User:DangerReport/Dakerstown: Difference between revisions

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(28 May 2012: "... flying over Dakerstown, it's looking empty ... a lot of lights on, looks the area's been reclaimed ... infrastructure looks intact too ...")
("... leaving Dakerstown, counted twenty or so outside ... they're just wandering around ... can't see any signs of life ... it's a wasteland down there ...")
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|Danger=safe
|Danger=a ghost town




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Revision as of 14:33, 1 September 2012

This suburb is currently a ghost town.

The map output looks like this:

Dakerstown

To change the danger level, find the line |Danger=status and replace status with one of these:

  • safe - Break-ins rare, max 50 zombies in suburb and no zombie groups above 10.
  • moderately dangerous - Active zombies and break-ins, but no 50+ hostile hordes.
  • dangerous - Zombies inside many resource buildings; OR hostile mobs of 50+.
  • very dangerous - Most buildings wide open or zombie-infested; OR hostile zombie mobs of 150+.
  • a ghost town - At least 2/3 of the suburb's buildings either empty of Survivors or Ransacked/Ruined AND max 60 zombies in suburb and no zombie groups above 10.