User:DevOhm/The Dead Walker: Difference between revisions

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# http://urbandead.com/profile.cgi?id=1632346 - Paul Stacey'''<sup>7</sup>'''
# http://urbandead.com/profile.cgi?id=1632346 - Paul Stacey'''<sup>7</sup>'''
# http://urbandead.com/profile.cgi?id=1632460 - Robert Ames'''<sup>7</sup>'''
# http://urbandead.com/profile.cgi?id=1632460 - Robert Ames'''<sup>7</sup>'''
=Proof=
===Ackland Mall===
The following four iWitness reports show The Dead Walker to be almost the entire occupying force of Ackland Mall.
* [http://iwrecords.urbandead.info/12-26-09_2200hrs_PUBLIC/IN_33-45_The_Dead_Walker_962-bac-210.html Ackland1]
* [http://iwrecords.urbandead.info/12-26-09_2200hrs_PUBLIC/IN_32-45_The_Dead_Walker_f77-c08-efb.html Ackland2]
* [http://iwrecords.urbandead.info/12-26-09_2200hrs_PUBLIC/IN_32-44_The_Dead_Walker_b1f-1b0-d6e.html Ackland3]
* [http://iwrecords.urbandead.info/12-26-09_2200hrs_PUBLIC/IN_33-44_The_Dead_Walker_c38-c2d-ba1.html Ackland4]
At the time these iWitness reports were made, The Dead Walker zombies had not moved for several days. Note that this sort of passive squatting avoids tripping most anti-zerg mechanics, which mostly rely on interaction with barricades or other characters to be flagged.

Revision as of 23:32, 26 December 2009

About

What is The Dead Walker? The Dead Walker is a zombie "group" that emerged in the Caiger area around September/October 2009 and, according to their wiki page, "experienced a significant period of growth shortly thereafter." A number of factors suggest that this group is essentially a zerg group, not the least of which is their uncanny degree of coordination.

The first hint is their presence on the stats page. As this screenshot shows, The Dead Walker is a large group, with a low average skill level. This is a classic configuration for zerging, as the sheer numbers (and precise coordination) means that low skill is no barrier to success.

Another indication, as noted in the members section below, are the UD IDs of many group members. The nearby IDs suggest registration times within minutes of each other – clearly suggesting they were at least created (and are probably being run) by the same person.

Additionally, the zombies display similar skills progressions, notably by taking Brain Rot very early on – presumably to make them harder to DNA scan, so that indications of zerging are less easily revealed.

Finally, most of the zombies grouped together in registration blocs have names very similar to those generated as "suggestions" on the character generation page, which helps conceal zerging more than names, say, that have ascending numerals at the end. This is admittedly circumstantial, but together with the other indications, does ultimately suggest that The Dead Walker is a "group" largely composed of zergs.

Members

The superscript numbers indicate blocs of members that registered within minutes of one another.

  1. http://urbandead.com/profile.cgi?id=1157929 - Skulmar
  2. http://urbandead.com/profile.cgi?id=1158456 - Skulmarg
  3. http://urbandead.com/profile.cgi?id=1161567 - Athelor1
  4. http://urbandead.com/profile.cgi?id=1161578 - Skulmar Hyst1
  5. http://urbandead.com/profile.cgi?id=1166577 - Felmarg
  6. http://urbandead.com/profile.cgi?id=1166727 - John Barling
  7. http://urbandead.com/profile.cgi?id=1168433 - Bill Zephyrinus
  8. http://urbandead.com/profile.cgi?id=1169100 - Ladril2
  9. http://urbandead.com/profile.cgi?id=1169930 - cescage2
  10. http://urbandead.com/profile.cgi?id=1171140 - Lorlan
  11. http://urbandead.com/profile.cgi?id=1211091 - Laie
  12. http://urbandead.com/profile.cgi?id=1212922 - soluoo
  13. http://urbandead.com/profile.cgi?id=1601455 - Ominorej
  14. http://urbandead.com/profile.cgi?id=1614840 - Atell
  15. http://urbandead.com/profile.cgi?id=1617546 - Christopher Alderson
  16. http://urbandead.com/profile.cgi?id=1626753 - Sam Geldeard3
  17. http://urbandead.com/profile.cgi?id=1626754 - Bob Schalch3
  18. http://urbandead.com/profile.cgi?id=1626755 - Stephen Bowdich3
  19. http://urbandead.com/profile.cgi?id=1626757 - Geoff Ormrod3
  20. http://urbandead.com/profile.cgi?id=1626770 - Penny Augarde
  21. http://urbandead.com/profile.cgi?id=1629798 - Isabel Egleton
  22. http://urbandead.com/profile.cgi?id=1629809 - Michael Potter4
  23. http://urbandead.com/profile.cgi?id=1629811 - Ralph Bullimore4
  24. http://urbandead.com/profile.cgi?id=1629816 - Alexander Trevelyan4
  25. http://urbandead.com/profile.cgi?id=1629821 - Alexander Hardyman4
  26. http://urbandead.com/profile.cgi?id=1629822 - Joseph Aris4
  27. http://urbandead.com/profile.cgi?id=1630573 - Shaun Gray5
  28. http://urbandead.com/profile.cgi?id=1630575 - Robert Aris5
  29. http://urbandead.com/profile.cgi?id=1630576 - Michael Bidgway5
  30. http://urbandead.com/profile.cgi?id=1630577 - Donald Bussell5
  31. http://urbandead.com/profile.cgi?id=1630578 - Ralph Olsen5
  32. http://urbandead.com/profile.cgi?id=1630581 - James Osmonton5
  33. http://urbandead.com/profile.cgi?id=1631254 - Paul Swonnell6
  34. http://urbandead.com/profile.cgi?id=1631257 - William Swonnell6
  35. http://urbandead.com/profile.cgi?id=1631258 - Joseph Wisby6
  36. http://urbandead.com/profile.cgi?id=1631259 - Ralph Otto6
  37. http://urbandead.com/profile.cgi?id=1631263 - Stephen Bousfield6
  38. http://urbandead.com/profile.cgi?id=1631265 - Stuart Terrell6
  39. http://urbandead.com/profile.cgi?id=1631267 - Neil Pickford6
  40. http://urbandead.com/profile.cgi?id=1631269 - Shaun Monroeville6
  41. http://urbandead.com/profile.cgi?id=1631270 - Rubber Jonny6
  42. http://urbandead.com/profile.cgi?id=1632340 - Geoff Bailey7
  43. http://urbandead.com/profile.cgi?id=1632343 - Anthony Sixtus7
  44. http://urbandead.com/profile.cgi?id=1632346 - Paul Stacey7
  45. http://urbandead.com/profile.cgi?id=1632460 - Robert Ames7

Proof

Ackland Mall

The following four iWitness reports show The Dead Walker to be almost the entire occupying force of Ackland Mall.

At the time these iWitness reports were made, The Dead Walker zombies had not moved for several days. Note that this sort of passive squatting avoids tripping most anti-zerg mechanics, which mostly rely on interaction with barricades or other characters to be flagged.