User:Indraroop: Difference between revisions
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==Characters/Events== | ==Characters/Events== | ||
*1. '''[http://www.urbandead.com/profile.cgi?id=898777 Indraroop]:''' Currently in Santlerville, playing as a Level | *1. '''[http://www.urbandead.com/profile.cgi?id=898777 Indraroop]:''' Currently in Santlerville, playing as a Level 41 Private. | ||
*2. '''[http://www.urbandead.com/profile.cgi?id=898783 Indraroop2]:''' Playing as a Level | *2. '''[http://www.urbandead.com/profile.cgi?id=898783 Indraroop2]:''' Playing as a Level 41 Medic in Shuttlebank. | ||
*3. '''[http://www.urbandead.com/profile.cgi?id=927696 Melatron]:''' Level 37 Firefighter in Gulsonside. | |||
** This guy has been dead for over a month now :-(. The whole 'burb is overrun - concentrated resistance, anyone? | |||
==Suggested Skills== | ==Suggested Skills== |
Revision as of 23:57, 15 June 2009
I've been playing Urban Dead for quite a while now and I have 3 characters in the game. If you ever see any of the following characters lolling around dead/undead, please do revive. Thanks in advance.
Characters/Events
- 1. Indraroop: Currently in Santlerville, playing as a Level 41 Private.
- 2. Indraroop2: Playing as a Level 41 Medic in Shuttlebank.
- 3. Melatron: Level 37 Firefighter in Gulsonside.
- This guy has been dead for over a month now :-(. The whole 'burb is overrun - concentrated resistance, anyone?
Suggested Skills
- Sprint: Universal skill, basically works only outside on streets and avenues; player spends 2AP for every 3 streets/avenues traversed. Does not work if player goes on a building square.
- Machine Gun Operation: Military skill, calls for 2 machine gun nests at fort entrance that can be manned by only 1 player each at a time. Machine gun fires 3 shots at 30% for each AP, making fort defense/offence more strategic. Of course, this would need to be offset by more powerful zombie skills too.
- Dual Wielding: Military skill, player can hold and fire 2 pistols at the same time, thus firing 2 shots for 1AP. This skill would be available after Advanced Pistol Training and if said player chose to dual wield weapons, his accuracy would go down by 15%. He/she can choose to stop dual wielding any time.