Towner Lane Police Department: Difference between revisions

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(→‎Barricading Policy: Also move History section up, remove misplaced BlackDeath3's signature, and move his History entry down to Current Status.)
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====Barricade Policy====
====Barricade Policy====
According to the [[Randallbank Barricade Plan]], Towner Lane Police Department must never be more than Very Strongly (VS+2) barricaded. This building serves as a shelter for survivors without [[Free Running]], an [[entry point]] for those who learnt it, and a place to resupply firearms and ammunitions. Therefore it must be kept accessible at all times, unless the building is currently under siege from 5 or more zombies, in which it can be Extremely Heavily barricaded. When the danger has passed, the barricades should be torn down so everyone can access it again.
According to the [[Randallbank Barricade Plan]], Towner Lane Police Department must never be more than Very Strongly (VS+2) barricaded. This building serves as a shelter for survivors without [[Free Running]], an [[entry point]] for those who have learned it, and a place to resupply firearms and ammunition. Therefore it must be kept accessible at all times, unless the building is currently under siege from 5 or more zombies, in which it can be Extremely Heavily barricaded. When the danger has passed, the barricades should be torn down so everyone can access it again.


====Current Status====
====Current Status====

Revision as of 21:30, 14 February 2009

Towner Lane Police Department

Towner Lane Police Dept

Randallbank [68,36]

Erghum Alley wasteland a junkyard
Mole Way Towner Lane Police Dept Inggs Towers
the Cocker Museum Lumley Alley the Hindley Building

Description

All survivors welcome!

History

Barricade Policy

According to the Randallbank Barricade Plan, Towner Lane Police Department must never be more than Very Strongly (VS+2) barricaded. This building serves as a shelter for survivors without Free Running, an entry point for those who have learned it, and a place to resupply firearms and ammunition. Therefore it must be kept accessible at all times, unless the building is currently under siege from 5 or more zombies, in which it can be Extremely Heavily barricaded. When the danger has passed, the barricades should be torn down so everyone can access it again.

Current Status

VSB, 2 zombies outside, needs generator. No-genius 10:33, 21 May 2008 (BST)

Unsecure, 2 zeds inside, high-level zeds presumed outside. Survivors are currently being systematically slaughtered. --Fin Wunderkin 03:51, 7 November 2008 (UTC)

Don't know the full history, of course, but when I got there, there were only a handful of low-level survivors, no barricades (doors were open wide), and a zombie. With the last of my AP, I killed the zombie and started a barricade. As I'm only Level 7 with limited supplies and skills, there's not much I can do now, but I'm working with the other inhabitants to maintain a place of refuge for all survivors, regardless of level and skills. --BlackDeath3 01:32, 27 December 2007 (UTC)