Suggestion:20090403 Zombie mob dynamics II: Difference between revisions

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(New page: '''Suggestion type'''<br /> Balance change. '''Suggestion scope'''<br /> All zombies in a large concentrated mob, and the survivors who must deal with them. '''Suggestion description''...)
 
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'''Suggestion type'''<br />
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Balance change.
 
'''Suggestion scope'''<br />
 
All zombies in a large concentrated mob, and the survivors who must deal with them.
 
'''Suggestion description'''<br />
 
<i>Because of the growing coordination between the dead, survivors must take extra efforts to safely escape a zombie mob.</i>
Basically, it takes a bit more careful movement to push/ dodge your way through a zombie mob unscathed. Even if the zombies seem inactive, most survivors would take the time and energy not get close enough for infection.
It takes 2 AP to <u>exit</u> any area with 10-20 standing zombies, 3 AP for 20 or more standing zombies. Entering a zombie-filled square would be the same as ever. This also applies to buildings loaded with Zeds.
 
This would make zombies focusing on a single building more effective, and this would make survivors justly hesitate to wade into zombie hordes. It can be countered by survivors with Free Running, careful navigation and killing zombies before leaving.

Revision as of 19:22, 3 April 2009

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'''Suggestion type'''<br />
Skill, balance change, improvement, etc. <br />


'''Suggestion scope'''<br />
Who or what it applies to. <br />


'''Suggestion description'''<br />
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