User:Jackson77: Difference between revisions

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--[[User:Jackson77|Jackson77]] 00:58, 9 May 2009 (BST)
--[[User:Jackson77|Jackson77]] 00:58, 9 May 2009 (BST)
== Supporter of ==
{{SacredGroundPolicy}}

Revision as of 12:50, 13 May 2009

Jacksonman77

[1] Linkage to my profile on Urban Dead.

Name: Jackson

Age: 18

Height: 5'10'

Weight: 260'

Job: Doctor

Class: Military

Joined: 2009-02-25 12:37:58

Group: Last Survivors Standing

--Jackson77 00:57, 9 May 2009 (BST)

Clothing and Appearance

A pair of glasses, A white Bandanna, A pale-red tie, a grey short-sleeved shirt, a blood-flecked white doctor's coat, a pair of white trousers, and a pair of black boots.

Light goatee and glasses, Long black hair with it overlapping right eye and tied in a short ponytail. His green eyes, that smirk on his face and his Australian accent says that he was one of those guys in the wrong place at the right time. Having lost his whole family, he relies on keeping others alive more than anything. Friendly once you know him, he tends to be a bit immature sometimes however the day turns out to be. Trained in medical school, he never quite finished with a doctor's degree as the zombies came before he could finish and was working in the hospital as an apprentice just east of Ackland Mall. Since the hospital was overrun, he never went back there.

--Jackson77 00:57, 9 May 2009 (BST)

Skills

  • Military Skills
   * Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) 
   * Pistol Training (An extra +25% to hit with a pistol.)
         o Advanced Pistol Training (An extra +10% to hit.) 
   * Shotgun Training (An extra +25% to hit with a shotgun.)
         o Advanced Shotgun Training (An extra +10% to hit.)
   * Free Running (Can move between adjacent buildings without stepping outside.)
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.)
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
  • Scientific Skills (Player is able to operate Necrotech Equipment and can provide medical attention to survivors.)
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
   * Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
         o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Miscellaneous Skills (Player has fun stuff to have)
   * Shopping (Player may choose which stores to loot, when searching a mall.)
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Zombie Hunter Skills (Head shot, enough said.)
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

--Jackson77 00:58, 9 May 2009 (BST)


Supporter of

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.