User talk:DevOhm/Feral Movement: Difference between revisions
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(== Last minor pointers before submission == (as asked for on my talk page)) |
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== Just a heads up == | == Just a heads up == | ||
The hordes are pretty solidly organized, which is why they are more effective then survivors, the game is still over power for survivors, don't believe me, level up a zombie by yourself. It takes a lot of time, versus a nearly overnight you can get 2 skills in the RRF or MoB. The humans are as effective at communicating which is their problem, the few who do communicate well, are noted as such, 404 is a prime example, they held FU off for quite a while at Fort Perryn. --{{User:The Colonel/Sig}} 01:31, 29 December 2009 (UTC) | The hordes are pretty solidly organized, which is why they are more effective then survivors, the game is still over power for survivors, don't believe me, level up a zombie by yourself. It takes a lot of time, versus a nearly overnight you can get 2 skills in the RRF or MoB. The humans are as effective at communicating which is their problem, the few who do communicate well, are noted as such, 404 is a prime example, they held FU off for quite a while at Fort Perryn. --{{User:The Colonel/Sig}} 01:31, 29 December 2009 (UTC) | ||
== Last minor pointers before submission == | |||
Looks good so far, and could be submitted as it is. I have only minor points about it. | |||
As it's aimed to enlighten more casual players, maybe it would be helpful to cross-reference to some other basic tactics helps, as suburb danger maps or zombie guides. | |||
What should maybe be more elaborated in the communication section is [[X:00]]-tactics, as it is a very useful tactic to non-metagaming Ferals, but your brief reference is easily missed, and links to a lengthy article that not every casual Feral is going to read. A brief summary of that together with a more explicitely pointed out link would certinly help. --[[User:Spiderzed|Spiderzed]] 14:43, 29 December 2009 (UTC) |
Revision as of 14:43, 29 December 2009
Nice work!
I'm not too convinced of the creation of a Feral Movement tag, though. (I think the distinction between untagged, groupless Ferals and the existence of a formal Feral Undead tag (that is solely used by less casual players) creates already more confusion and needless separation than it does provide help, apart from making unlife difficult for feral parachuters, spies and death-cultists, as they can hardly perform their shtick when every dude with 100XP to spare and a DNA scanner can tell that they're die-hard pro-zeds by the group tag alone.)
The part on Feral communication is spot on, however, and appreciated by this very MCM guest lecturer on the topic of Feral play :-) Try to make a guide out of this, and it should rock. --Spiderzed 12:41, 24 December 2009 (UTC)
Just a heads up
The hordes are pretty solidly organized, which is why they are more effective then survivors, the game is still over power for survivors, don't believe me, level up a zombie by yourself. It takes a lot of time, versus a nearly overnight you can get 2 skills in the RRF or MoB. The humans are as effective at communicating which is their problem, the few who do communicate well, are noted as such, 404 is a prime example, they held FU off for quite a while at Fort Perryn. --
Last minor pointers before submission
Looks good so far, and could be submitted as it is. I have only minor points about it. As it's aimed to enlighten more casual players, maybe it would be helpful to cross-reference to some other basic tactics helps, as suburb danger maps or zombie guides. What should maybe be more elaborated in the communication section is X:00-tactics, as it is a very useful tactic to non-metagaming Ferals, but your brief reference is easily missed, and links to a lengthy article that not every casual Feral is going to read. A brief summary of that together with a more explicitely pointed out link would certinly help. --Spiderzed 14:43, 29 December 2009 (UTC)