Talk:Action Points: Difference between revisions
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Anyone know the cost for using mobiles? Either the info's hiding from me or it's missing from the article. -- [[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black"> T </span></small>]] 02:34, 3 August 2007 (BST) | Anyone know the cost for using mobiles? Either the info's hiding from me or it's missing from the article. -- [[User:Toejam|<small><span style="border:solid #000000 1px; background-color: #FFFFFF; color: black"> T </span></small>]] 02:34, 3 August 2007 (BST) | ||
== Just Some Noise about AP Consumption == | |||
Why is it that being told that you cannot use an item consumes an Action Point? | |||
I don't have a shotgun yet, and it's been a while since I've played this game so I wanted | |||
to see if there was any flavor text for clicking on a shotgun shell without one. | |||
Sadly, there was none, and it consumed my final point for the day. | |||
In in-game terms my character pulled out a slug, looked at it intently and promptly fell | |||
asleep. And I know that I should be viewing it more as a game abstract -- but I like | |||
playing games. I like playing ''this'' game. A game that, in a very real sense, has a | |||
time limit each day you log in. From an RPG perspective, it just feels sloppy when the | |||
game taxes you over things that arbitrary. |
Revision as of 09:22, 23 April 2012
Don't you waste one AP if trying to use a medkit on s.o. who already has max HP? --Excogitation 23:21, 12 July 2007 (BST)
What time does the turn over for viewing the main game 160 times happen?
Although I cannot say for certain, I'd assume 00:00 GMT. - --FengShoe! 18:43, 6 July 2006 (BST)
Actually, it ends 00:00 BST--Gold Blade 03:58, 17 July 2006 (BST)
Actually, you're both right for opposite halves of the year. When Daylight Savings Time is done, BST reverts to GMT. --SirensT RR 04:00, 17 July 2006 (BST)
Anyone know the cost for using mobiles? Either the info's hiding from me or it's missing from the article. -- T 02:34, 3 August 2007 (BST)
Just Some Noise about AP Consumption
Why is it that being told that you cannot use an item consumes an Action Point? I don't have a shotgun yet, and it's been a while since I've played this game so I wanted to see if there was any flavor text for clicking on a shotgun shell without one. Sadly, there was none, and it consumed my final point for the day.
In in-game terms my character pulled out a slug, looked at it intently and promptly fell asleep. And I know that I should be viewing it more as a game abstract -- but I like playing games. I like playing this game. A game that, in a very real sense, has a time limit each day you log in. From an RPG perspective, it just feels sloppy when the game taxes you over things that arbitrary.