User:SBlythville/Profile: Difference between revisions

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Revision as of 22:13, 17 May 2009

Lx3 - Level 21 Scientist
Class: Scientist
Level: 21
XP: 143
Joined: 2008-10-22 13:20:36
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a nondescript thing
Group: Malton Forensics Unit
Skills: Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
Pistol Training (An extra +25% to hit with a pistol.)
Advanced Pistol Training (An extra +45% to hit.)
Shotgun Training (An extra +25% to hit with a shotgun.)


Hand-to-Hand Combat (+15% to melee attacks.)

Crowbar Combat (An extra +50% when attacking with a crowbar.)


Free Running (Can move between adjacent buildings without stepping outside.)


NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)

Lab Experience (Can recognize and operate basic-level NecroTech equipment.)
NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)


First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)


Diagnosis (The HP values of nearby survivors are displayed next to their name.)


Shopping (Player may choose which stores to loot, when searching a mall.)

Bargain Hunting (Player is 25% more likely to find something when searching a mall.)


Body Building (Player has a maximum of 60 Hit points instead of 50.)


Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)


Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)


Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)


Vigor Mortis (Zombie gets +10% to hit with all non-weapon attacks.)

Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)

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