User:Aichon/Userscripts: Difference between revisions

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==Modified Releases==
==Modified Releases==
These scripts are ones that I modified from existing code. I claim no credit for the original work and anyone is welcome to use my changes as they see fit. Most of them have incorrect comments at the top, since I didn't bother to add myself as an author or update the change logs with the modifications I made.
These scripts are ones that I modified from existing code. I claim no credit for the original work and anyone is welcome to use my changes as they see fit. Most of them have incorrect comments at the top, since I didn't bother to add myself as an author or update the change logs with the modifications I made.
#[http://www.aichon.com/dumpbox/ud_userscripts/udaprecoverytimeindicator.user.js AP Recovery Time Indicator]: Displays an estimate (accurate to within 30 minutes) of when your AP will be fully recovered. I wish I could configure it to determine when the [[tick | AP tick]] would occur, but GreaseKit doesn't support the GM_* functions at the moment, so I don't see how I can program it to remember when the character's tick would occur. It borrows code from a few extensions and userscripts, though I'll probably rewrite it with entirely original code at some point.
#[http://www.aichon.com/dumpbox/ud_userscripts/udaprecoverytimeindicator.user.js AP Recovery Time Indicator]: Displays an estimate (accurate to within 30 minutes) of when your AP will be fully recovered. I wish I could configure it to determine when the [[tick | AP tick]] would occur, but GreaseKit doesn't support the GM_* functions at the moment, so I don't see how I can program it to remember when the character's tick would occur. It borrows code from a few extensions and userscripts, though I'll probably rewrite it with entirely original code at some point. Credit goes to Sean Dwyer for the original concept.
#[http://www.aichon.com/dumpbox/ud_userscripts/udbuildingstatecolourizer.user.js Building State Colourizer]: Colorizes some of the text on the page pertaining to barricade levels, generator/radio statuses, and a handful of other useful events. A few of the color and style choices "shouted" too much for my tastes, so I've modified almost all of them to provide better contrast on the screen and also to only "shout" when necessary. I also added the functionality to underline text.
#[http://www.aichon.com/dumpbox/ud_userscripts/udbuildingstatecolourizer.user.js Building State Colourizer]: Colorizes some of the text on the page pertaining to barricade levels, generator/radio statuses, and a handful of other useful events. A few of the color and style choices "shouted" too much for my tastes, so I've modified almost all of them to provide better contrast on the screen and also to only "shout" when necessary. I also added the functionality to underline text. Credit goes to Midianian for the original script.
#[http://www.aichon.com/dumpbox/ud_userscripts/udbetternamecolorer.user.js Better Name Colorer]: Uses different colors for characters that are in your contacts list. Essentially, the colors are more muted (almost pastel) in color, which greatly increases the contrast and makes ready their names much easier, in my opinion. I'll probably be changing this into a general custom CSS loader eventually, rather than restricting it to just name colorizing. It borrows heavily from another userscript.
#[http://www.aichon.com/dumpbox/ud_userscripts/udbetternamecolorer.user.js Better Name Colorer]: Uses different colors for characters that are in your contacts list. Essentially, the colors are more muted (almost pastel) in color, which greatly increases the contrast and makes ready their names much easier, in my opinion. I'll probably be changing this into a general custom CSS loader eventually, rather than restricting it to just name colorizing. It borrows heavily from another userscript. Credit goes to gurujery for the original script.
#[http://www.aichon.com/dumpbox/ud_userscripts/udmaplinks.user.js Map Links]: Displays links to the wiki and Red Rum  maps for the suburb you are currently in. The only change I made was to allow it to play nice with my A-GPS script.
#[http://www.aichon.com/dumpbox/ud_userscripts/udmaplinks.user.js Map Links]: Displays links to the wiki and Red Rum  maps for the suburb you are currently in. The only change I made was to allow it to play nice with my A-GPS script. Credit goes to Midianian for the original script.
#[http://www.aichon.com/dumpbox/ud_userscripts/udquicklinks.user.js QuickLinks]: Adds a menubar to the top of the UD screen, making it easier to select a few common actions. I've added quite a few additional buttons to the menubar, negating the need to have the buttons under the minimap for the Wiki, FAQ, Skills, Contacts, and others. I've also fixed a few minor bugs, changed the appearance slightly, and added it to a few more pages.
#[http://www.aichon.com/dumpbox/ud_userscripts/udquicklinks.user.js QuickLinks]: Adds a menubar to the top of the UD screen, making it easier to select a few common actions. I've added quite a few additional buttons to the menubar, negating the need to have the buttons under the minimap for the Wiki, FAQ, Skills, Contacts, and others. I've also fixed a few minor bugs, changed the appearance slightly, and added it to a few more pages. Credit goes to Vaevictus for the original script.
#[http://www.aichon.com/dumpbox/ud_userscripts/uditemcombinerorganizerandsorter.user.js Item Combiner, Organizer, and Sorter]: Makes your inventory usable by rearranging and combining buttons. I modified it slightly to hide some useless buttons that just waste your AP, and I'll be modifying it more as time goes on, but it's a great script.
#[http://www.aichon.com/dumpbox/ud_userscripts/uditemcombinerorganizerandsorter.user.js Item Combiner, Organizer, and Sorter]: Makes your inventory usable by rearranging and combining buttons. I modified it slightly to hide some useless buttons that just waste your AP, and I'll be modifying it more as time goes on, but it's a great script. Credit goes to Midianian for the original script.
#[http://www.aichon.com/dumpbox/ud_userscripts/udmap.user.js UDMap]: Displays an additional set of minimaps under the main map, allowing you to see your current suburb, as well as any other suburb. I modified the appearance slightly, have started adding Necrotech buildings to the dataset (currently about 40% done), and fixed an error in the way that it calculated your location.
#[http://www.aichon.com/dumpbox/ud_userscripts/udmap.user.js UDMap]: Displays an additional set of minimaps under the main map, allowing you to see your current suburb, as well as any other suburb. I modified the appearance slightly, have started adding Necrotech buildings to the dataset (currently about 40% done), and fixed an error in the way that it calculated your location. Credit goes to Janzak for the modified script.


==To Do and Ideas==
==To Do and Ideas==

Revision as of 18:53, 12 October 2009

Aichon:Userscripts
Aichon
ˈīˌkän :Userscripts

I have begun editing and creating a variety of userscripts to replicate the functionality of some of the Firefox extensions I've seen. Most of them are just minor aesthetic changes, but several of them greatly enhance the look and feel of the game to such an extent that it is hard to go back after having used them. Currently, these are the scripts I have developed.

Original Releases

These userscripts were coded from scratch by me. Feel free to use them however you want. If you run into bugs, drop me a note on my talk page and I'll see what I can do for you.

UD A-GPS Coordinates

Version 1.0.1, updated 2009-09-01, Install

Description: Like several other GPS scripts, it simply displays the GPS coordinates for your character next to the suburb name above the minimap. I felt this was necessary since I noticed logical errors in some of the other GPS scripts I was using, and also did not appreciate their approach to handling the problem. Please note that this script does not work with Midianian's Urban Dead Map Links script. I've posted a modified version of his script below that works with mine.

Screenshot

UD Better HP Colorizer

Version 1.0, updated 2009-10-02, Install

Description: Colorizes the HP value for each character based on how high their HP is and declutters things by removing the actual "HP" text from next to the character's name. Colors range from peach at nearly-full HP to reddish-pink at 1 HP. It works best when it's paired with a script that modifies the character links from their original pink color to something else (such as the Better Name Colorer script, below), that way the HP values contrast more, instead of blending in. It currently does not do anything when you're zombified and using Scent Blood (planning to change this at some point). Credit goes to Sean Dwyer for the original concept.

Screenshot, Screenshot (with Better Name Colorer)

UD Same Character Highlighter

Version 1.0.1, updated 2009-09-12, Install

Description: When you log in, you're sometimes greeted by a long list of actions that happened while you were away. Especially annoying is when you see that several dozen of them were done by "a zombie," with no indication offered of which zombie did what. This script is configured such that mousing over a character will underline all links to that character on the page, allowing you to see just who was responsible for what. It works with survivors too, of course.

UD Survivor Aggregator

Version 1.1.1, updated 2009-09-28, Install

Description: Rather than displaying the names of the first 4-5 survivors at your location on the minimap, this script will display a count of the number of survivors. Essentially, just like how zombies show up on the minimap, except for survivors. By design, it doesn't count the survivors at neighboring blocks, just at your current block, but if people want that as an option, I might be up for coding it.

Screenshot

UD Zero Out Buttons

Version 1.0.1, updated 2009-08-29, Install

Description: Simply removes the buttons under the minimap to things like the Wiki, the FAQ, your Skills page, Contacts, etc. It's nice to have if you pair it up with QuickLinks or some other script that provides you access to those links anyway. If you don't have some other script that adds those links, I'd suggest avoiding this script.

Modified Releases

These scripts are ones that I modified from existing code. I claim no credit for the original work and anyone is welcome to use my changes as they see fit. Most of them have incorrect comments at the top, since I didn't bother to add myself as an author or update the change logs with the modifications I made.

  1. AP Recovery Time Indicator: Displays an estimate (accurate to within 30 minutes) of when your AP will be fully recovered. I wish I could configure it to determine when the AP tick would occur, but GreaseKit doesn't support the GM_* functions at the moment, so I don't see how I can program it to remember when the character's tick would occur. It borrows code from a few extensions and userscripts, though I'll probably rewrite it with entirely original code at some point. Credit goes to Sean Dwyer for the original concept.
  2. Building State Colourizer: Colorizes some of the text on the page pertaining to barricade levels, generator/radio statuses, and a handful of other useful events. A few of the color and style choices "shouted" too much for my tastes, so I've modified almost all of them to provide better contrast on the screen and also to only "shout" when necessary. I also added the functionality to underline text. Credit goes to Midianian for the original script.
  3. Better Name Colorer: Uses different colors for characters that are in your contacts list. Essentially, the colors are more muted (almost pastel) in color, which greatly increases the contrast and makes ready their names much easier, in my opinion. I'll probably be changing this into a general custom CSS loader eventually, rather than restricting it to just name colorizing. It borrows heavily from another userscript. Credit goes to gurujery for the original script.
  4. Map Links: Displays links to the wiki and Red Rum maps for the suburb you are currently in. The only change I made was to allow it to play nice with my A-GPS script. Credit goes to Midianian for the original script.
  5. QuickLinks: Adds a menubar to the top of the UD screen, making it easier to select a few common actions. I've added quite a few additional buttons to the menubar, negating the need to have the buttons under the minimap for the Wiki, FAQ, Skills, Contacts, and others. I've also fixed a few minor bugs, changed the appearance slightly, and added it to a few more pages. Credit goes to Vaevictus for the original script.
  6. Item Combiner, Organizer, and Sorter: Makes your inventory usable by rearranging and combining buttons. I modified it slightly to hide some useless buttons that just waste your AP, and I'll be modifying it more as time goes on, but it's a great script. Credit goes to Midianian for the original script.
  7. UDMap: Displays an additional set of minimaps under the main map, allowing you to see your current suburb, as well as any other suburb. I modified the appearance slightly, have started adding Necrotech buildings to the dataset (currently about 40% done), and fixed an error in the way that it calculated your location. Credit goes to Janzak for the modified script.

To Do and Ideas

  1. A new menubar/HUD: While I've managed to modify QuickLinks to meet my needs for now, it's code is ugly and rather hackish. I'd love to take some time to rewrite it from scratch with better modularity and the ability to add or remove buttons more easily. Making it contextually aware would be a nice bonus too, since you don't always need all of the buttons displayed, and I'd really love to move the status info (i.e. HP, AP, XP, name) up there as well, just to clear up some more space.
  2. Caddy Healer: There's already a script that's supposed to do this (where "this" is displaying a list of the lowest HP people in a convenient location), but it doesn't seem to work in Safari. I figure I can write one without too much difficulty. Might be fun to make a Caddy Killer as well for PKers. Hmm...
  3. Building State Colourizer: Again, contextual awareness. While having the doors open and the barricades down might be something calling for red text for survivors, it might be better to have green for zombies. Other similar examples exist. It might require a complete rewrite though. Not sure.
  4. Survivor Table Sorter: UDToolbar had awonderful feature that allowed it to sort the list of survivors at the current location by their activity. I fully intend to implement this feature at some point, since I found it to be the best feature in UDToolbar. I've got a basic (i.e. buggy) version running right now, but haven't had a chance to work on it in the last few days.
  5. A way of coordinating recon within a group: UDBrain allows anyone using it to share data. It'd be nice if they had something like that, but just for groups. I don't think it's possible in Safari with just userscripts though, given the way that they lock things down.