a zombie. But if a zombie with AG is revivified, does he spend 1 AP at standing up as a human? If so, it could probably be pretty useful for standing up at clogged Revivification Points. --[[User:Janzak|Janzak]] 13:15, 4 March 2006 (GMT)
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| :Yes. Ankle Grab reduces all standing actions to 1AP regardless of status. Unless of course you die as a zombie from a headshot, then it costs 6AP. --[[User:Preasure|Preasure]] 14:31, 4 March 2006 (GMT)
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| ==Maximum characters for speaking?==
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| What is the maximum number of characters that can be used in a single speak action? For now I'm assuming that it's around 256 characters based on the length of the messages that I've seen, but does anyone know for certain? --[[User:Lord Kelvin|Lord Kelvin]] 18:05, 27 March 2006 (BST)
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| :Yes, it's 256. After typing 256 characters into word and pasting it in, the box wouldn't accept any more. The profile descriptions are 256 as well, so that makes sense. Spray cans it's 50, and it's the same for the group field on your profile.--[[User:Preasure|Preasure]] 09:43, 13 April 2006 (BST)
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| ==You can't attack yourself.==
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| Okay, when i was standing as a zombie with 3 other zombies, i decided to attack them.
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| When i tried to attack them, there was a text "You can't attack yourself."
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| What is this? Are zombies so good pals with each other, that attacking one feels like attacking yourself, or what?
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| '''And i am 100% sure that there were zombies with me'''
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| --[[User:Harbingerofdespair|Harbingerofdespair]] 17:57, 28 March 2006 (BST)
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| :To the right of the attack button is a drop-down box with a list of players/zombies in the area. You must select someone to attack from this box before you press the attack button. I'm pretty sure there's no "self" option in this box as there is in other actions that require a target, but you could have been in a small window of time when something was being changed. --[[User:coleProtocol|coleProtocol]] 06:38, 06 April 2006 (GMT)
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| *There's actually something about this in either [[Bug Reports]] or [[Known Bugs]]. Go find it and post your experience of the bug. --[[User:V2Blast|V2Blast]] <sup>[[Project Wiki Patrol|P!]]</sup> 04:00, 10 June 2006 (BST)
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| *I'm pretty sure if you attack a person but they've already moved out of the area you get this message. I don't know for sure, and if this does happen, I don't know if it carries over to zombies. --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Sacred Ground Policy|SGP]] </sup> 02:51, 13 June 2006 (BST)
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| *Here's an example of what might have happened. If you try to use a FAK on someone, you request a URL called "use-h". When you click the button, the browser attempts to POST to the use-h page. Now if you attempt to refresh the use-h page by pressing enter or clicking the 'go' button instead of pressing F5 or Ctrl+R, your browser will attempt to GET the use-h page instead of POSTing it again. The difference is that a GET doesn't maintain your POST variables, and the use-h page assumes that, if there is no target specified, you are trying to use the healthpack/FAK on yourself. In short, I believe you tried to GET the attack page instead of POSTing to the attack page with a viable target.--[[User:Dr Heward|Dr Heward]] 19:35, 26 January 2009 (UTC)
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| ==DNA extractors, Revive Syringes and Zombie stacks==
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| Ok, the basic question is this: how does the game select which Zed in a Stack of Zeds is going to be affected by the action of a DNA extractor or Revive syringe?
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| Let me give a scenario which might help make this less of a "short essay" question and more of a "multiple choice" question. Say the servers have reset and you have a stack of 5 unscanned Zeds; 3 unrotted, 2 rotted. You press "DNA extract" five times, and get lucky; five successful scans including the 2 Rotted Zeds. You now know where in the stack the Rotters are located; they were scans number one and five. You want to revive a Zed. You extract twice more, which loops you to the beginning of the stack and successfully extracts DNA from Zeds #1 and #2 (for no XP of course). If you use a syringe as your next action, will it be applied to <nowiki>:</nowiki>
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| :A) the next Zed in the stack (which in this scenario is the third Zed, who is not rotted)
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| :B) the most recently DNA Extracted (#2, who is also not rotted)
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| :C) the game completely ignores who/how many Extractions you have done when you switch to a different instrument (the syringe), and automatically starts you at the 'top' of the list (which is a rotted Zed)
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| :D) this is a trick question because once you have fully scanned a stack of zeds you can't scan through them again, so you never get back to Zed 2, let alone Zed 3. You are f**ked, your wimpy scientist has to kill (with his fists) Zed #1 (who is maxed out and "bodybuilt") before he can do anything with any of the other Zeds.
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|
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| Follow up question (for extra credit of course), how does Zed activity affect this? If you get attacked, will a revive syringe automatically target the zed attacking you? (I think the answer is yes). Can you DNA extract them first (to make sure they are not a rotter) and still have them be the target of the syringe? Thanks all. [[User:TheBerts|TheBerts]] 02:34, 4 May 2006 (BST)
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| :From my experience, it is definately not B, and I don't think it is C either, although I cannot be 100% sure. I would guess it is A, and will try to test that soon, if I get a chance. If you're being attacked, you can use the [[Frequently_Asked_Questions#Can_I_choose_which_zombie_to_attack.2Frevive.3F|Can I choose which zombie to attack/revive?]] response above, I believe. --[[User:MBread|mBread]] 22:14, 10 May 2006 (BST)--
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| Thanks for the response. I have been getting more experience with this problem, and I agree that "B" is right out. However, I also suspect that "A" is incorrect.
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| I am actually starting to think that a "modified C" scenario takes place; the game does ignore which Zed was scanned last, but switching instruments moves one to a second list tracking which Zeds have had revives attempted on them (ie. it does '''not''' move you to the top of the overall list, it moves you to the next "unsyringed" Zed, skipping past all Zeds upon which unsuccessful revive attempts were made by other survivors).
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| The game definitely tracks '''all''' scans from DNA extractors, in sequence, even when made by multiple survivors. If every survivor was independant from others, they would each start from the top of a stack, and noone would ever reach the bottom of a 50+ stack of Zeds. I did receive a "all specimens scanned" message while scanning a stack of 66 Zeds at a revive point.
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| So, I think that for each stack the game has two lists, one tracking which Zeds have been DNA extracted, and one tracking which Zeds have had revives attempted. '''If''' this is true, it would be immensely frustrating, because there would be no way to use DNA extraction to help avoid wasting revive syringes on rotters.--[[User:TheBerts|TheBerts]] 05:45, 11 May 2006 (BST)
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| Well, to add my share to this topic, with my Necrotech account I scaned in a stack of Zeds at revive point and found that this zombie was not a rotter. So naturally I used my syringe and found out that my attempt was foiled by a rotter! This deffintly falls into anything but B. (pardon my spelling) (also I'm new to this, how do I add the date in whatever time we use around here?) [[Logster]]
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| ==Sharing Items==
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| Can I give an item to another player that is in my inventory? If I drop an item, then another player searches the area, do they find the item? Or does the item disappear? Thanks.[[User:Mstcrow5429|Mstcrow5429]] 08:05, 21 May 2006 (BST)
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| :No, their is currently no way of trading items with other players, due to its easily abused nature. Trading may be added in the future. Dropped items simply dissappear.--[[User:The General|The General]] <sup>[[Project Welcome|W!]] [[Moderation|Mod]]</sup> 09:03, 21 May 2006 (BST)
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| :there might be less potential for abuse if you could only give and not trade, that way we wouldn't have an inflated economy like runescape. but zerg-hoarding would still be a problem. maybe they could turn off the option when you try to give to your alts? [[user:chaosvolt|chaosvolt]] 12:36pm, 3 sept 2007(central)
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| ::How do "they" know which ones are your alts, and not just your roommates' characters, or the characters of someone on your ISP who uses the same IP address as you do? Would you knowingly register a character as an alt, knowing full well that if you do, the only "bonus" is you can't give yourself a FAK or a shotgun when you need it?
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| ==Infection Kill==
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| Can an infection kill? I'm hiding out in a building with 1hp and an infection with no First Aid Kits. Oh, if someone near North Blythville could heal me, that would be awesome. I won't give my location on here, send me an e-mail at brekkeboy@yahoo.com with a link to your profile so I know you're human and don't want to eat my brains. --[[User:Andrew Past|Andrew Past]] 13:42, 21 May 2006 (BST)
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| :Yes. Yes it can. --[[User:Cyberbob240|A Bothan Spy]]<sup>[[Creedy Defense Force|CDF]] - [[User:Undeadinator/WTFCENTAURS|WTF]] - [[Project UnWelcome|U!]]</sup> 14:03, 21 May 2006 (BST)
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| Darn... Well, I'll need someone to come heal me then. I just hope a zed doesn't find me first. :( {{Unsigned|Andrew Past|}}
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| :No offense but... why didn't you read the wiki on bites etc? and go to a hospital? --[[User:Angusburger|Angusburger]] 21:57, 23 October 2008 (BST)
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| ==Flak Jackets==
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| Do flak jackets wear out after receiving enough damage, or are they a constant? Thanks. [[User:Mstcrow5429|Mstcrow5429]] 01:46, 22 May 2006 (BST)
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| :they're a constant and don't wear out. if you are a brainrotted zombie, you might want to have two for safety though, in case of accidental dropping. --[[User:Vista|Vista]] <sup>[[Project Welcome|W!]]</sup> 08:57, 22 May 2006 (BST)
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| ::That just happened to my zombie alt... :( --[[User:Cyberbob240|A Bothan Spy]]<sup>[[Creedy Defense Force|CDF]] - [[User:Undeadinator/WTFCENTAURS|WTF]] - [[Project UnWelcome|U!]]</sup> 09:09, 22 May 2006 (BST)
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| :::Brainrot causes zombies to randomly drop items? --[[User:Mstcrow5429|Mstcrow5429]] 09:14, 22 May 2006 (BST)
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| ::::If only...</daydream> No, but if you have Brain Rot and you accidentally drop your only flak jacket it's ''very'' hard to get revived so you can find another. --[[User:Cyberbob240|A Bothan Spy]]<sup>[[Creedy Defense Force|CDF]] - [[User:Undeadinator/WTFCENTAURS|WTF]] - [[Project UnWelcome|U!]]</sup>
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| ==?rise==
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| What is the ?rise command?
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| :When you take an action in game the gets requested like http://www.urbandead.com/map.cgi?barricade (for barricading) or http://www.urbandead.com/map.cgi?use-h. (for using a first aid pack)in the adress balk. Due to the fact that the stand up button only appears when the zombie is dead some zombies are manually typing the command ?rise in the adress balk of the browser and keep refreshing the page untill they have died. They do this try to make sure that they stand up before their bodies are dumped. It is used as a way to cost the active defenders more AP to remove zombies from their safe houses.--[[User:Vista|Vista]] 17:59, 27 May 2006 (BST)
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| ==What are the ways to heal?==
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| Could someone give a comprehensive list of this, or point me to one on the wiki?
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| I was under the impression that you could only regenerate hitpoints by application of healing skills, or standing up from death/revivification, but now I have more hitpoints than I remember having before, and I didn't die in between. Does that necessarily mean someone went by and healed me, without me noticing? -- [[User:BjornLindstrom|bkhl]] 20:02, 10 November 2006 (UTC)
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| :Everyone in the game has a maximum of 50HP or if they have bought the skill ''body building'' then they have a maximum of 60HP. <br> You can be healed by :<br>1. First Aid Kits (FAK's) which you find in hospitals and malls. You can heal yourself or other people can heal you so they gain XP. <br> 2. Wine and Beer can heal you for 1 or 2 HP, but its slow and inefficient. You can find them in pubs and clubs. <br> 3. If you are a zombie or die in general and you are killed then you stand up with your maximum HP. <br> 4. If you are a zombie with ''digestion'' when you successfully bite a survivor you gain 4HP. <br> 5. When you are revived you stand up with half your maximum HP (25/50HP).
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| Note: If a zombie bites you and they have ''infectious bite'' then every move that you make apart from talking will cost you HP as well as AP, until it is cured with a FAK. If you buy bodybuilding it does not automatically put you up to 60HP you have to heal the extra 10HP to get it. --[[User:Marie|''Marie'']]<sup>''[[The Grove]]''</sup> 14:43, 11 November 2006 (UTC)
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| ==How do I edit my character's profile?==
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| how do i edit my guy like his discription and group??? {{unsigned|Zombine5555555}}
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| :When you are logged in as the character you want to change the description of, click on the character name (just below the map) to bring up your profile page. In the bottom left hand corner there is a button to "edit your profile". Click that, and enter the descriptions and group name in the appropriate boxes -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[Zombie Squad|ZS]] [[Location Nuts|Nuts2U]] [[Dead Animals/Redux|DA]]</sup> 02:37, 18 January 2007 (UTC)
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| ==Official Stats==
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| Where can i go to view the OFFICIAL stats of certain Groups. Many people say they have 100 members when they really probably only have 3 or 4. Is there any way to verify? [[User:Terrible Man|Terrible Man]] 14:30, 22 January 2007 (UTC)
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| :Group numbers are shown at http://www.urbandead.com/stats.html --[[User:Preasure|Preasure]] 16:54, 22 January 2007 (UTC)
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| ==Infection question==
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| If you have 1AP with an infection, and you use a first-aid kit, do you die or get healed? [[User:Jonny12|Jonny12]] <sup> [[User_talk:Jonny12|Talk]]</sup> 23:41, 24 December 2006 (UTC)
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| :Good question...I don't know, and I have been playing this game for a year now. Guess I will have to try it some time!--[[User:Mayor Fitting|Mayor Fitting]] 01:19, 4 January 2007 (UTC)
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| You will heal yourself before you die. -[[User:Skoadathon|Skoadathon]] 11:39, 4 Feburary 2007 (UTC)
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| ==I started with a book. Why?==
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| Why did I start with a book? I'm a Necrotech Lab Assistant. I started with the usual DNA Extractor, but I also started with a book. [[User:Anotherpongo|Anotherpongo]] 08:33, 20 February 2007 (UTC)
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| :I thought they always started out with a book. --{{User:Cap'n Silly/Sig}} 08:35, 20 February 2007 (UTC)
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| ::Oh. Thanks. --[[User:Anotherpongo|Anotherpongo]] 13:21, 20 February 2007 (UTC)
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| Another thing. Does everyone start with a book or only Necrotech Lab Assistants? --[[User:Anotherpongo|Anotherpongo]] 19:11, 20 February 2007 (UTC)
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| :Well, I'm a Scout, and I certainly didn't start with a book.--[[User:Andre Aloisius|Andre Aloisius]] 20:00, 21 February 2007 (UTC)
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| ::It's probably a flavour thing, since Books are hardly used in UD nowadays. Perhaps it's supposed to mean that Lab Assistants are inherently bookish... [[User:Robert McFarlane|Robert McFarlane]] 12:41, 28 February 2007 (UTC)
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| ==Dropping items==
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| If I drop an item near others, will they find it by searching? Or if I drop something is it effectively destroyed/deleted?
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| :— [[User:Qwip|Qwip]] 02:52, 11 March 2007 (UTC)
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| ::To my knowledge, dropping an item makes it go away. Others cannot find it. [[User:Pedentic|Pedentic]] 02:37, 12 March 2007 (UTC)
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| :::Pedentic is right, once an item is dropped it's gone. --[[User:Toejam|Toejam]] 14:14, 12 March 2007 (UTC)
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| ::Well I guess if I find something I don't need (e.g. my 3rd length of pipe), there's no point in trying to drop it near a group of other survivors. — [[User:Qwip|Qwip]] 14:36, 12 March 2007 (UTC)
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| ==Using feeding drag==
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| I tried simply walking out of a building while holding onto someone low on health and they didn't come along with me. How are you supposed to use this skill?--[[User:Bluish wolf|Bluish wolf]] 04:24, 5 April 2007 (BST)
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| :It's a special attack. You select in your attack dropbox like like you do with a bite or claw attack. The target/victim must be at 12HP or lower or the attack doesn't work. The attack deposits both you and the victim outside. I have no knowledge if barricading prevents it as well, maybe somebody else can answer that.--[[User:Vista|Vista]] 08:48, 5 April 2007 (BST)
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| ::Barricades do stop feeding drag from working. --[[User:Toejam|Toejam]] 12:34, 5 April 2007 (BST)
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| == Lv 41... ==
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| Looking at the stats, why are there so many people at lv 41? Why is it that much harder to get to 42 and 43? --[[User:Clyde Randall|Clyde Randall]] 19:26, 23 April 2007 (BST)
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| :The level system used in Urban Dead is setup so that a characters level is equal to the number of skills a player has, there are currently 42 levels but since Brain Rot makes it extremely difficult to become revived most survivors do not get it. If I recall correctly Infected characters are recorded on the game stats page as being a level higher then they are, thus creating a level 43. - [[User:Vantar|Vantar]] 21:15, 23 April 2007 (BST)
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| ::I think that being revived is the flag that gets people to be level 43. -- [[User:SgtBop|<font color="black"><b>SgtBop</b></font>]]<sup>[[User talk:SgtBop|<font color="black"><small>Talk</small></font>]]|[[Maris Viridis|<font color="black"><small>Maris Viridis</small></font>]]</sup> 03:40, 10 July 2007 (BST)
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| == How can view another player's HP? ==
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| How can I do this? I don't want to waste HP trying to heal someone that has full health.
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| :There are three ways to see another player's HP:
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| :*Heal them,
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| :*Attack them,
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| :*Or buy a skill to do it ([[Zombie Skills|Scent Blood]] and [[Science skills|Diagnosis]] let you see a player's exact HP, [[Zombie Skills|Scent Fear]] gives you a rough indication.)
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| :Those are the only ways to see other people's health. So if you want to heal people, you just need to try using your first aid kits on random people. Healing gets '''''much''''' easier when you buy diagnosis. Until then, your best bet is to ask if there are any injured people in the building, or head out to [[Suburb|a suburb where there are likely to be lots of injured people]], or [[Knife|create some injuries yourself]]. --[[User:Toejam|Toejam]] 17:12, 30 April 2007 (BST) Another good tip from the [[Guides:A_Guide_for_Doctors|Doctor's guide]] is to try using FAKs on survivors beginning from the bottom of the stack (the pull-down menu next to the "Use first-aid kit on" button). Start from the bottom because the characters at the top have been there longer and if they needed healing when they arrived, they're more likely to have been healed already by some other character who can diagnose.
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| == How do you see your own profile URL? ==
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| I was joining a group when I realized I didn't know what the url for my character was. I look and googled it and stuff but at most it said something like www.urbandead.com/profile.cgi
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| It doesn't have a number like the other profiles when I search them. I don't want to move my alt so I can see it either... PLZ HELP!--[[User:TheCapn157|TheCapn157]] 04:23, 7 July 2007 (BST)
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| :Wow, you're really freaking out. Just try clicking your name at the bottom of the page and... look at the URL at the top. Don't yell at me telling me you've tried it until you have, and make sure to click "Back To The City", not pressing that lil' nifty "BACK" button on the browser. Pressing the Back To The City (BTTC) allows you to see if anyone said something in response to... a question you asked, or. if. anyone. [http://www.drmcninja.com/issue2/2p5.gif stabbedyouintheeyeballs.] These are important things to know.
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| [[User:OmegaLord|OmegaLord]] 17:12, 7 July 2007 (BST)
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| [[Category:Player Resources]]
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| ==Adding Zombie profiles==
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| Can zombies view each others profiles and add them as contacts?
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| :Yes they can, but not as easily as survivors can. When a zombie speaks, kills someone, attacks you, destroys the barricades/genny/radio then a link is available so that you can add them to your contact list -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[Zombie Squad|ZS]] [[Location Nuts|Nuts2U]] [[Dead Animals/Redux|DA]]</sup> 02:51, 22 June 2007 (BST)
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| == Can you see when a player drops stuff? ==
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| My question is, can you tell when a player drops an item, and if so, can you tell what he dropped? by: chaosvolt
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| :Nope, it's totally secret. -- [[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black"> T </span></small>]] 10:51, 24 August 2007 (BST)
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| i see, thanks. -chaosvolt-
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| ==Is a headbutt the same as a bite?==
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| Does a zombie's headbutt attack(obtained by wearing a mask) have the same accuracy and damage as the bite(attack replaced by headbutt)?
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| The description for the haedbutt in [[Headbutt]] says, "you headbutt XX for 3 damage." Is that right? If so, is there a balance for the lower damage(maybe higher accuracy?)
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| :Yes damage and accuracy is the same for both attacks. However unlike Bite, Headbutt does not cause infections.--<small><span style="border: 1px solid MediumSeaGreen">[[User:Vista|'''<span style="background-color: Ivory; color:Black"> Vista </span>''']][[Signature_Race|<span style="background-color: MediumSeaGreen; color: Ivory "> +1 </span>]]</span></small> 07:26, 16 September 2007 (BST)
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| ::Doesn't bite do 4 damage and headbutt do only 3, both at 30% accuracy (all skills except tangling grasp)? That would make bite the better attack, unless headbutt is particularly good for low-level players or something. --[[User:Toejam|Toejam]] 14:36, 17 September 2007 (BST)
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| ::The [[headbutt]] page says it does 3 damage, bite does 4...headbutt has to higher accuracy.
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| ==What skills are avialible when you're dead?==
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| Since you can only have the option to buy surviver OR zombie skills at any one point in time, what skills can you buy when you're a dead body? Maybe you choose the skill tree you could use last(e.g. dieing as a surviver means you can buy surviver skills as long as you stay down)?--[[User:Chaosvolt|volt]] 03:48, 25 September 2007 (BST)
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| :I was a survivor then got killed; IIRC before I stood up I could still buy survivor skills, so I assume that before they stand up, bodies of killed survivors can buy zombie skills, and bodies of killed/revived zombies can buy zombies skills. --[[User:Toejam|Toejam]]<sup>[http://www.swivel.com/graphs/show/23575027?graph%5Bscale%5D=absolute Stats Graph Updated]</sup> 19:22, 25 September 2007 (BST)
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| ==Question on radio messages==
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| Okay, I know I ask a lot of questions, but I can't being curious. My current question involves the messages you recieve when retuning your radio. One time I retuned it, it said "The radio begins to hiss static" but when I went to another station, it said "The radio's reception becomes clear". Does it have to do with when it was last used or something?
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| :This came up on [[Talk:News]] once, and here's the relevant part:
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| {{Quote|Swiers|It tells you whether there is a transmitter in the city tuned to that freq. If there is not, you get a message like "The radio hisses static and then fades to silence". Only If the freq is actively in use (IE, there is a transmitter tuned to that freq somewhere) will it say "reception remains clear".}}
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| :--[[User:Toejam|Toejam]] 13:11, 13 October 2007 (BST)
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| ==Question on strange Zombie Attack Message==
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| This might be covered somewhere already but I cant seem to find it. Basically have recently become a zombie and am waiting in a revive que with 20 other Zombies. On the same block is a known Pker on my contact list who also happens to be a zombie at this point in time. So I thought I would use my AP to make his life a bit more difficult. I can target him no problem to attack but everytime I try to attack I get a message that says "Your target moves away before you can attack them." Why is this? {{Unsigned|Mikeb35}}}}
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| It's because your target is either revified or dead. {{Unsigned|PudgeisImba}}
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| Maybe target isn't a zombie but a corpse. He can be target but attack will have no result. - [[User:Bug MacLock|Bug MacLock]] 09:51, 8 August 2008 (BST)
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| ==Message log==
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| Is there anyway to access a log of messages you get throughout the game?
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| :No.--{{User:A Helpful Little Gnome/Sig}} 04:38, 13 November 2007 (UTC)
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| It is possible press the back button on your browser to view what has occured in your session. --[[User:Twin paradox|Twin paradox]] 10:50, 4 March 2008 (UTC)
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| :Yes, on some browsers. --{{User:A Helpful Little Gnome/Sig}} 05:01, 1 May 2008 (BST)
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| ::It's possible for someone to write an extensions to output game logs but as of current the closest thing is Mortal's GM script.--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 05:12, 1 May 2008 (BST)
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| == Can an infection be cured while you're a zombie? ==
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| I had an infection when I died. If someone uses a first aid kit on me before they revive me, will I have an infection when I stand up? --[[User:Ms.Panes|Ms.Panes]] 21:57, 30 November 2007 (UTC)
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| :No, your infection will be cured. In fact, it's considered good practice among revivers to use a fak on a zombie before reviving them, although this does not seem to be a very common practice. --{{User:Pdeq/sig}} 08:55, 26 December 2007 (UTC)
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| :I don't understand Pdeq's response. The infection is gone once you die. If you get revived, you get up at half your hit points and have no infection. You don't re-die because no one healed you. --[[User:Ram Charger|Ram Charger]] 09:11, 26 December 2007 (UTC)
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| ::Actually, thats nonsense. When you die of an infection, you keep the infection. If you subsequently get revived, you will start losing hp again every action you take, starting with standing up. I have been revived enough times against my will to know this to be true. There are plenty of suggestions in the archives to make infection go away on death or be cured with the syringe. None have been implimented, because, to be blunt, being infected is a minor nuisance, no more, no less. Carry a FAK or two at all times and you are pretty much immune to infection harm. --[[User:Grim_s|The Grimch]] <sup>[[Project UnWelcome|U!]] [[Project Evil|E!]] [[We are Trolls!|WAT!]]</sup> 10:10, 26 December 2007 (UTC)
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| ::Listen to Grim, he is right. Infection doesn't go away until someone, anyone, uses an FAK on you, when they do it doesn't matter if you're alive or dead it will cure the infection. Nothing else will cure infection, only FAKs.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 00:57, 27 December 2007 (UTC)
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| :My apologies;I stand corrected then. Perhaps I was just cured at the same time as being revived. Guess I need to carry a FAK with my syringes now... Seems kind of silly, but we don't make the rules.--[[User:Ram Charger|Ram Charger]] 10:04, 27 December 2007 (UTC)
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| ::It is more efficient for the infected/revived person to carry their own FAK, and cure their infection when they stand up after revivification. That way they also get an additional 10HP on top of the 30 (25) they stand up with after revivification. If you heal a zombie, then revive them, they still stand up with half their maximum HP, regardless <small>-- [[User:Boxy|boxy]] <sup>[[User talk:Boxy|talk]] • [[UDWiki:Image Categorisation|i]]</sup> 10:11 27 December 2007 (BST)</small>
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| :::True, but you can't count on people (especially new players) always having a fak on them, so I suppose a reviver has to judge if it is worth the extra ap expenditure to make sure every person they revive gets cured of infection. --{{User:Pdeq/sig}} 18:47, 27 December 2007 (UTC)
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| ::::They'll learn sooner if you don't mollycoddle 'em ;) <small>-- [[User:Boxy|boxy]] <sup>[[User talk:Boxy|talk]] • [[UDWiki:Image Categorisation|i]]</sup> 10:01 29 January 2008 (BST)</small>
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| :::::Nothing like death to teach folks a lesson, eh? --{{User:Pdeq/sig}} 08:20, 2 February 2008 (UTC)
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| ::::They'll learn pretty fast never to stray far from a hospital.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 10:11, 29 January 2008 (UTC)
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| ==Bite not causing infection==
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| I have the infection skill, but not every bite causes infection. Is this a bug?==
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| I bit someone and got the message "You bite ''playername'' for 4 damage. They drop to 46 HP." but the thing is, I have infection. Sometimes it has the text saying I infect them, sometimes it doesn't, even if it's my first time biting them. I thought infection was supposed to be 100% effective, so why didn't it work? --[[User:Ms.Panes|Ms.Panes]] 17:40, 7 February 2008 (UTC)
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| :Do you also have [[Scent Blood]]? If not get it, as you might be biting people who are already infected and might not have [[Body Building]]. Otherwise, yes, it is a bug, a rather old and constant one at that. You should be able to find it in [[Known Bugs]] or in the Bugs Reported More Than Once section of [[Bug Reports]].--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 18:32, 7 February 2008 (UTC)
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| == I am running out of pistol bullets what do I do ==
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| plese help me
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| Ryal
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| :Look for a [[Police Department]] or [[Mall]] near your location by going to [[Suburb]] and clicking on the name of the suburb you are currently in(it will lead to a page with a map). --<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 03:59, 3 March 2008 (UTC)
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| :Pistol clips can be found at [[Police Department]]s, [[Mall Gun Stores]], and [[Fort Armories]]. [[User:Ioncannon11|Ioncannon11]] 22:09, 21 May 2008 (BST)
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| == The Stack ==
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| Playing as a zombie for the first time, when I enter a building and all the players are listed, what defines the order? Is it order of last action? From least to most active?--{{User:Rosslessness/Sig}} 18:19, 7 March 2008 (UTC)
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| :The target list is ordered the same way it is for fighting zombies. Least active at the top, most active at the bottom. Zombies always under Survivors, Non-mobile objects(generators, barricade, etc.) at the bottom. The only difference is that you can target each individual character in the stack.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 02:13, 8 March 2008 (UTC)
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| ==Reviving?==
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| I have been trying to figure out how to revive for a while now. every time i use the syringe, it never produces a button to ask me if i want to revive. is there a certain place i should be looking? i always read the profile, but i can't find any button where i can revive the zombie. --[[User:Lozer killa|Lozer killa]] 03:49, 28 July 2008 (BST)
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| :The first question that I'll ask you is if you have the skill "Lab Experience." Without that skill, you cannot use revivification syringes. If you're scanning zombie profiles, you're using a DNA extractor and have the "Necrotech Employment" Skill, but cannot yet use syringes. -- {{User:KF/PKsig}} 08:36, 28 July 2008 (BST)
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| :: I do have all of the reviving skills, but i think i have discovered why.
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| ==Groups?==
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| I have searched and searched and cant find a single article on how the game mechanics with groups work, i know what groups do, but i cant find any article on how they are created--[[User:Tjayh913|Tjayh913]] 00:18, 7 October 2008 (BST)
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| :If on the map.cgi page of Urban Dead (ie the normal page, the one you play the game on) you click on your character's name, then on the next page click the "Edit your profile and settings" button, there's a space for entering a group name. You can enter a new or existing group name there, and then when you click the "Make changes" button, the game'll treat you as if you were a member of the group. That just means your character's stats will affect the group's stats on the [http://www.urbandead.com/stats.html stats page] (but only if the group has ten members, smaller groups won't show up), and any feeding groans you hear from other members of your group will be described as "familiar". --[[User:Toejam|Toejam]] 07:16, 7 October 2008 (BST)
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| =Technical Problem=
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| {{sub|Tech}}
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| == I can't play?==
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| I tried to play urbandead. when i login it takes me to the main page and when i click an action it takes me back to the login page. Please help.
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| :You most likely have your browser set to not accept cookies from urban dead or at all. -- {{User:KF/PKsig}} 06:09, 30 July 2008 (BST)
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| ==Why is the game being slow?==
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| It seems the game has become extremely slow to load again, recently. It's gotten to the point where I can visit several other websites every time I click on "attack". Anyone else experiencing this? --[[User:LouisB3|LouisB3]] 19:48, 4 Dec 2005 (GMT)
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| * I have noticed the game is extremely slow in the evening for the past 2 days, but seems to pick up and be very fast after 09:00 GMT, of course I am usually too sleepy to play by then. I have already donated, but if this is a bandwidth problem to needing $$ to be fixed, please let us know.--[[User:Atrayo|Atrayo]] 01:05, 5 Dec 2005 (GMT)
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| ::The game is slowest around exact 30 minute increments (X:00 and X:30) as these are the times when every single player in the game is given an AP. These 30 minute updates seem to start slightly before and end slightly after each 30 minute increment (about 2-3 minutes, before and after). If you avoid making actions during this 6ish minute period of time, you will avoid the worst of the slowdown. --[[User:Steakfish|Steakfish]] 07:23, 20 October 2007 (BST)
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| :::The 30 minute mark is not true. You are given a restored AP 30 minutes AFTER you spent your first. So if you spent it at 7:15, it gets restored at 7:45, and so on along that line, until all 50 are back, so it is not those specific :00 and :30 moments that it happens. However, the moments before and after server reset, especially before, often see massive, severe lag, as everybody tries to finish their stuff before the IP hits reset.--[[User:Kolechovski|Kolechovski]] 21:37, 28 August 2008 (BST)
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| ==How was I attacked for 72 damage?==
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| I'm fairly sure that this isn't right. But I have been attacked for 72 Damage in total. As a zombie I was attacked by other zombies and lost hp, however I was not attacked by a survivor player. Any ideas on why this would happen? - [[User:Jedaz|Jedaz]] 03:18, 7 Dec 2005 (GMT)
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| :Either you were healed between attacks, or you had 60 HP in the beginning, lost all but 3, and a [[flare gun]] hit you, then the survivor died (and showed up as "a zombie".) --[[User:LouisB3|LouisB3]] 03:29, 7 Dec 2005 (GMT)
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| ::I can tell you for a fact that the most I was hurt by was 4HP each time. And I also checked if I was healed when it happened but that was not the case. - [[User:Jedaz|Jedaz]] 08:53, 11 Dec 2005 (GMT)
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| :::Bullets (if you wear a flak jacket) or zombie claws would inflict such damage. As Louis said, maybe someone healed you by, or maybe you have the Digestion skill? --[[User:ZheAldo|ZheAldo]] 05:09, 24 Dec 2005 (GMT)
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| ::::During an extremely active combat, sequential processing can break down. As a result, sometimes two to four players are awarded the same kill. If this were implemented in the same way on the receiver's side, that victim would receive more than the minimum damage necessary to be killed. --[[User:Tycho44|Tycho44]] 16:28, 9 Feb 2006 (GMT)
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| :::::I have a better explanation and it comes from personal experience. If you're like me and sometimes get impatient waiting on the server, you just keep hitting the "Attack _____ with ______" button counting your AP. What can happen is you can kill someone and have several successful attacks after they have died. I know this has worked because I know how much XP you get from a successful kill starting from 50 HP with the Fire Axe and Ive sometimes gotten more PLUS the message was "You successfully hit the zombie for three damage (or whatever the hell it says exactly... I forget) even though on the screen they are listed as a dead body and there is no zombie on the block. Furthermore, my characters all are Zombie Hunters. If it was the last successful hit, it should say "Headshot" but it doesn't. Also, if someone is dead and their profile is in your contacts, you can attack their body too. This has worked for me on several computers. -- [[User:EBA|EBA]]
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| ==I was "teleported" - was I hacked?==
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| so, when i logged out last time, i was inside the Oram Walk PD in the Gibsonton.
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| But when i logged back in at the same evening, i was lying outside the same PD where i was when i logged out(I was dead ofcourse!)
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| Beauty of this is that that box where everything that has happened to you since you logged out was totally empty...no one attacked at me according to that. so, has anyone ever encountered bugs like that? Or was it just hacking...
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| --[[User:Harbingerofdespair|Harbingerofdespair]] 20:55, 10 Jan 2006 (GMT)
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| :Sounds like a random bug, same thing happened to me once. I was killed and my body got dumped outside. I'm pretty sure it was legit since there was a pile of 20 other bodies outside with me.--[[User:Pulpanator|Pulpanator]] 07:59, 11 Jan 2006 (GMT)
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| actually,probably someone bumped your body out of the building when you logged out.Happens sometimes.
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| ...someone threw me out i admit...but there were no reports on attacks, or about something else as i said...--[[User:Harbingerofdespair|Harbingerofdespair]] 14:15, 24 Jan 2006 (GMT)
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| Was there a lot of chat activity when you logged in? Perhaps there is a limit to the number of event messages that are kept per character? [[User:BryceHarrington|BryceHarrington]] 21:26, 26 Jan 2006 (GMT)
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| Hi, I'd like to know if I was hacked too...
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| Yesterday I had taken refuge in a building and should've been safe. Today I logged on and I was outside the building with only 33AP. I hadn't played for a day and should've had at least 45AP.
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| It said that a zombie had attacked me until I died but gave no explanation for the lost AP or how I wound up outside the building. I accessed the same building with an alt character and noticed that the same survivors from yesterday were still in the building, untouched.
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| I think you got dumped outside and killed by someone inside the building.-HHlouis
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| Anyone know what's going on??
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| --[[User:Saffron|Saffron]] 06:05, 27 Jan 2006 (GMT)
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| :If you are lying dead outside of a building you used to be alive in, after "a zombie attacked you for X damage" messages, then you probably weren't teleported. Someone killed you, and then someone (possibly a different person) dumped your body outside.
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| #For barricaded safehouses, a large zombie horde can break in several times during the night but only kill one survivor before the attack is repelled and the safehouse rebarricaded.
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| #If someone forgot to dump bodies, any dead body inside your building can stand up and ambush sleepers, killing one survivor before wandering off.
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| #A human PK'er can come through and kill you and wander off and get killed before you log in, thus yielding the message: "A zombie attacked you" instead of "gRiEfEr0605 attacked you".
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| #Any disgruntled revived zombie-wannabe can enter your safehouse as an infected human (perhaps with Free Running), then search themselves to death to turn into a zombie, then attack you as a zombie (before being repulsed or wandering off).
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| :Other scenarios are also possible. As far as lost AP goes, the usual reason that I've lost 10 AP is that I've clicked "Stand Up (costs 10AP)" while trying to figure out what's going on. --[[User:Tycho44|Tycho44]] 16:56, 9 Feb 2006 (GMT)
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| Okay, if I remember correctly, i think that the list which says that what happened since you last logged out was EMPTY(exept some flare messages)...And yeah, I think that message limit is 25...
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| --[[User:Harbingerofdespair|Harbingerofdespair]] 13:22, 12 Feb 2006 (GMT)
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| Perhaps the lost AP is a result of you having an alt close enough to check out that building. Having alts close together can do weird stuff to your characters, as the game engine thinks you're zerging.--[[User:Guardian of Nekops|Guardian of Nekops]] 23:44, 14 March 2006 (GMT)
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| So here's one. Standing outside at the Feaver monument a zombie, not dead, I log in and I've moved several spaces away. My info also says I've died three times, and I only recall two of them. --[[User:TehFluffeh|TehFluffeh]] 01:05, 29 June 2006 (GMT)
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| ==Syringes counts infinity against IP hits?==
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| I'm running 3 characters. I've been carefully budgeting my IP hits, since I logged on too early with the first one and she had a few extra APs for the day she hadn't gotten yet. I was well under 160 when my third (with 21 AP left) made a syringe. I was told then I had hit the server too often. How could I have gone from no warning at all to more than 10 with one click? In fact, by my calculating I'd only hit the server 122 times. And I don't believe this is the first time making a syringe counted as more than 20 IP hits. So what gives? Is this a bug? How do we report it?
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| --[[User:nezumi|nezumi]] 16:34, 14 April 2006 (EST)
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| :Probably a bug, report it in the [[Bug reports]] section of the wiki.--[[User:The General|The General]] <sup>[[Project Welcome|W!]] [[Moderation|Mod]]</sup> 12:00, 17 April 2006 (BST)
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| :Could be a bug, or an earlier multi-click - playing around with the effects of this, and found it can kick in ten or more clicks later! --[[User:DeadMeatGF|DeadMeatGF]] 21:09, 17 April 2006 (BST)
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| This is not a bug. Syringes take 20 AP ''and'' 20 server hits to manufacture, to prevent people from having harvesting alternate accounts that just sit there and manufacture syringes all day. -[[User:Pinkgothic|pinkgothic]] 16:17, 14 July 2008 (BST)
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| ==Does Kevan ever post in the wiki/play the game?==
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| A stupid question maybe, and this might not be the right place, but does anyone know?
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| :Kevan posts in certain parts of the wiki such as the [[bug reports]] section and his talk page. I imagine he plays the game but I can't be sure.--[[User:The General|The General]] <sup>[[Project Welcome|W!]] [[Moderation|Mod]]</sup> 12:03, 17 April 2006 (BST)
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| ::Kevan does indeed have several known characters, and I know I have run across some of them in my travels. As to how active he is, that I can't answer. [[User:Nervie|Nervie]] 08:19, 19 April 2006 (BST)
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| :::Its a good assumption that he does (people tend to care/dedicate themselves more to things they personally enjoy). But a more justified assumption would be that regardles if he does or not, his 'character' information would be kept secret from the public for various reasons. --[[User:MorthBabid|MorthBabid]] 18:03, 20 October 2006 (BST)
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| Kevan plays the game and has a small host of test characters, as well as a couple of "real" ones. {{User:Xoid/sig}} 03:18, 21 October 2006 (BST)
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| I found these... http://www.urbandead.com/profile.cgi?id=11 & http://www.urbandead.com/profile.cgi?id=14 They might answer your question a little. [[User:Jason Clemons|Jason Clemons]] 04:37, 14 November 2007 (UTC)
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| Those 2 profiles are probably just people pretending to be him. I know a lot of people do that sort of thing anyway. I mean they could be genuine, but whats the chance of you running into '''2''' of his chars when there are thousands of people playing the game?
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| And another thing, ask yourself, would he actually tell people who his characters are? Does he want people following him around, pestering him about the next updates, etc? Not very likely, eh?
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| [[User:Jsrbrunty|Jsrbrunty]] 16:10 3 Jan 2008 (GMT)
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| :Those were gotten from Kevan himself, [[User_talk:Kevan/Archive#Annoying_Sigs|here]], I couldn't find anything for the other one.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 19:45, 3 January 2008 (UTC)
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| ==Changing Real Name/Web Page in game profile?==
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| When you sign up, you are asked for a "real name" and "web page." The official FAQ says you cannot change your password. It appears you cannot change "real name" or "web page" either? (Cannot find a way and cannot find help.) I would like to change my profile to update my web page to the wiki page. --[[User:SearchDerelict|SearchDerelict]] 22:30, 13 May 2006 (BST)
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| :Well... You cant. Put it in your description if you realy want them shown anywhere. --[[User:Grim s|Grim s]]-<sup>[[Moderation|Mod]]</sup> 07:36, 14 May 2006 (BST)
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| I don't like the fact that your real name is shown in-game as I thought it was just for password retrieval purposes... it should state this at the point of joining up or have some kind of hidden check box. I don't have a URL either but somehow it is linked to WIKI
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| --[[User:Jake T Weber|Jake T Weber]] 15:20, 7 August 2006 (BST)
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| You can change your information now due to the update.
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| ==Reporting Inappropriate Links==
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| Is there any way to report an inapprorpiate link that has been spray painted onto a wall? Such as a link to a porn site.
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| P.S. I apologize if I mess this up, I'm new to Wiki editing. {{Unsigned|Radfae|}}
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| :Well, no. Except of course directly emailing Kevan, the creator of Urban Dead. Other, probably a lot slower way would be posting on his wiki talk page, [[User_talk:Kevan]]. But he's not exactly active in the wiki. But if you see links to some actually ''illegal'' content Kevan probably would like to hear about it and ban the offender.
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| :Oh and you forgot to sign your post. It's done by either clicking on one of the buttons at the top (second from right) or just writing <nowiki>--~~~~</nowiki> where you want your signature. You should always sign your posts on talk pages (although technically this is not a talk page in wiki sense, but, um, yeah.) --[[User:Brizth|Brizth]] <sup>[[Moderation|mod]] [[User_talk:Brizth|T]] [[Project Welcome|W!]]</sup> 22:50, 20 June 2006 (BST)
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| == Text set on Unicode when you want it on cyrillic ==
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| At the moment the only way i can fix this is by right clicking on the text and going to encoding. This does get annoying however because you have to do it again every time you perform an action. Does anyone know of a better way?
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| ==Selling characters==
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| Are players allowed to sell their character(s) for real money on eBay?{{unsigned|Blurb|15:50, 15 July 2006 (BST)}}
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| :Something gives me the strong impression that Kevan's official answer would be "no". My own (not so) humble opinion: I do not think we need to take a step in the direction of other MMORPGs where all and sundry is up for sale. If someone is too lazy to spend their time working on a character, fuck 'em. They do it the hard way, or not at all. {{User:Xoid/sig}} 16:14, 15 July 2006 (BST)
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| ==IP Hit limit==
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| Is Kevan still exempting people from the 160 IP hit limit for $5 donations? If so, how long should it take for the limit to be removed? --[[User:Kiltric|Kiltric]] 08:05, 18 July 2006 (BST)
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| :He is, give him a week to do it. Mine came through in a couple of days.--{{User:The General/sig}} 09:08, 18 July 2006 (BST)
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| ::Thank you General. --[[User:Kiltric|Kiltric]] 23:18, 18 July 2006 (BST)
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| :::No problem.--{{User:The General/sig}} 23:21, 18 July 2006 (BST)
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| Is anyone else on the UK ISP ntlworld now finding that they have hit the IP limit without doing anything? Myself and a friend both have. Anyone know what's changed, or how to fix? {{Unsigned|Tad Allagash|}}
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| :Probably an open proxy. Not much that can be done, I'm afraid. Worse still: if you actually work together, odds are you are being "caught" zerging. My advice? You can do two things:
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| :#Donate, and move far apart.
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| :#Get cable internet.
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| :{{User:Xoid/sig}} 20:18, 23 July 2006 (BST)
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| I've got NTL cable, logged on myself last night, created an account and I had hit my IP limit, I hadn't even moved or anything, whats happening there?!?!
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| --[[User:PorterPayne|PorterPayne]] 09:30, 25 July 2006 (BST)
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| :No idea. If you're smart, you'll find a proxy server and use it to play Urban Dead while you vehemently bitch to this about NTL (who are the only people who can really fix it). {{User:Xoid/sig}} 09:40, 25 July 2006 (BST)
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| ::How do I find a proxy server?!?!?!?--[[User:PorterPayne|PorterPayne]] 16:52, 25 July 2006 (BST)
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| :::Were it not for the excessive ?s and !s, I might have helped you. {{User:Xoid/sig}} 19:08, 25 July 2006 (BST)
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| Yeah I'm on ntl and getting the same problem at the moment. As soon as I log in I hit the limit. I'm having to play at work at the moment :) ntl uses transparent proxies so the only way of getting round it is to specify another proxy in the browser. --[[User:Bink|Bink]] 07:40, 27 July 2006 (BST)
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| How do you do that?? [[Spag89]]
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| Funny question. If I have three characters that are exempt, and I start a fourth profile, then will any IP hits from the first three count towards the fourth? --[[User:Kiltric|Kiltric]] 21:16, 29 August 2006 (BST)
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| :Nope. Trust me on that, I've used 50 AP on top of dropping multiple items, etc, with each character and I can still run two unpaid for ones. {{User:Xoid/sig}} 13:16, 1 September 2006 (BST)
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| ::Awsome, thanks Xoid. --[[User:Kiltric|Kiltric]] 02:00, 2 September 2006 (BST)
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| earlier it's said "get cable internet" . well i do and i'm still finding that i often will make just afew moves and get the "your ip has used all...." message. and it is curently 2am and it still hasn't reset. what can i do besides get a creditcard just to play this "free" game? yer pal....dj zomboy --[[User:DJZOMBOY|DJZOMBOY]] 09:49, 15 March 2007 (UTC)
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| :The [http://www.urbandead.com/faq.html#limit official FAQ page] says "Players of Urban Dead are limited to hitting the main game script 160 times per day". What could be happening is that you have the same IP address as another player, which would mean the game wouldn't realise that there's two of you, it would think there's only one, and so if the other player uses up the 160 hits, then there's none left for you. To get round this, you could try and change your IP address - you can see your current one at http://www.whatismyip.com . You can change your address using a [http://en.wikipedia.org/wiki/Proxy_server proxy] (you can find them with google). Alternatively, and this may or may not work, you could disconnect from the internet then reconnect, or try using a different browser. --[[User:Toejam|Toejam]] 22:13, 19 March 2007 (UTC)
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| == What do I do?, Game says I have hit my IP limit ==
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| What can I do a few days ago I hit my IP limit for the day, but now it won't reset to aloow me to play the game. Anyone else had that problem? How did you fix it? --[[User:kinesis916|kinesis916]] 16:54, 31 July 2006 (BST)
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| :Are you playing from a public place? Using Dialup? Home computer? --[[User:Technerd|Technerd]] <sup>[[Coalition for Fair Tactics|CFT]]</sup> 16:59, 31 July 2006 (BST)
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| I am playing on my home PC and no no-one else plays the game. --[[User:kinesis916|kinesis916]] 14:17, 1st August 2006 (BST)
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| :If you use a dial-up somone nearbyw might have had the same ip and used up the ip hits. I believe the ip hits refresh at Midnight GMT. --[[User:Technerd|Technerd]] <sup>[[Coalition for Fair Tactics|CFT]]</sup> 16:02, 1 August 2006 (BST)
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| :If you happen to be one of the people using something like AOL, then it's quite unfortunate -- AOL and some other ISPs re-use a ''very'' small range of IP addresses. This causes the game to think you're someone else, and can even trigger zerg flags if you happen to be near someone who is also with the same ISP. There is not much that can be done about that. See the topic above this one. {{User:Xoid/sig}} 16:39, 1 August 2006 (BST)
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| Is it possible to make 2 payments to have a ip restriction free acount b/c i got 2 prepaid cards that have $4 on both {{Unsigned|Spag89|}}
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| :You'll need to ask Kevan himself. Odds are the answer would be "no". Too much stuffing around IMO. {{User:Xoid/sig}} 16:05, 8 August 2006 (BST)
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| My IP limit does not reset over night what should i do??? {{Unsigned|Spag89}}
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| :Did you read ''any'' of what was already written here? {{Unsigned|Xoid}}
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| But I'm not using aol and i have high speed internet. {{Unsigned|Spag89}}
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| :I didn't say "if you have AOL, only AOL, and nothing but AOL", I said "AOL and ''some other ISPs''". The entirety of that comment applies — just because you have high speed internet does not ensure that you have a static IP address. Odds are you are with one of those ISPs that re-uses a small range of IP addresses. There is little to nothing that can be done beyond finding a proxy server and using it to play Urban Dead, switch ISPs and hope for the best, or complain to your ISP directly. {{User:Xoid/sig}} 16:21, 8 August 2006 (BST)
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| I, too, found that my IP hits were used up the first time I logged in. I'd appreciate an explanation of how to find proxy servers (note the absence of multiple question marks). {{Unsigned|Dr Bowman}}
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| :Google might help. Or maybe [http://dmoz.org/Computers/Internet/Proxying_and_Filtering/Hosted_Proxy_Services/Free/Proxy_Lists/ this] (Note: I haven't checked any of these, use at your own discretion)--{{User:Brizth/sig}} 23:31, 29 August 2006 (BST)
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| big question:i waited for 2-5months and the 160 limit hasnt been reseted.why???????????????? {{unsigned|q105090}}
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| :In the future please, for the love of god, ''read'' the FAQ. This has been asked a dozen times before and more and the answer remains the same: some ISPs reuse a limited number of IP addresses meaning that all your IP hits are used up by the time you come online. You could try changing ISPs to one that gives you a static address, but some say they do and then don't. The only surefire way around the IP restriction is donating. {{User:Xoid/sig}} 09:43, 14 October 2006 (BST)
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| ::i didnt really get that.mind speaking in english?? {{unsigned|q105090}}
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| :::Donate. The easiest way to fix the problem is to pony up some cash. If you can't afford five bucks, then learn that ISP stands for "Internet Service Provider" and start reading [http://en.wikipedia.org/wiki/IP_address this]. Then ask your ISP to give you a static address. (You will need to have a permanent connection — dialup doesn't count. Failing that learn how to use a proxy.
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| :::Too complicated? Take my advice, if you don't have the requisite neurons to use even semi-decent grammar, five bucks is easier. {{User:Xoid/sig}} 20:09, 16 October 2006 (BST)
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| dont have a credit card, mom will kill me if i ask for it!!!!!! what now?? {{unsigned|q105090}}
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| :Then you're out of luck. Either use a proxy or give up. There's not much more that can be done. {{User:Xoid/sig}} 16:49, 21 October 2006 (BST)
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| ::would changing my cookies help?havent tried it yet.--[[User:Q105090|Q105090]] 03:10, 22 October 2006 (BST)
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| :::No, it wouldn't. IP hits aren't stored in cookies; they're logged on the server. {{User:Xoid/sig}} 07:59, 22 October 2006 (BST)
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| then how come it did work??--[[User:Q105090|Q105090]] 12:05, 28 October 2006 (BST)
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| ==What time does the count reset?==
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| What time zone does the game run on? And does the "hit limit" reset right at midnight there or some other time? [[User:Tengwar|Tengwar]] 12:11, August 14 2006 <-- I think I did that right...
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| :Resets at 00:00 BST, IIRC. Could be wrong though. {{User:Xoid/sig}} 12:14, 1 September 2006 (BST)
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| ::So that's 20:00 EST? BST is -1:00 GMT, right?--[[User:Blue Command Vic|Blue Command Vic]] 12:16, 1 September 2006 (BST)
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| :It's 19:00 EST, I think... 7 PM. --[[User:Forlorad|Forlorad]]
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| :19:00 EST to 20:00 EST seems right.
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| ==Banned for abuse==
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| My friends got banned from the game for abuse, why is that?
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| Well, my friend Nastybiker and some of his friends got thrown out of the game for abuse, which really is a shame because they have been playing for more than a year now. To make a long story short, I guess I'll post the mail he sent me today.
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| ----
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| Zeph...need your help. Kevan's system has locked all of us out except for my wife (she is at the NT near the mall trying to get a revive). Apparently, his system registered the boys and I as abusers. We often play together, but it is no different than any organized group...I had just helped two of them get revives (they were bored being zeds after Xmas).
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|
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| Perhaps an email simply saying that you know us from play...and that we did not abuse anything (for example) during the Xmas no-kill.
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|
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| If not...I understand...but it would be nice to play again. The boys were heading out on their own again anyway...they just wanted to visit the Egleton to show off their breathing skills and say Hi annd thank the guys for the nice Xmas visit.
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|
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| Ah well...
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|
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| Best to you my friend,
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| Nasty
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| ----
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| I couldn't find any direct email to send this problem to, so I posted it here. Now, to explain the Xmas no-kill. We've been a few people sitting in the same house for a year now, a couple of the guys left to try being Zombies for a while, but during the 24th to 27th december, we had a spray on the wall saying this was a no-kill zone, so that our zombie friends could stay during the holidays. I dont know if that is the reason for abuse. -- [[User:Zephyer|Zephyer]] [[User:Zephyer|Zephyer]] 02:08, 20 January 2007 (UTC)
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| :If players from the same IP have been seen to be co-operating (reviving each other, or using the same safehouse, for example) that's against the rules. You say you've been in the same safehouse for year? Then the game has used up your chances and banned you for multi-abuse. Had you just bumped into each other a few times or sayed in the same region for a few days the system wouldn't have done anything, but after too much persistant interation you're gone. You broke the rules, and the game has punished you for it. --[[User:Preasure|Preasure]] 16:54, 22 January 2007 (UTC)
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| ==Is there a bot that can shield you from harm?==
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| I spent 20+ AP and only dealt 3 damage to this mushroom guy(I have maxed out hand attacks) -[[User:Ottotorrens|Ottotorrens]] 14:27, 4 December 2007 (UTC)
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| :There's no bot that could do that in urban dead, it must just have been bad luck. Better luck next time! --[[User:Toejam|Toejam]] 15:48, 4 December 2007 (UTC)
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| ::But this happens all the time (twice today) --[[User:Ottotorrens|Ottotorrens]] 14:42, 28 August 2008 (BST)
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| :::Bad luck. There'll be times when you're not having a good week, and times when you are. This time, Lady Luck isn't on your side. --{{User:Axe Hack/Sig}} 14:52, 28 August 2008 (BST)
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| ==Offensive usernames==
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| Can I request a user to be deleted due to an offensive username?
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| I would like to see the following user deleted:
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| http://www.urbandead.com/profile.cgi?id=641207
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| How do I request this and to who and where? I would assume Urban Dead does not accept racial hate messages in any form.
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| --[[User:Twin paradox|Twin paradox]] 09:53, 29 January 2008 (UTC)
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| I'm going to assume from the lack of response to my question that no it is not possible to have a user deleted from Urban Dead due to an offensive username. I suppose just as bigots live in our society, bigots live in Malton but I'm hoping this is a very small proportion of people. It would be nice to think that this person is unbiggoted and just trying to be funny by making a bad joke. --[[User:Twin paradox|Twin paradox]] 11:16, 4 March 2008 (UTC)
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| :I believe [[User_talk:Kevan/Archive#Not_a_Bug|this]], from [[Kevan]], is the most that's ever been said on the topic, and it sounds like a big no. Although, there are apparently game countermeasures to deal with such things on at least some level.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 11:50, 4 March 2008 (UTC)
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| ::That's a fair enough explaination. I came across some similar rubbish spray painted on the inside of one of Malton's buildings today. That's 2 1/2 months after I sighted that user with the offensive name so it good that this type of thing is uncommon. I removed the message by spray painting over it with a friendlier comment which, from the link above, is how these things are regulated in this game.--[[User:Twin paradox|Twin paradox]] 11:18, 14 April 2008 (BST)
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| == HELP!!!! ==
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| Okay, I have two profiles, in two different suburbs on different sides of the city. However, everytime I go to me original profile, I try to move, then it switches to the other. I tried changing the e-mail address on my second, and running out of AP, but it doesn't work. What should I DO????--[[User:John Kingston]] 0:54, 9 May 2008 (BST)
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| :try clearing your cookies and using one with IE and one with firefox - if i problems with my contacts if i run all 3 characters on firefox sometimes. Oh and always log out, instead of just redirecting your browser. --{{User:J3D/ciggy}} 01:12, 10 May 2008 (BST)
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| ::Personally, I would like to point out that clearing your cookies will remove all instant remembered passwords from your computer, and if you have any playlists on itunes, these will often ALL be deleted. [[User:Yonnua Koponen|Yonnua Koponen]] 21:48, 12 May 2008 (BST)
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| :::Your browser cookies shouldn't affect your itunes program. And in firefox clearing your cookies will not clear your saved passwords. --[[User:Pdeq|<span style="color: green">Pdeq</span>]]<sup><span style="color: blue">[[User_talk:Pdeq|Talk]][[Signature Race|*]]</span></sup> 07:41, 13 May 2008 (BST)
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| ::::Are you signing out of the first one before you play the other one? [[User:No-genius|No-genius]] 11:49, 13 May 2008 (BST)
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| :When you switch to another character, log out of the one you are on at the time. Your cookies are probably messed up. [[User:Ioncannon11|Ioncannon11]] 22:05, 21 May 2008 (BST)
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| =Map=
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| {{sub|Map}}
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| == Where are the armouries? ==
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| I've been told i can find guns 'n ammo at armouries but i cant find any armouries. Have they been deleted from the game? Please help!!
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| :Armories are the central block of each of the two [[forts]] in the game, [[Fort Perryn]] and [[Fort Creedy]], they're both located near the south east corner of [[Suburb|Malton]].--<small>[[User:Karek#K|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 20:19, 29 March 2008 (UTC)
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| =Tactical Advice=
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| {{sub|Tactics}}
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| == I've been killed, now what? ==
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| You can either play as a zombie or attempt to get brought back to life. See [[Guides#Guides_for_Zombies|guides for zombie play]] for information on how to enjoy the afterlife after party. See [[Revivification Point]] to get brought back.
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| ==Revive point killers==
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| What to Do About Players That Kill Zombies Who Want Revive
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| What should I do about evil humans that kill me when I'm waiting for a revive? I just got killed by Jordan Jacobs, despite the fact that my player profile cleary indicates that I should be revived, not killed. [[User:Mstcrow5429|Mstcrow5429]] 04:28, 17 May 2006 (BST)
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| :Write angry cease and desist letters threatening vague legal action. Or, just grin and bear it. In Mr. Jacobs' defense, you can't see a zombie's profile unless the zombie speaks or attacks you. Anyways, some people use revive points as a cheap XP farm. Thems the haps, paps. --[[User:Mookiemookie|Mookiemookie]] 14:40, 17 May 2006 (BST)
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| ::In short, this is an MMORPG, and with all MMOs come your PKers and XP farmers. Live with it. --[[User:Mewarmo990|Mewarmo990]] 05:40, 23 May 2006 (BST)
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| :Well. To give that person the benefit of the doubt, he couldn't have seen your profile, unless you two happen to be contacts, or he DNA extracted you, managed to scare up your profile on Google, and then read it and realised you were an unwilling zombie. Of course, standing at a revive point SUGGESTS that you wish to be revived, but don't count on profile descriptions to do anything. --[[User:Kenny Matthews|Kenny Matthews]] 05:27, 16 June 2006 (BST)
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| :It's more than possible that the average trenchcoater passing through is not aware it was a revive point. Revive points get tagged over all the time. If said revive killer happened to headshot you while the revive point said "I scratch my balls." or similiar, and then someone came and replaced that with the correct tag… see where I'm going with this? {{User:Xoid/sig}} 05:35, 16 June 2006 (BST)
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| ::* Xoid sums the situation up quite well. Keep in mind, many players might [[metagaming|metagame]] but not via the offical Wiki. They may be organized to a degree but unaware. Or it could be that the number of 'patients' at a revive point begins to attract genuine horde behavior, and 'innocent' zombies are caught in the crossfire. As a general rule? The saftey level of the suburb for survivors and the smaller the cue at the revive point '''directly influences''' the speed and safety the revive point for the patient. --[[User:MorthBabid|MorthBabid]] 18:10, 20 October 2006 (BST)
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| I guess you could grief them back, by making a human and barricading every building you see to impossible levels, so that all humans without Free-Running get trapped outside and eaten. That's apparently what's being done already, since there are entire neighborhoods without a single enterable building.
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| I have a question that borders on this topic. I was recently revived and holding up inside a building safe and sound when i logged off. but upon returning one of the living survivors in the building had up and killed everyone in the place. i know he was alive when he killed me becaus he used a shotgun to do it. was this a "legal" move on his part? (djzomboy )--[[User:DJZOMBOY|DJZOMBOY]] 10:10, 15 March 2007 (UTC)
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| :It is within the game rules to attack any player, whether they are alive, or undead. However killing survivor while alive is likely to get the player listed as a [[PKer]], that [[Bounty Hunter]]s target for execution -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[Zombie Squad|ZS]] [[Location Nuts|Nuts2U]] [[Dead Animals/Redux|DA]]</sup> 10:48, 15 March 2007 (UTC)
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| ::thanks boxy that eases my anger a little. but how do i go about reporting this guy so that when i catch up with him and blast him a new one i dont get pked? ()--[[User:DJZOMBOY|DJZOMBOY]] 09:24, 16 March 2007 (UTC)
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| :::DJZOMBOY, your questions are answered in the [[PKer|article about PKing]] --[[User:ZaqWer|ZaqWer]] 23:19, 17 March 2007 (UTC)
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| :Something that I do if I'm really hurting for XP and have a full box of AP--I find a zombie that inquires, "Mrh?", then I say "I am going to kill you, then revive you. Say 'brnhr' if that's alright." They usually reply in the affirmative, at which point I kill them then revive them.
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| --[[User:ChrisRetnam|Chris Retnam]] 19:29, 21 June 2007 (BST)
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| == How do I get into a mall? ==
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| If you're starting out as a consumer, your main ability is that you can search malls. Until you've searched a few, you can't arm yourself up, and get the experience points needed to get skills like Free Running, and since you can't get into a Mall without Free Running... do you see where I'm going with this? What's the hapless new Consumer to do? --[[User:Detective Flash|Detective Flash]] 11:54, 1 September 2006 (BST)
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| :You don't. You go into a hospital, search for FAKs, punch someone and then heal them. Just like the scout, the consumer is nearly impossible to level up. {{User:Xoid/sig}} 12:13, 1 September 2006 (BST)
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| ::xoid, the scout has free runnning, so he is easier to level up, he just needs to get supplies. [[user:chaosvolt|chaosvolt]] 12:26 sept 2007(central)
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| :I'd suggest becoming a zombie, going to a low-key area, and getting a couple hundred XP as a Zed, then get a revive and buy a few skills to get yourself started. --[[User:Kiltric|Kiltric]] 02:07, 2 September 2006 (BST)
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| Get a knife. Go to work. -Apocalyptic Doom <br />
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| : I took a consumer, and it's not impossible to lvl up. Find a hospital, get a lot of First Aid Kit, and heal people. You can even heal zombies. After healing 20 times, you got Free Running. And by the time you will get some real experience about playing the game as human :) And because you started as consumer, people will respect your balls after ;) --[[User:GoLookAndKill|GoLookAndKill]] 20:23, 20 August 2008 (BST)
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| ::It's not impossible. But you might as well start as a doctor so you have diagnosis or a fireman so you have more accurate and stronger attacks. It's not "impossible" but in terms of practicality there is no reason to start as anything other than doc, fireman or corpse. Also why are you saying this now? This convo's from 2 years ago :P --{{User:J3D/ciggy}} 00:56, 21 August 2008 (BST)
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| ==Cannibal Zombies==
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| Hey, is it considered bad form to attack other zombies if you're also a zombie? I'm fairly sure human on human PKing is frowned upon, but I'm not sure about zombie PKing. {{Unsigned|Cookiemobsta}}
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| :Not really. Most zombies prefer getting ZKed to getting headshot, and practically everyone realises that it is the only viable way for younglings to level up. {{User:Xoid/sig}} 10:45, 6 September 2006 (BST)
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| :i got stuck as a zombie and don't want to hunt humans(i wanna get revived), so i attack zeds instead. i bet zking a zombie who doesn't want to die is bad to him, but most humans i met didn't care. the zombies did, though. [[User:chaosvolt|chaosvolt]] 12:22pm, 3 sept 2007(central)
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| :It is a generally well received practice. I much rather give another zed some XP and stand up for 1 AP than to make a Zombie Hunter stronger and stand up for 6. --[[User:Trunksoul|Trunksoul]] 20:53, 6 November 2007 (UTC)
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| :Recently killed humans will often continue fighting as zeds, especially in situations where they're killed indoors and dumped with invading zombies. There's not much chance of getting revived if there's a siege going on. [[User:Tirdun|Tirdun]] 14:49, 10 March 2008 (UTC)
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| so humans killing humans is illegal? were do i go to rat on someone? and what are the punishments if any? (dj zomboy) --[[User:DJZOMBOY|DJZOMBOY]] 09:47, 15 March 2007 (UTC)
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| :DJZOMBOY same answer as above. Your questions are answered in the [[PKer|article on PKing]]. Also, please be careful with how you write your questions. You have created several formatting errors with your questions. Carefully follow what other people are doing and/or read [[Help:Editing|Editing help]]. --[[User:ZaqWer|ZaqWer]] 23:32, 17 March 2007 (UTC)
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| : Well I wouldn't say that PKing is illegal but it isn't the smartest thing to do. See the deal is people who are survivors that kill other survivors are pinned by groups and experienced players as PKers and are usually killed on the spot by other humans. There names are also put in the PKer list on this wiki. On the other hand ZKing isn't treated with labels really its hard to track a ZKer becasue you don't know the players name only that they are a zombie. So PKers are hated by survivors and ZKers are to hard to track so it doesn't matter for them as much. [[User:mastergeneral|mastergeneral]]21:02, 30 December 2008 (UTC)
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| ==How Do I create a group==
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| I have looked around this site and have not been able find how to create my own group.
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| : To create a group you need some members ;) To make the page on wiki though type the name of the group you want into the search bar at the side. Say you wanted your group to be called The Dragon Fighters you would type that into the search bar and at the top of that page it says: '''There is no page titled "The Dragon Fighters". You can create this page.'''. If you click the bit of that which is red the link takes you to a page entitled The Dragon Fighters and you can type what you want onto the page about your group to make the page.<br> To make the page appear in the groups page you need to put the categorys you want it to appear on in your page. The categorys are listed on the [[Groups]] page. For the category add '''<nowiki>[[Category:Human Group]]</nowiki>''' (replace ''Human Group'' with whatever category fits your group) and that will add it onto the group lists you want it to appear on. --[[User:Marie|''Marie'']]<sup>''[[The Grove]]''</sup> 09:05, 24 December 2006 (UTC)
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| I Have created the group but I am having trouble uploading pictures. Any help would be appreciated.--[[User:WendyllHayes|WendyllHayes]] 17:54, 24 December 2006 (UTC)
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| [[Z.I.T.A.N]]
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| : To upload pictures click on '''Upload File''' from the toolbox links at the top of the page (below the navigation stuff) then upload the image there. Once on your group page click the image button on the editing toolbar and replace the '''[ [ Image:Example.jpg ] ]''' with the file name from the page where you uploaded the image. --[[User:Marie|''Marie'']]<sup>''[[The Grove]]''</sup> 20:34, 24 December 2006 (UTC)
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| ==Survivors with Zombie skills==
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| Is an abundance of zombie skills a bad thing for a survivor to have?
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| Recently, I was waiting for a revive and when I logged in, I saw that a survivor who was at the RP earlier (injecting zombies)had made a comment(spoken) referring to my profile.
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| My zombie description read along the lines of "faint humanity visible in eyes...not built for the zombie life". The survivor extracted a DNA sample and then said something like "for someone not built for zombie life, you sure seem to be built for zombie life". He was referring to my character having 2 total survivor skills and 6 or so zombie skills. He had a good point in his observation, and displayed some good forethought for a survivor interested in human safety, although it was a misjudgement. The abundance of skills was due to me spending a lot of time wandering, waiting for a revive and the accumulating AP burning a hole in my virtual pocket. I was skipped for revifification.
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| I'll get to the point; "if a character has noticeably more zombie skills than human skills, is this seen as a sign that the character wants to be a zombie, or plays mainly against the survivors?"--[[User:Tser|Tser]] 12:14, 22 February 2007 (UTC)
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| :It can be seen that way. However the real 'flag' for a dedicated zombie player is Brain Rot.Unless you have that, I'd say the reviver was over reacting a bit. If some one is standing at a revive point I will revive them unless they have that skill or they are someone I know to be a pker. I'd do that even if they had no human skills at all. Sometimes people want to switch sides for awhile. Thats fine. Virtually everyone does it. [[User:The Mad Axeman|The Mad Axeman]] 12:52, 22 February 2007 (UTC)
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| ::Someone PKed my level one Cop because my profile said "He has a look of death in his eyes." Go figure. --[[User:Ev933n|Ev933n]] / [[User talk:Ev933n|Talk]] <sub>[[User:Ev933n#PPGC|PPGC]]</sub> 21:17, 25 February 2007 (UTC)
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| :If one with much zombie skills wants a revive, then there's a larger possibility that he's a zombie spy or just wants to get some armor, skill to recognize NT buildings and +10 to HP. --[[User:Niilomaan|Niilomaan]] <sup>[[GCM Radical Redeemers|GRR!]]•[[Project Mentor|M!]]</sup> 08:52, 27 February 2007 (UTC)
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| :I won't revive someone with a more zombie skills than survivor unless they provide a very convincing sob story. I won't even fully heal up a survivor with many more zombie skills than survivor skills. If I'm feeling generous up to 25HP is okay, but I won't go more. With a six to two zombie:survivor skill ratio, you've demonstrated a pretty good commitment to zombie-dom. There are some survivor groups who won't deal with you if you have even one zombie skill. But, most people aren't so picky. So, you'll probably get by. --[[User:ZaqWer|ZaqWer]] 01:36, 28 February 2007 (UTC)
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| ::That's just silly. While caution makes sense, of course, there are many, many reasons why a player who genuinely wants to be revived could have more zombie skills. For example, it's often very hard for a newbie to get a revive -- many people pass newblets up for higher level characters in revive queues. So the player says, "Screw it..." and eats some brains. I've done it... Then there are dual natures. And just people who want to change sides for a while. Not rezzing and not healing "SPAIZ!" is just trenchy, except in situations where you know there are actually "operatives", then it makes sense. However, since the prejudice is so common, it ''is'' a good idea to put something in your profile to make people more at ease rezzing you. But ... then again ... PKers and Death Cultist often put "sob stories" exactly for that reason... See... Being trenchy really doesn't pay off, just play and habe fun. --[[User:WanYao|WanYao]] 00:33, 30 May 2008 (BST)
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| i have plenty of z skills, but this is mostly to boost my level. i am a level 14 zombie in fryerbank, and have absolutely no commitment to either side. i like surviving the most i guess, but zombies have life pretty easy with the whole 50% to attack with hands thing. if i weren't such a noob, i would heal or revive without descrimination, it's all xp to you, and it's all hp to him. {{unsigned|Gass mask|01:59, 19 October 2007}}
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| I have a PKer character who targets anyone at level 10 or higher but with zero zombie skills, in an attempt to balance this out. And the only skills I'm prejudiced against are Ransack and Knife Combat (but maybe that's just me.) And if you have a lot of zombie skills and are seeking a revive consider putting an explanation in your profile. That should improve your chances. --[[User:Explodey|Explodey]] 00:07, 30 May 2008 (BST)
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| == Is there a specific best class? ==
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| See above.
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| :There's no definitive best class, but the easiest classes to start with are the ones with a ready-made [[XP]] source available: [[Civilian#Cop|Cops]], [[Military#Private|Privates]], [[Scientist#NecroTech Lab Assistant|NecroTech Lab Assistants]], [[Scientist#Doctor|Doctors]] and [[Civilian#Firefighter|Firefighters]]. Of those five, Privates are arguably the best since their military character class allows them to buy gun skills cheaply, and so get faster XP gain. Alternatively, since you'll inevitably be a zombie for at least a while, you might want to get a head start on that path and go for the [[Zombie#Corpse|Corpse]] class. Ultimately it's a matter of opinion. --[[User:Toejam|Toejam]] (revised 14:42, 30 April 2007 (BST))
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| :[[Military#Scout|Scouts]] are also good, as free running lets you bypass barricades, and most survivers over-barricade safehouses. however, the lack of starting weapons is problem.
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| (added 12:11, 3 september 2007 (central time)) -chaosvolt-
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| i started out as a firefighter and i bought the melle 15% skill and it worked for a bit but it doesnt show anymore why?-welcome2urmooseyfate-
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| :[http://www.urbandead.com/profile.cgi?id=1307855 This] is you, right? Says you have the skills there. So what exactly do you mean by that it doesn't show any more? Is the problem elsewhere (such as attack percentage)? - [[User:Whitehouse]] 07:55, 20 July 2008 (BST)
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| no it was workin then i got on it and it didnt say fireaxe 40% blah blah blah it said fire axe 25% and now its working im realy confused
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| :No idea why that would be. But if as you say it's working again then we should just hope it keeps working. If it does however revert to being lower than expected, try the [[bugs]] section. - [[User:Whitehouse]] 08:02, 22 July 2008 (BST)
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| == After Level 41 ==
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| Is there really any reason to keep playing after you have gained all of the skills (excluding Brain Rot, because that skill is horrible...)- Are there plans to create new skills, or add new variables to gameplay? If so, does anyone know how often such things are implemented? I really enjoy this game, but I cannot see myself just playing it just to play it. I play it now to achieve a goal, and I am fairly close to achieving that goal. But the 50 AP-a-day style really limits the ability to solely play for fun... I do not know if I worded that in a way that effectively explains the "way I feel" about it, but I am just wondering if I should be expecting the end of the game (for me) soon.--[[User:Sic Re Mortem|Sic Re Mortem]] 21:09, 9 November 2007 (UTC)
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| :It's hard to tell if Kevan will implement any new skills but I can assure there will ''always'' be new updates (and not just flavour ones). We can never know for sure how long it will be between significant updates, sometimes months, other times only a week. In the meantime, you can always find new challenges. Try going solo in a very dangerous suburb or find a group to go with you. If you're a zombie, you can search for mega hordes like the [[Second Big Bash]] to roll with or you can even try out PKing.--{{User:A Helpful Little Gnome/Sig}} 21:18, 9 November 2007 (UTC)
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| ::Thanks for the quick response! As for the going solo thing: unfortunately, that is already what I do. I have never been able to work in a group. I find myself playing when no-one else in that suburb is, so I often do things on my own. Thank you very much for the help, though! --[[User:Sic Re Mortem|Sic Re Mortem]] 21:37, 9 November 2007 (UTC)
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| =Suggestions=
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| {{sub|Suggestions}}
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| == What will Kevan implement next? ==
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| Where the Heck is a list where Kevan lists the things that he is working on implementing to make the game work better? --[[User:Mattiator|Mattiator]] [[User:Mattiator|Mattiator]] 01:53, 5 Dec 2005 (GMT)
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| :It doesn't exist (except in Kevan's head, presumably) - he's a pretty modest sort of guy. He doesn't post what features he's "working on", nor does he say updates are "just around the corner." He doesn't even make disappointing promises about improving server performance. In fact, he focuses almost entirely on '''making''' updates, instead of talking about them. It's a good policy. --[[User:LouisB3|LouisB3]] 02:21, 5 Dec 2005 (GMT)
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| ::However, you can head on over to the Suggestions pages to take a look at the user-submitted ideas that have been approved. There is a chance that some of these will be implemented in the future, when Kevan finally has time to get around to them. For example, I remember seeing the original suggestion for improving search odds in lighted buildings quite a few months ago. It was implemented a couple weeks ago. --[[User:Mewarmo990|Mewarmo990]] 05:31, 23 May 2006 (BST)
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| ==Multiple Floors==
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| Will there be more that one level in some buildings ever in the game,l ike a police dept would have 2 or 3 and a tower would have like 10 or 20. And if they were put in would you be able to move freely through the stair well/elevator and the floor door be blocked off or would a floor being fully blocked of mean you cant move up to the next floor.
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| :First of all: Sign. Your. Goddamn. Posts. (I'm beginning to see a need for a giant, blinking, multi-hued "Sign your posts" marquee at the top of *every* page where people are supposed to post.)
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| :Second of all: Who. Knows. Kevan may decide to, Kevan may decide not to. Considering his seeming disinterest in the game, I don't think something as fundamentally 'different' as this would be implemented anytime soon. {{User:Xoid/sig}} 02:42, 18 July 2006 (BST)
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| == Rifle? ==
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| Are there any plans to introduce additional guns to this game, like, say some sort of full auto rifle? Firearms selection seems kinda lacking...and IMO it's really illogical that the military would not have any rifles like, say, an M4 carbine.
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| :Rifles are generally seen as out of genre - they are frequently suggested but nearly always shot down on the [[suggestions]] page. General consensus is that another firearm isn't needed. (also, sign your posts by adding '<nowiki>--~~~~'</nowiki>) --[[User:Preasure|Preasure]] 19:01, 20 April 2007 (BST)
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| grenades would be cool ;) -chaosvolt-
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| :No they wouldn't. This is another frequently suggested idea that always gets shot down. --[[User:Explodey|Explodey]] 23:58, 30 May 2008 (BST)
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| :Guns would be REALLY imbalanced, the shotgun is balanced as it takes ages to find ammo and reaload. And the pistol is balanced as doesn't do as much damage as the shotgun. Militarry weapons would have large magazine sizes and pack a punch, so it would be unfair on zombies. --[[User:Angusburger|Angusburger]] 10:15, 21 November 2008 (UTC)
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| ==I wonder what Kevan will do for Halloween?==
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| If Kevan is reading, please give us a hint what you'll do do the game this Halloween. Anyone else, say what you THINK he'll add to game to make the classic horror holiday fun for players. my guesses:
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| *Nerf us poor humans
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| *make humans and zed party together
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| *do something lame like reuse the vampire/werewolf joke
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| So, what do think he throw at us?
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| ==Contact List==
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| Is there any way I can find out who adds me to their contact list? {{Unsigned|John Kingston|02:26, 28 April 2008}}
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| :No. --{{User:Pdeq/sig}} 08:17, 28 April 2008 (BST)
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| :...Unless kevan introduces an update for that, which he might. You should put it forward on the suggestions page. --[[User:Angusburger|Angusburger]] 20:53, 7 November 2008 (UTC)
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| =Experience Points=
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| {{sub|XP}}
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| ==Do zombies gain XP from Infectious Bites?==
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| Do zombies get XP for the damage caused by infectious bites?
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| [[User:Kenny Eatabagadonuts|Kenny Eatabagadonuts]]
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| :No. --[[User:Dayfat|dayfat]] 03:48, 17 Oct 2005 (BST)
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| Zombies get XP for the damage caused by the initial bite. They do not get XP for damage caused by the infection. [[User:Bentley Foss|Bentley Foss]] 08:37, 12 Feb 2006 (GMT)
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| but what if the infection kills you? [[User:Auronk|Auronk]]
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| :That has no effect on the XP a zombie gets. There are currently no situations in game in wich infection gives XP to the zombie.--<small><span style="border: 1px solid MediumSeaGreen">[[User:Vista|
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| '''<span style="background-color: Ivory; color:Black"> Vista </span>''']][[Signature_Race|<span style="background-color: MediumSeaGreen; color: Ivory "> +1 </span>]]</span></small> 14:53, 28 June 2007 (BST)
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| Shouldn't the zombie get some XP for killing someone or damaging someone with an infection? Say like 5 XP per kill due to infection? - [[User:MXC]] 17 Dec 2008
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| :Too hard to track. If you kill them directly you get the xp, otherwise you don't.--{{User:J3D/ciggy}} 16:08, 17 December 2008 (UTC)
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| ==How do you get ranks?==
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| How do you get ranks in UD? Is it by kills or some other system?
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| :Whenever you purchase skills with your accumulated XP your character increases by one rank. -- [[User:FindBosco|FindBosco]] 16:10, 20 Nov 2005 (GMT)
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| In that case, you mean levels. I'm curious about the note on the sign-up screen about titles (''this [name] may get a "Doctor" or "Sergeant" prefix later in game, depending on your class, so don't add one here'') - has anyone received a title like "Doctor" or "Sergeant" from their accomplishments in-game? --[[User:LouisB3|LouisB3]] 16:33, 20 Nov 2005 (GMT)
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| :Kevan probably had something in mind when he wrote it, but it has yet to be implemented. Anyway, with people having character names like bobo831, that wouldn't work. --[[User:ZheAldo|ZheAldo]] 05:01, 24 Dec 2005 (GMT)
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| Is it the most active ones or the most recent ones to move into an area ?
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| :Actually, I've seen many people with the prefix Pvt, but that's probably there because of the player.
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| ==Getting XP==
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| How do you gain XP points or something that are required to gain skills?Eating live bodies,ext.? {{Unsigned|Tgump}}
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| :Have a look at [[Experience Points]]. It lists the different forms of collecting XP such as First aid and combact. :) --[[User:Marie|''Marie'']]<sup>''[[The Grove]]''</sup> 17:52, 10 September 2006 (BST)
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| =Alt Accounts=
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| {{sub|Alts}}
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| ==Are separate multiple characters penalised?==
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| I have created multiple characters (3 in all) which all work separately and therefore, should not be penalised. However, I have named them "voota", "voota's pharmacist" and "voota's militia" and lately I have been getting terrible search percentages. Has my account been blacklisted for having (similar) multiple accounts even though they are not linked, or is it just a coincidence (,or just me being paranoid)? Any way of finding out? - [[User:voota|Voota]] 15:08, 10 Jan 2006 (GMT)
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| If there's a penalisation, is it automatically lifted after sometime? If so, for how long? I've just started playing this game and I have two characters very closeby, although not cooperating, I've run them one after the other's AP has finished. I've noticed that hit percentage isn't what it used to be...--[[User:Wcervantes|Wcervantes]] 22:35, 14 Jan 2006 (GMT)
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| ::It is commonly believed that if both characters attack the same target (who may have moved), hit percentage becomes 0%. This type of penalty disappears when attacking valid targets (i.e., not cooperating with your alt). As far as anyone knows, Kevan doesn't blacklist (egregious violators get banned instead). Some players and groups maintain blacklists, but they'll just yell at you or shoot you -- they can't affect your percentages. --[[User:Tycho44|Tycho44]] 18:26, 15 March 2006 (GMT)
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| I don't think Kevan is that sadistic. As I understand it accounts that are under suspicion of working together just disappear in the night, never to be seen again. I have never heard of search results getting nerfed. Some days are just bad, I spent 30 AP and found a newspaper once. --[[User:Zaruthustra|Zaruthustra]] 07:45, 15 Jan 2006 (GMT)
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| :Yeah, I think I was just being paranoid. Thanks. --[[User:voota|Voota]] 02:46, 16 Jan 2006 (GMT)
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| Well under the heading of zerging in the wiki it says that that a countermeasure of suspicious activity (e.g. characters from same IP in close proximity) is to have a negative effect on search percentages...so voota, that could be your problem [[User:Ozz|Ozz]] 12:19, 15 Jan 2006 (GMT)
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| :Maybe, but they are all around 3-4 suburbs apart so I shouldn't be penalised. I may have just had a bad day. Thanks for the help anyway. --[[User:voota|Voota]] 02:46, 16 Jan 2006 (GMT)
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| I am aware that if the characters are within 5 blocks of each other, any actions cost them double the AP's - been moving my main to a reviv point, forgetting that my NecroTech alt was waiting a block or two away.--[[User:The Fifth Horseman|The Fifth Horseman]] 15:05, 16 Jan 2006 (GMT)
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| : Let me guess. Your main doesn't have Lurching Gait. - [[User:CthulhuFhtagn|CthulhuFhtagn]] 21:14, 31 Jan 2006 (GMT)
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| :: He didn't have it back then, but it's NOT about the 2 AP/block move cost as a zed. It's about being charged '''20 AP''' (I had 11, stood up and ended with -9 AP) for standing up from a headshot he received along the way. Now, you know it's normally 10 AP... |
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| Also, when I was moving out my other alt - alive and breathing - from the proximity, his _every_ move cost him 2 AP instead of 1. |
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| Try explaining that, genius.--[[User:The Fifth Horseman|The Fifth Horseman]] 15:36, 21 February 2006 (GMT)
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| ::: That sounds like a glitch that cost you double points. Bitch when it happens on a 10-point action, but it really seems that was the problem. I've sometimes moved into a building with 1 AP left (as a survivor) only to find I've got -1 AP instead of 0 AP. --[[User:DeadMeatGF|DeadMeatGF]] 15:07, 5 June 2006 (BST)
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| :: It ''is'' a glitch. I try to keep my four characters some distance from each other so they can work as independent, non-overlapping individuals; once, however, one of my roaming healers stumbled into the hospital in which another of my characters was staying. There was ''no'' AP penalty. --[[User:Forlorad|Forlorad]]
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| never dun this before but ive had enuf i cant create a second character it just sends me to my first one every time
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| : You need to use the "Log out" button before making a new character, or clear your cookies. --[[User:Pooky Romero|Pooky Romero]] 18:55, 25 Jan 2006 (GMT)
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| Hmm. I believe what you're saying, Zarathustra, about them disappearing, might not be limited to "working together," for instance, I created a Necrotech character recently, and it vanished overnight. Its name wasn't similar to my other two (GWARRRRR and Monset) and they're all on opposite ends of the map. Maybe there's something about having no more than two or three characters at a time.
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| - It can't be the case that they deleted because you already have 2 chars. I routinely operate 2-5 characters and none have been deleted thus far. But they are all in separate suburbs and I access from 3 different computers in any given day. But it should not be because you already have 2 chars.
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| - Is there a way to have characters deleted? I have an old alt and my search percentages seem to be terrible (note: this alt is inactive). Is this just bad luck or is it effecting my searches? -- [[user: Norminator 2|Norminator 2]]
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| : Bad luck. Inactive characters do nothing. Also, the anti-zerging measures only kick in when the characters are in the same square. - [[User:CthulhuFhtagn|CthulhuFhtagn]] 21:15, 31 Jan 2006 (GMT)
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| :: I have four characters all frequently in four consecutive blocks. They don't really work together in the sense that, although they are around each other, they don't heal each other or things like that. I just one day put them all in the same place. The ONLY penalty I've noticed is that if you attack the same player with more than one character your rate of success is dismal. It happens far too often to be coincidence. I haven't lost AP, my characters find items easily... maybe it's because they don't work together. -- [[User:EBA|EBA]]
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| - I have recently gotten into Urban Dead, and have been enjoying it fully. However, it was getting boring playing all by my lonesome so i managed to convince a few of my buddies to play with me. However, I created two of the accounts on the same PC. (Both my friends accounts were created on one PC). We also chose names that were similar, (EG. John Joe Jake [something like that]) and for the first week of their playing, I would check up on their accounts to make sure they wern't lying in the street or something. I did not do much on their accounts, just made sure they were okay. Anyway, my main concern is that if the three of us interact, (we chose classes that could help each other, 1 doctor 1 cop 1 fireman) will our percentages be lowered, or any other sort of penalty? If you know the answer, it would be much appreciated if you share. {{Unsigned|CptKeys|03:10, 1 May 2008}}
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| ===A (Mostly) Definitive Answer===
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| ... to the "Multiple Characters" Question
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| I had two characters unintentionally work together once. They were in adjacent neighborhoods and the second ended up shooting at a zombie the first had shot but not killed. This character, with max firearm skills, <b>missed 35 pistol shots in a row</b>. Kevan wasn't kidding when he said that characters that work together will have their percentages changed. However, it seems that characters can be in the same neighborhood without ill effects. I would imagine it will likely look suspicious if one of your characters starts giving preferential heals/revives/etc. to one of your other characters, though.
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| There is no truth to the rumor that characters in close proximity are charged more AP for their actions. Also, characters can inhabit the same building and their search odds will not be modified-- assuming, of course, you don't interact with your other account.
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| As always, these are my personal experiences, and your mileage may vary depending upon changes made in any future patch.
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| [[User:Bentley Foss|Bentley Foss]] 08:24, 12 Feb 2006 (GMT)
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| Hey i have one character and i just started playing with a friend who goes to a boarding school, and other people play the game at his school. The problem is that his whole school shares the same IP. I moved his character for him once, and now my character can almost never hit people when he attacks. I moved him one suburb away from my character and moved it to the suburb later that day. What could cause this? --[[User:Mrs Fitting|Mrs Fitting]] 01:09, 24 February 2006 (GMT)
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| :"What could cause this?" A run of bad luck. I've had characters at 50 AP fail to land an axe hit and I've missed 13 times in a row with a 65% pistol. It happens. My characters maintain at least a full suburb of distance between each other, so zerging is never an issue. It is believed that UD's zerg penalty is temporary and only applies to shared targets -- although getting your name posted on some group's zerg-list could last forever. Unfortunately Urban Dead isn't suitable for a massively shared IP address, so I'd recommend continuing to play from a different IP. Your friends from school could e-mail Kevan about their plight, but please avoid suggesting changes that permit a few 100+ character unrepentant cheaters to harm the gaming experience for everyone. --[[User:Tycho44|Tycho44]] 17:32, 25 February 2006 (GMT)
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| I don't get it. so if a friend of mine WAS playing UD from my computer, but he doesn't anymore,for a few weeks now and if we would meet, would the anti - cheating systems kick in? - Berserkas, a simple UD player. http://www.urbandead.com/profile.cgi?id=420604
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| '''From the FAQ''' - I attacked 50 times at 30%, and only hit seven times! Is this a bug?
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| Or you searched and found nothing, or weren't able to break down some barricades. It's either a run of bad luck, which can happen, or it's the game's anti-abuse countermeasures kicking in - if the system detects a number of characters apparently controlled by the same player and working together, it will adjust their dice rolls to stop them gaining an unfair advantage over other players. [[User:Dickus Maximus|Dickus Maximus]] 16:19, 1 April 2006 (BST)
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| I have 4 characters and they are no where near each other, three of them are always inactive and have been cleared up by the server will my remaining active character be penalised in any way for this? [[User:Emoch Noh 2|Emoch Noh 2]] 11:19, 17 April 2006 (GMT)
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| I'm not aware of any penalty for reviving your own character-I did it way back before the mark 2 came out when you came back standing up and you'd be killed before getting to safety. I revived my own character then logged in as him and got to safety. (This was after a 2 month long revive wait so don't blame me) [[User:EMAG_TRESNI|EMAG_TRESNI]] 18:32, 17 June 2006 (BST)
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| I'm playing two characters -- a survivor in NE corner, and a zombie in SW corner. I often play them consecutively, on the same computer. Both characters' hit percentages are consistently nowhere close to what they're supposed to be. (40% axe attack hits about 20% or less of time, for example.) Anyone else have similar experience? -Hyphenator, 24 June 2006
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| :I've got a civilian on SW and a zombie on NE, and my hit rates are pretty low. My firefighter's Axe success % is NOT 4/10. My zombie spends more AP walking/missing than actually hitting fools... Hit % should be raised... [[User:RealRoux|RealRoux]] 11:18, 13 September 2006 (BST)
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| There is no penalty for just having multiple characters. I have 3 and play them all consecutively once or twice a day. It's generally good practice to keep them separated (by how much specifically, I don't know) just to avoid any confusion about your intent. All 3 of my characters have been having good or average luck as far as rolls. You may get a run of bad luck, but that's chance for ya. For things not involving luck (e.g. having one of your chars revive another) I can't see why that would affect anything; run in, revive, then separate.
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| I have 3 characters in the same clan. None of them ever work together, but are usually within 10 blocks of each other. They have never crossed paths, never inhabited the same square, and have never attacked the same enemy. Is there any chance that some may be deleted?[[User:Crazylilvietguy|Crazylilvietguy]] 00:43, 26 August 2006 (BST)
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| :You are breaking the multiple characters rule. so yes there is a chance that some may be deleted. Although there is no direct contact you still receive benefits from having your character in the same place and clan. The enemy you kill with one character is less of a threat to one of your other characters. Your action help your clan, making them stronger giving them both an unfair edge over other non-cheating clans, and raises their ability to protect your characters in return. So while your are not directly working together, You're using go betweens And that too is just as unsporting and just as against the rules.--[[User:Vista|Vista]] 00:28, 14 September 2006 (BST)
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| -Okay here's one for you. I have two characters. They're never anywhere near each other *I don't think* and they never work together. One of them is dead. Has been for about a week. Because every time I go to get the dead one to stand up, it takes me to the other's page. I've logged out with the other one (having played it already to the point where it has no AP) and want to make the first one *the dead one* stand up so I can get him revivified. But I can't. Why is it doing that?? [[User: TigerEyes21|TigerEyes21]] 21:17, 31 October 2006 (CST)
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| :Clear your cookies, clear your cache and try again. If it still doesn't work, report back. –[[User:Xoid|Xoid]] <sup>[[Special:Listusers/sysop|M]]•[[User talk:Xoid|T]]•<span class="stealthexternallink">[http://urbandeadwiki.smfforfree.com F]</span>[[Project UnWelcome|U!]]</sup> 11:09, 1 November 2006 (UTC)
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| -Now it makes me log in when I stand up. [[User: TigerEyes21|TigerEyes21]] 08:02, 1 November 2006 (CST)
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| Will I be penalized for repeatedly killing my zombie character with my survivor character to gain XP?
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| <BR/><BR/>Yes you will, thats not allowed.
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| Now i want to ask, I have multiple characters and want them removing, since i can't do that, if i place them both outside a building will they get deleted, or will all my characters be removed? Also I notice if you dont log in for five days, your character isnt marked in game as a player. But if i stand outside a building next to a character effected by that rule, will they both be removed or will it not matter? Thanks. --[[User:Reviverion|Reviverion]] 18:38, 24 December 2006 (UTC)
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| I have no clue on that, but the Anti-Abuse thing seems to work only if you're logged on on that same computer were it was 'flagged'. At my school, we have 1 IP address, and me and at least two others play this game there. Now, One of the people in my group has granted all of us (Note that his only alt is in the RRF) permission to attack him for XP as long as we don't kill him and we heal him. Now, Me and my friend sit next to each other in one class, and we've recently experienced unbelievably bad luck with the RNG when attacking, and searching from on the school's computers (Note we are in the same group, and we are attacking the before mentioned person... No zeds in Roftwood...). However, when I go home and spend the new AP I have at home, I hit the 65% and 40% I'm supposed to, and I find a FAK every other search. --[[User:Driaquer|Driaquer]]
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| This is (mostly) an observation. I recently started playing, while staying with family, 'cause my brother-in-law was telling me about the game. While I'm on my own comp, obviously, we're sharing the same IP. Well, I'd started a number of characters over the first few days, just testing the waters and such, and one of them was a doctor, located in a hospital with a running generator, close to one of the forts. It took 26 consecutive searches to find a single FAK, and in the process, I unearthed 7 newspapers. A couple of days later, I leaned that one of my brother-in-laws characters is, in fact, located in that region, so it leads me to believe that my search rate was being penalized due to proximity. In addition, as another character, in another part of Malton, was NOT having excessive difficulty searching for FAKs in a powered hospital, it leads me to speculate that any same-IP characters incurring a search rate penalty due to their proximity to each other does NOT impact any other characters under the same IP.
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| --[[User:Morgan Blair|Morgan Blair]] 17:42, 13 August 2007 (BST)
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| Im just asking Kevin, can you please make it possible for people to delete thier characters.when i had just started the game i didnt know about multiple character rules and stuff so i made 3 characters. now i only want my main one cause my other ones are making me suck at fighting. please make it so i can delete players!{{Unsigned|Officer Lirette}}
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| :First off, the multiple characters thing only triggers if your characters are too close to one another, so move them away if that's the case, second, just stop playing them, in 1 week without being played they will magically idle out<small>(no one will be able to interact with or see them)</small>, and, in 1 month, they'll be flagged as MIA so anyone with them in contacts will no that they are no longer active.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 23:43, 6 February 2008 (UTC)
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| For those of you who share the same IP, it may be a worthwhile investment to pay the 10 bucks for your chars ip to be oblivious of the IP hits. UD is a fun game and its free but 10 bucks isn't all that bad when you look at the fact that you'll never have to worry bout hitting your IP limit with the char and therefore let you and your friends play more. [[User:Don Al Capone|Don Al Capone]] 00:21, 27 December 2008 (UTC)
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| == Character Deletion? ==
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| I had two characters working. The day after I started my second account, I tried to login in as him again and it logged me in as my primary character. They were almost on the opposite side of Malton and my alternate was an entirely different class. My password was the same. Could that have something to do with it even if both accounts worked fine for about a day and a half before the second one disappeared? --[[User:Walrus Greg|Walrus Greg]] 1:05, 27 march 2006 (GMT)
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| :I found this, I think it's a minor glitch with cookies ...
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| :The solution that worked for me was to log out, then log back in again. It has been my experience that closing the browser window is not as effective at clearing the cookies as using the logout feature.
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| :--[[User:DeadMeatGF|DeadMeatGF]] 13:47, 27 March 2006 (BST)
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| :It's a login problem, not a character deletion problem, there's a really big section on it above here. Logging out and back in works, but another trick you can use if it's being stubborn is to manually delete the UD cookie inside your Temporary Internet Files folder. --[[User:Lord Kelvin|Lord Kelvin]] 06:08, 28 March 2006 (BST)
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| I made a Character that I no longer play. I want to use his name but start a new character in a diffrent class. Is there a way I can Delete him and then use his name again?
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| --[[User:BCadizzle|BCadizzle]] 4:07, 10 November 2008 (EST)
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| :Covered in [http://www.urbandead.com/faq.html the main FAQ]. Short answer: no. -- {{User:Iscariot/Signature}} 21:12, 10 November 2008 (UTC)
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| :There's no reason you should need to, just level the guy up and once you reach about level 10 class is irrelevant, roleplaying aside.--{{User:J3D/ciggy}} 00:37, 11 November 2008 (UTC)
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| ==Zerg flags==
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| Can someone explain fully what a zerg flag is? How long do they stay? How do you know if you have one? Thank you. --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Project Wiki Patrol|P!]] - [[Sacred Ground Policy|SGP]] </sup> 01:46, 6 July 2006 (BST)
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| :From What I posted on Bulgakov's talk page:
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| {| width=80%
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| |{{code|What a 'zerg flag' is…}}
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| Mr. non-programmer, a flag is boolean variable that tells you whether something is true or not.
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| {{code|How one acquires one, how long it lasts, and how one gets rid of it…}}
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| A character's "zerg flag" is set to true when the server detects that the character is zerging.
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| {{code|How whatever "zerg profiling" might be in effect is actually acting to the detriment of zombie actions as opposed to survivor actions…}}
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| This flag is then read when performing calculations, like when hitting a barricade or firing a gun. A character with the "zerg flag" set to true recieves '''''harsh''''' penalties. Like a 0% chance to hit.
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| |}
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| :An answer to how long they stay? No one knows for sure. Perhaps it is until you stop zerging. {{User:Xoid/sig}} 15:01, 6 July 2006 (BST)
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| ::So they get a zero % chance of everything? Like searching, barricading, stuff like that too? --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Project Wiki Patrol|P!]] - [[Sacred Ground Policy|SGP]] </sup> 14:54, 7 July 2006 (BST)
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| :::Exact penalties are impossible to quantify, and even if they were not, I still wouldn't reveal them — doing so enables intential zergers to skirt the zerging countermeasures. Essentially: if you are getting screwed by the [[RNG]] '''''really''''' badly… like 100 AP used on searching and you get ''nothing'', then it's a fair bet that you've been flagged as zerging. In pretty much all similiar, but lesser cases, it's impossible to tell. {{User:Xoid/sig}} 17:12, 7 July 2006 (BST)
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| ::::Thank you for answering my question! --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Project Wiki Patrol|P!]] - [[Sacred Ground Policy|SGP]] </sup> 00:34, 12 July 2006 (BST)
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| ==Old accounts==
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| I think I tried out the game a while ago, and didn't like it.
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| I can't remember the name, password or location of my old account. Could I be unknowingly penalised if I happen to land on the same square that I left my account on? --[[User:Anotherpongo|Anotherpongo]] 18:21, 30 March 2007 (BST)
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| : after 5 days unused acounts drop from the game. They only reappear if you log in on that account. So you wouldn't get penalized as your old account has probably timed out and has been removed from the game. (I'm figuring you didn't forget your account name within 5 days :) Have fun retrying the game!--[[User:Vista|Vista]] 20:11, 30 March 2007 (BST)
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| :: I know, I just wasn't sure if inactive accounts counted. Thanks. --[[User:Anotherpongo|Anotherpongo]] 16:24, 31 March 2007 (BST)
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| ==Radio broadcasts with alts==
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| Is it zerging to make radio broadcasts with an alt?
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| The alt is in a different suburb to my usual character. I've just used him to make a few mindless radio broadcasts, that are not specific to any group's tactics. Is that okay? --[[User:Anotherpongo|Anotherpongo]] 20:09, 19 June 2007 (BST)
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| :Alts are perfectly okay as long as they aren't collaborating. Here's the official line: http://www.urbandead.com/faq.html#mult .--[[User_talk:Toejam|T]][[User:Toejam|oejam]] 21:02, 20 June 2007 (BST)
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| ==Zerging flag and similar names?==
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| I'm currently engaged in a siege where at least one of the zombie players outside has resorted to making new accounts impersonating defenders of our building. For example, my ingame name is Commie Woman. There's a relatively new zed account that's been outside and in the vicinity named CommieWoman. They've done this for other defenders of the building as well. My question is, would this set off the zerging flag or is it something strictly related to your IP? It would really suck for it to be harder to barricade/attack/etc. because someone out there is impersonating us. My inclination is that it doesn't have any bearing on our successful barricade/hit percentages, but I just wanted to make sure. Thanks! --[[User:Commie Woman|Commie Woman]] 04:32, 1 October 2007 (BST)
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| :Only Kevan knows for sure what triggers the anti-zerg measures and he likes to keep it secret so that the measures are harder to work around. But there have been player groups in past where all the characters had almost identical names like the [[Pathetic Bill]]s or [[SillyLillyPilly]]s and they didn't seem to have any problems, so I doubt your impostor will set off any countermeasures. --[[User:Toejam|Toejam]] 17:45, 1 October 2007 (BST)
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| ::As far as I know, Ye Olde Zerge Flages have nothing to with character names, but with IP addresses and such. If you are not zerging, or sharing IP addesses, you have nothing to worry about. --[[User:WanYao|WanYao]] 09:24, 12 November 2007 (UTC)
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| == Sharing accounts ==
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| i have 2 account in separate areas, my friends want to start playing Urban dead, could i give him one of those accounts or is that zerging? --RAUNEMASTERYX 21:42, 12 March 2008 (UTC)
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| :Thats fine, hopefully your accounts don't have the same password though :P --{{User:J3D/ciggy}} 05:35, 17 March 2008 (UTC)
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| == Is this Zerging - PLEASE HELP ==
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| Hi - I've been playing UD for several months now with my profile usually based in Willimasville. Now my younger brother has started playing and wants to join the group im in. We DONT use the same computer BUT we are in the same house on the same network. While the IPs on our computers are slightly different and vary will we still be flagged as Zerging (does it read the computers IP or the Modem that we go through - we use AOL)????. I hope you understand and please help - while I want to play with my brother I dont want to flagged as Zerging --[[User:Feon Kensai|Feon Kensai]] 20:52, 12 May 2008 (BST)
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| :Assuming that your IP addresses are different, it shouldn't be flagged as zerging, but you might want to test it with him there. It doesn't sound like zerging to me, even if you help him find zombies to attack, its no more than what someone in your group might do for someone they don't even know. So, I think it should be fine. [[User:No-genius|No-genius]] 11:47, 13 May 2008 (BST)
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| :No, there are a ton of people who do this with their family. AOL does this whole switcharoo thing with your ip anyway, so it would be different in any case. [[User:Ioncannon11|Ioncannon11]] 22:03, 21 May 2008 (BST)
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| :Not zerging. zerging is when one person uses several accounts together, a person can have several accounts, but Kevan says that accounts shouldn't be in the same block. If two different people work together at the same time, it's essentially being a a group. --[[User:Angusburger|Angusburger]] 20:52, 7 November 2008 (UTC)
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| ==Character interaction==
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| I once was traveling on a new character. I realized I was passing by another character of mine and decided to say hello(I didnt even know what zerging was). I said hello and when I logged in the next day i got a message on the city page telling me "Alexander Merritt said Hello.". Strange thing was, I wasn't penalized in any way. Why would that be? {{unsigned|Researcher15}}
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| :The zerg system isn't perfect, not everything is penalised. Also, you might have been penalised through search rates and been unaware, it's almost impossible to definitively say.--{{User:J3D/ciggy}} 22:25, 17 November 2008 (UTC)
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| =Skills=
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| {{sub|Skills}}
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| ==Will there be further Zombie Hunter skills?==
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| This may be a bit of an ambiguous question, but are there any plans for further zombie hunter skills? It seems a bit of a shame that there's only one at the moment. -- [[User:Norminator 2|Norminator 2 ]]
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| :Only Kevan knows. --[[User:Zaruthustra|Zaruthustra]] 03:19, 8 Feb 2006 (GMT)
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| ::It is quite a powerful one, though ;) --[[User:DeadMeatGF|DeadMeatGF]] 21:12, 17 April 2006 (BST)
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| :::You should check the Suggestions pages to see if there are any ideas for new skills. --[[User:Mewarmo990|Mewarmo990]] 05:28, 23 May 2006 (BST)
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| == Class Only Skills ==
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| Will there be any class(eg scientist/millitary) only skills? -- [[User:Talos935|Talos935]]
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| :Only Kevan knows. --[[User:Zaruthustra|Zaruthustra]] 03:19, 8 Feb 2006 (GMT)
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| ::Doesn't really matter. Skills are cheaper depending on which class you pick anyway. Is that class specific enough? - Apocalyptic Doom
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| ==Zombie Skills==
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| do some zombie skills work even when you are human? Jason Cane
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| :Yes, a couple do - see [[Zombie Skills Usable by Survivors]]. --[[User:Toejam|Toejam]] <sup>[[Project Atmosphere|A]] [http://www.swivel.com/graphs/show/23138202?graph%5Bscale%5D=absolute Stats Graph]</sup> 21:20, 6 September 2007 (BST)
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| =Wiki=
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| {{sub|Wiki}}
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| == how do you post pics on the wiki ==
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| i am a new user and i am trying to get my group pic on the web from paint or do i have to use a differant program I NEED HELP --[[User:Nuts monk|Nuts monk]] 18:03, 19 April 2006 (BST)
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| :It doesn't matter what program you use. After you've made the picture you then have to upload it to the wiki by clicking the [[Special:Upload|upload file]] button (it's on the left hand side in below the search bar). You then have to put the code: [[Image:''insert name of image here''.jpg]]. If you have any problems then feel free to come back here and ask for more help.--[[User:The General|The General]] <sup>[[Project Welcome|W!]] [[Moderation|Mod]]</sup> 18:49, 19 April 2006 (BST)
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| :Also, the help pages have something on this: [[Help:Images_and_other_Media]] --[[User:Brizth|Brizth]] <sup>[[Project Welcome|W!]][[Moderation/Promotions#Brizth|M]]</sup> 18:55, 19 April 2006 (BST)
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| THANK YOU GUYS i owe you --[[User:Nuts monk|Nuts monk]] 17:56, 20 April 2006 (BST)
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| ==Historical Events==
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| Is there a complete list of UrbanDead's historical events somewhere? Things like the Mall Tour '06, and the Strike, etc. I have searched but haven't found a comprehensive list. [[User:Darkxarth|Darkxarth]] 00:27, 11 July 2006 (BST)
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| :Nope. It has been mentioned in passing, it's also been thought upon heavily, but for a comprehensive listing we'd need people who have long since left the game to contribute, many of who will work vigorously to discredit each other and de-rail any accurate listing of events due to their inherit bias. {{User:Xoid/sig}} 00:50, 12 July 2006 (BST)
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| ::I could help with anything from the 31st July 2005.--{{User:The General/sig}} 08:54, 12 July 2006 (BST)
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| :::Like I said… </yahoo serious> — Go nuts. Just be sure to put it on the current projects page and see if you can get some others to contribute. {{User:Xoid/sig}} 19:08, 12 July 2006 (BST)
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| ==Urban Dead News==
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| Is there any place to discuss the news and game changes? Thanks. --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Project Wiki Patrol|P!]] - [[Sacred Ground Policy|SGP]] </sup> 01:44, 23 July 2006 (BST)
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| :[[Talk:News]]. {{User:Xoid/sig}} 03:20, 23 July 2006 (BST)
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| :Thank you. --[[User:Swmono|Swmono]] <sup> [[User_talk:Swmono|talk]] - [[Project Welcome|W!]] - [[Project Wiki Patrol|P!]] - [[Sacred Ground Policy|SGP]] </sup> 11:11, 30 July 2006 (BST)
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| ==How Do You Use Pre-made Templates?==
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| I've seen that alot of tmplates are frequently used. How do you use a template, such as the Sacred Ground template, on your user page? Do you have to construct the template from scratch? [[User:Humuhumuhumu...Ted|Humuhumuhumu...Ted]] 19:39, 21 October 2006 (BST)
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| :nope, you use a template call, so <nowiki>{{SacredGroundPolicy}}</nowiki> gives you the SacredGroundPolicy on you page like <nowiki>{{WikiForum|user}}</nowiki> creates: {{WikiForum|user}}.--{{User:The General/sig}} 19:45, 21 October 2006 (BST)
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| Have a look through the [[:Category:Templates|Templates]]. Most of them have a copy and paste thing saying the wiki code for using the template. --[[User:Marie|''Marie'']]<sup>''[[The Grove]]''</sup> 19:51, 21 October 2006 (BST)
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| :Yeah, and for the ones that don't you just put <nowiki>{{}}</nowiki> around the name of the page.--{{User:The General/sig}} 20:10, 21 October 2006 (BST)
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| :Edited this comment to remove the automatic Category placement.--[[User:Vista|Vista]] <sup>[[Signature_Race|+1]]</sup> 14:28, 27 May 2007 (BST)
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| ==Confirming a group==
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| Created a group, got 10 members, now how to get it confirmed?
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| Ok, I'm in a group that has 10+ members however it is not confirmed. How do we go about becoming a confirmed goup?<br />
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| [[User:Darkvengance|Darkvengance]] 21:06, 29 December 2006 (UTC)
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| If your group is on the [http://urbandead.com/stats.html stats page] then you can add the <nowiki>[[Category:Confirmed Groups]]</nowiki> to your group page. That will confirm you on the wiki.--[[User:Lachryma|Lachryma]] 21:12, 29 December 2006 (UTC)
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| But my group isn't on the stats page, that's what where we're wanting to get it.
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| [[User:Darkvengance|Darkvengance]] 21:14, 29 December 2006 (UTC)
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| Ah, got you. You need to have all of your members list your group (exactly as it's spelled on the wiki) on their profile, where it says 'Group Name'--[[User:Lachryma|Lachryma]] 21:17, 29 December 2006 (UTC)
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| Oh, ok thanks
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| [[User:Darkvengance|Darkvengance]] 21:25, 29 December 2006 (UTC)
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| ==How is the suburbs map updated?==
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| Two questions in two days; I'm on a roll. I was surfing the wiki for a method by which to edit the [[Suburb|map of Malton suburbs]], but found none. Can this be done manually, or is the map automatically updated via data taken straight from the game? --[[User:Pyrranha|Pyrranha]] 03:39, 11 April 2007 (BST)
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| :Everything on the wiki is updated by players like you and I. You can edit the Suburb Map (or any other page here) just like you did to this page. But please know what you're doing before trying to take on community pages like the map, or you'll just make work for others to clean up, and possibly get yourself into trouble for vandalism -- [[User:Boxy|boxy]] <sup>[[User_talk:boxy|T]] [[User:Boxy/Locations|L]] [[Zombie Squad|ZS]] [[Location Nuts|Nuts2U]] [[Dead Animals/Redux|DA]]</sup> 03:55, 11 April 2007 (BST)
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| ==How Do I Update the Dangermap?==
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| How do I update the the danger colors on the dangermap of the [[Suburbs]]? Like change it from red to orange to yellow to green? --[[User:Secruss|Secruss]] 19:06, 3 September 2007 (BST)
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| :On the suburb's wiki page, there should be a big blue box on the right hand side, and at the bottom of it there'll be a link saying ''"Update Roywood's danger level"'' or something similar. Follow that link, then add {{tl|MapSafe}} or {{tl|MapModerate}} or whatever is appropriate according to [[Template:MapColors|this guide]] and save the page. That's the danger level updated, and it'll show up on the [[suburb]] page whenever that page gets edited. --[[User:Toejam|Toejam]] <sup>[[Project Atmosphere|A]]</sup> 20:06, 3 September 2007 (BST) NB [[:Category:Danger_Reports#How to update a suburb danger report|Here's an alternative guide.]]
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| ==Offensive group name==
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| Can I request a group to be deleted due to an offensive page and name?
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| I would like very much to see [[Columbine Kids|The Columbine Kids]] removed. How can I see to it that this will be removed? 'http://wiki.urbandead.com/index.php/Columbine_Kids' is very offensive, and I personally find it disgusting. [[User:Comrade 47|Comrade 47]] 23:12, 1 February 2008 (UTC)
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| :You can request a page be deleted at [[UDWiki:Administration/Deletions]], although I see no criterion that would make it eligible for deletion. --{{User:Pdeq/sig}} 08:19, 2 February 2008 (UTC)
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| :: [[UDWiki:Administration/Deletions/Archive/Aug_2007#Columbine_Kids|'''Double Jeopardy''']], mate. Out of interest, did you actually read ''any'' of the main page (beyond baulking at the title)? -- {{User:CrystalEyes/Sig}}
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| ::: Maybe you guys can add that to your talk page or an NPOV section of the main page, for easy access and incase a request comes up in the future. Oh, and I don't believe we actually have a double jeopardy type rule here for deletions.--<small>[[User:Karek|Karek]]<sup><font face="Monotype Corsiva">[[User:Karek/ProjDev/OmegaMap|maps?!]]</font></sup></small> 22:52, 7 February 2008 (UTC)
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| :::: [[Talk:Columbine_Kids|'''Done''']], although it surprises me that you can repeatedly put a page up for deletion just because you don't like it. Surely once it's gone through the voting system that should be the end of it? -- {{User:CrystalEyes/Sig}}
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| :::I didn't read your page, as I'm not the one requesting it be deleted. Hopefully you meant to direct your question to Comrade<s>whoever left the question (their signature seems to be missing)</s> (sig fixed). I also do not see this "double jeopardy" criterion you are referring to. --{{User:Pdeq/sig}} 08:09, 8 February 2008 (UTC)
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| :::: No, it was aimed at the guy requesting its deletion; i apologise for any confusion. And, since he's added his sig, i wish i hadn't bothered - he's a griefer and a complete waste of oxygen. I'm not even entirely sure he ''can'' read. Anyway, my apologies Pgeq. --{{User:CrystalEyes/Sig}}
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| ::::: Offensive page and name? Ever heard of SHOCK VALUE!? No to delete.--[[User:Forgotten86|Forgotten86]] 06:02, 11 February 2008 (UTC)
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| ::::::Such voting would take place on [[UDWiki:Administration/Deletions]] if this is put up for deletion. This FAQ is simply for answering questions. --{{User:Pdeq/sig}} 05:21, 12 February 2008 (UTC)
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| == Some questions ==
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| *This is not a question regarding the game, but this wiki page - am I supposed to write new items at the top, or at the bottom? On some other wikis I have seen "add question" buttons - I would made one here if I knew how.. - take a look at this page for an example: http://en.wikipedia.org/wiki/Wikipedia:Reference_desk/Science
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| *How can I know, if I will get hurt after using free running e.g. Im standing in an EHB building attacked by zombies and I need to run away. Sometimes when I do it "the way is blocked by a wall", my character falls of the roof and gets hurt for 5hp. Is there any way to know which way to go in order not to get hurt? (Im not talking about metagaming) or do I have to rely on luck?
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| *Is there a way to go to a certain direction without free running into a building at that direction (1ap)? - what I want to do, is to simply move out of the building (leave it) and go in that direction the way I would do it without free running. This would cost me 1hp and would prevent from an injury. Do I need to leave the building and then just move in that direction - which costs 2ap?
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| *How can I access the goth store at ackland mall? According to the article, http://wiki.urbandead.com/index.php/The_Goth_Store it is located in the SE corner. I stood there, with both shopping skills, and used the "search the goth store button". A communicate popped up telling me that I should just adjust my clothing options using the "setting button". Unfortunately when I tried to do it, there were no goth store clothing options to pick up from. I have allready asked this question at the Talk page - but noone has answered. Are the zombies interrupting the search? Do I need to repair the building - it is ruined now. Actually I was pretty close to reparing the building, but new zombies came in.. argh! : (
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| *Does anyone know a group of real mercenaries? I mean mercenaries that would actually be interested in doing such missions as "regaining the artifact from ackland mall"? I have asked one group but they declined.
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| *What are the active radio channels? Im kinda of an RPG/radio guy and Im have been carrying around 8 radios... -only the SPAM channel seems to be active. The mall info channel worked few times. As my character is operating mostly around Williamsville, I was trying to get some working Williamsville channels - but none worked.
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| *What is the absolutely emptiest (and safest?) suburb?
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| *Are there any other gems on this wiki as this userpage? http://wiki.urbandead.com/index.php/User:A_Helpful_Little_Gnome JUST WOW!
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| *Can zombies see me inside of a building when the doors are open? Can they see me when the building is ruined/dark?
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| [[User:Ted Blackheart|Ted Blackheart]] 01:33, 25 November 2008 (UTC)
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| :woah. that's a lot of questions. Lemme try get them all. Most talk pages have items added on the bottom, on talk pages there's a little plus sign you can click to do that automatically. Some people will have different rules on their private talk pages. News posts on location pages are added on the top. If you try and free run into a dark grey (ruined) building you will fall and may injure yourself. If it's light grey or yellow (powered) you won't fall. To go in a direction outside you must either leave the building or "free run" into an empty lot which saves 1 ap and has no chance of injury. No idea about the goth clothing sorry, i don't really do the whole clothing thing. No idea about artefact regaining mercenaries. Check out [[Radio]] for Radio channels are stuff. A lot of them are inactive, it depends. Try asking people in your in game area or checking what most radios are tuned to. Suburbs vary, if they get too safe zombies generally romp them. [[ALiM]] is a wikigem. Zombies can see you if they are inside the building. If the doors are opened they can't see inside but they can simply walk in and see you, yes they can see in ruin and darkness, same as survivors. Any more questions you can contact me [[User Talk:J3D|here]].--{{User:J3D/ciggy}} 04:31, 25 November 2008 (UTC)
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| =Technology=
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| ==General==
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| *What server side programming language / database has been used by Kevan to create the game? --[[User:APebble|APebble]] 13:32, 8 January 2009 (UTC)
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