User:Bulldog C6: Difference between revisions

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Corpsman in Delta Squad of the DHPD.
This page is currently under construction. Apologies for the delays.
 
Bulldog - Corpsman in Ghost Squad of the DHPD.
 
 
<div class="firstHeading" style="font-size: 188%; padding-top: 0.5em; padding-bottom: 0.17em; text-align: center; float: left; position: absolute; left: 0.5em; top: 0%; width: 98%; background-color: #FFFFFF">Your Name Here</div>
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{|style="border:0px #1a291a;text-align:left; -moz-border-radius:9px;  border:solid 0px #1a291a; background-color:#1a291a;" width=90% align=center
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{|style="border:0px #1a291a;text-align:left; -moz-border-radius:9px;  border:solid 0px #1a291a; background-color:#1a291a;" align=center
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|{{User:Peter McGrady/Nav}}
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{| cellpadding="2" cellspacing="0" border="0" align="left" style="width:30%; margin-left:1em; background-color:#394939"
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! bgcolor="#7d7d7d" align=center | <font color=#c6c6c6>Your Name Here</font>
|-
!align="center" bgcolor="#393939"| [[Image:Your Pic Here.jpg|275px]]
|-
|
{|style="background-color:#495a49"
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Name:</font>
|  | <font color=#b3c6b3>Your Name Here</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Age:</font>
| | <font color=#b3c6b3> Example</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Occupation:</font>
|  | <font color=#b3c6b3>Info</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Status:</font>
|  | <font color=#b3c6b3>Replace</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Location:</font>
|  | <font color=#b3c6b3>''Replace''</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Current Level:</font>
|  | <font color=#b3c6b3>41</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Joined:</font>
|  | <font color=#b3c6b3>Date Here</font>
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Group:</font>
|  | [[DHPD|<font color=#ff8f8f>'''Dunell Hills Police Department'''</font>]]
|-
| bgcolor="#7d8f7d" align="center" | <font color=#ecffec>Character Details:</font>
| | [http://www.urbandead.com/profile.cgi?id=1234292 <font color=#ff8f8f>'''Urban Dead profile'''</font>]
|-
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|-
|}
 
 
{| style="width:55%; font-family: trebuchet ms, verdana; color:#b3c6b3; margin-right:1em; margin-left:0.5em" align=center CELLPADDING=0 CELLSPACING=0
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| style="width:1200px; padding:10px; background-color: #5a6b5a; border-left:solid 3px #495a49; border-top:solid 3px #495a49; border-bottom:solid 3px #495a49; border-right:solid 3px #495a49"|
 
 
<center><span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766; font-size: 300%">&nbsp;&nbsp;Peter McGrady&nbsp;&nbsp;</span></center>
 
<br>
<br>
<center>
''"Your quote here."''
</center>
<br>
<br>
 
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Description&nbsp;&nbsp;</span> ==
'''Your character's description. '''
 
'''2nd paragraph if needed. '''
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;History&nbsp;&nbsp;</span> ==
 
'''Your character's description. '''
 
'''2nd paragraph if needed. '''
 
<br>
<br>
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Skills&nbsp;&nbsp;</span> ==
=== <font color=#bbccbb>'''Survivor'''</font>===
*'''Basic Firearms Training''' (Player gets +25% to hit with all firearms attacks.)
**'''Pistol Training''' (An extra +25% to hit with a pistol.)
***'''Advanced Pistol Training''' (An extra +10% to hit.)
**'''Shotgun Training''' (An extra +25% to hit with a shotgun.)
***'''Advanced Shotgun Training''' (An extra +10% to hit.)
 
 
*'''Hand-to-Hand Combat''' (+15% to melee attacks.)
**'''Knife Combat''' (An extra +15% when attacking with a knife.)
**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)
 
 
*'''Free Running''' (Can move between adjacent buildings without stepping outside.)
 
 
*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)
***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
 
 
*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)
**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)
 
 
*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)
 
 
*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)
**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)
 
 
*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)
 
 
*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
 
 
*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)
 
 
*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
 
 
*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
 
 
 
=== <font color=#bbccbb>'''Zombie'''</font>===
*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.)
**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.)
**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
 
 
*'''Digestion''' (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.)
 
 
*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)
**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)
**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)
**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
**'''Feeding Drag''' (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
 
 
*'''Memories of Life''' (Zombie is able to open doors to buildings.)
**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.)
**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)
 
 
*'''Lurching Gait''' (Zombie can walk as fast as the living.)
**'''Ankle Grab''' (Zombie only spends 1AP standing up.)
 
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Beliefs&nbsp;&nbsp;</span> ==
 
 
{{DHPDmember}}
<br>
{{2nd Template here}}
<br>
<br>
== <span style="background: #778877; color: #bcb; border-left: 2px solid #667766; border-top: 2px solid #667766; border-right: 2px solid #667766; border-bottom: 2px solid #667766">&nbsp;&nbsp;Disclaimer&nbsp;&nbsp;</span> ==
This userpage layout and my new signature to match it were inspired by [[User:Revenant|Revenant's]] signature, created by [[User:Karth Salvage|Karth Salvage]], modified by [[User:Peter McGrady|Peter McGrady]], and "borrowed" by me.
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<center>{{UDskin}}</center>
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Revision as of 04:20, 2 May 2009

This page is currently under construction. Apologies for the delays.

Bulldog - Corpsman in Ghost Squad of the DHPD.


Your Name Here


 Peter McGrady   Dr Sy N Tist   BehindUndeadEyes   Charlie Mingus   Talkpage   Sandbox   Notes 


Your Name Here
File:Your Pic Here.jpg
Name: Your Name Here
Age: Example
Occupation: Info
Current Status: Replace
Location: Replace
Current Level: 41
Joined: Date Here
Group: Dunell Hills Police Department
Character Details: Urban Dead profile



  Peter McGrady  



"Your quote here."



  Description  

Your character's description.

2nd paragraph if needed.

  History  

Your character's description.

2nd paragraph if needed.





  Skills  

Survivor

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
    • Pistol Training (An extra +25% to hit with a pistol.)
      • Advanced Pistol Training (An extra +10% to hit.)
    • Shotgun Training (An extra +25% to hit with a shotgun.)
      • Advanced Shotgun Training (An extra +10% to hit.)


  • Hand-to-Hand Combat (+15% to melee attacks.)
    • Knife Combat (An extra +15% when attacking with a knife.)
    • Axe Proficiency (An extra +15% when attacking with an axe.)


  • Free Running (Can move between adjacent buildings without stepping outside.)


  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
    • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
      • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
    • Surgery (Player can heal a further 5HP if working in a hospital with power.)


  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)


  • Shopping (Player may choose which stores to loot, when searching a mall.)
    • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)


  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)


  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Zombie

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
    • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
    • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
    • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)


  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
    • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)


  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
    • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
    • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
    • Rend Flesh (Hand attacks deal an extra 1 damage.)
    • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
    • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)


  • Memories of Life (Zombie is able to open doors to buildings.)
    • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
    • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
    • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
    • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)


  • Lurching Gait (Zombie can walk as fast as the living.)
    • Ankle Grab (Zombie only spends 1AP standing up.)


  Beliefs  

Dhpd.jpg DHPD
This user is a DHPD officer.


Template:2nd Template here

  Disclaimer  

This userpage layout and my new signature to match it were inspired by Revenant's signature, created by Karth Salvage, modified by Peter McGrady, and "borrowed" by me.


UDSKIN.jpg This userpage has been pimped
With Karth Salvage's UD Skin.