User:Officer Doom: Difference between revisions

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Current Skills
Current Skills
*human skills*


Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)  
Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)  

Revision as of 06:11, 8 February 2009

A police officer living in the hellhole know as Malton. When he was a child, he always wanted to be a cop just like his father.Even after the zombie outbreak, he still helps out those in need and brings murders to justice just like he use to. In order to do even greater good, He joined the Soldiers of Crossman.

Current Skills

  • human skills*

Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)

Pistol Training (An extra +25% to hit with a pistol.)

Advanced Pistol Training (An extra +10% to hit.)

Shotgun Training (An extra +25% to hit with a shotgun.)

Advanced Shotgun Training (An extra +10% to hit.)

Hand-to-Hand Combat (+15% to melee attacks.)

Knife Combat (An extra +15% when attacking with a knife.)

Axe Proficiency (An extra +15% when attacking with an axe.)

Free Running (Can move between adjacent buildings without stepping outside.)

NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)

Lab Experience (Can recognise and operate basic-level NecroTech equipment.)

NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)

First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)

Surgery (Player can heal a further 5HP if working in a hospital with power.)

Diagnosis (The HP values of nearby survivors are displayed next to their name.)

Shopping (Player may choose which stores to loot, when searching a mall.)

Body Building (Player has a maximum of 60 Hit Points instead of 50.)

Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)

Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)

Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

  • this page will be updated in time*