Suggestion:20090326 Putrification: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
===Advanced Rot=== | ===Advanced Rot=== | ||
{{suggestionNew | {{suggestionNew |
Revision as of 10:31, 26 March 2009
Advanced Rot
{{suggestionNew |suggest_time=----Honestmistake 13:39, 23 March 2009 (UTC) |suggest_type=Skill. |suggest_scope=Zombies. |suggest_description= Sub-Skill of Flesh Rot. Cost: 100 XP
The body is now so far gone with rot that even in a powered NT it often takes more than a single syringe to revive, not only that but prolonged contact with this walking cadaver risks infection! However the advanced decomposition may be noticeable to those nearby
Because of the advanced state of purification that this body has reached it has become harder to successfully reinvigorate, even inside a powered NT revives will fail 50% of the time. Revive Attempts & Body Dumps have a 1% chance to spread infection (as if bitten) Due to the advanced state of decomposition the body of those rotters may give warning to those nearby, The areas description will include a note of how many zombies smell particularly rotten. IE: "there are two zombies here, one of them smells worse than normal"
- Many did not like the idea that scans and (particularly) attacks could also result in the infection which is exactly why they are no longer included.
- A lot of people did not like the idea of no warning. This is now included and there is always the potential for a later medical or NT skill to further identify those with advanced rot (as well as possibly negate the infection chances!)
Contributors: Thanks go to Zombie Lord for his enthusiasm in pushing this