Category talk:Guides: Difference between revisions
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Question: The story section of each guide is colorful, but in the sense of position/placement that is meaningful... could that be moved to the bottom of each article, or placed as a link off the guide? Curious to hear how others view this. --[[User:Fuzzytek|Fuzzytek]] 14:33, 11 Sep 2005 (BST) | |||
I'm all for just deleting them entirely, but moving them to the bottom sounds like a compromise others would be willing to make. I know that I've [http://wiki.urbandead.com/index.php/Talk:Guides:Zombie already suggested the "story" parts be scrapped entirely], but others have voted to keep them. --[[User:Katthew|Katthew]] 14:38, 11 Sep 2005 (BST) | |||
Many of the guides are on pages called "Guide:BlahBlah". Is there a good reason they aren't just "BlahBlah"? It's actually somewhat non-intuitive and inconvient. <nowiki>(Since you need to write [[Guides:Survival]] instead of just [[Survival]], for instance.)</nowiki> If no one objects, it seems like we should just move all of these to a page of the same name minus the "Guides:" part. --[[User:John|John]] 06:41, 26 Sep 2005 (BST) | |||
:Hmm, talking to myself, I realize there are some like "Guide:Zombie" where the guide obviously shouldn't just be the <nowiki>[[Zombie]]</nowiki> page. So maybe fine the way it is. Derf. --[[User:John|John]] 07:20, 26 Sep 2005 (BST) | |||
I want to create a section called "meta-class", and describe the various roles people can play, using RPG terms like "tank", "healer", "scout", "engineer" etc. How does one go about that? | |||
* tank -- your basic combat guy, probably military or fireman, max skills in pistol / shotgun / axe / knife, and shopping/bargain hunting to feed the weapons. | |||
* healer -- a support class, plenty of first-aid kits to heal wounded, and cure infections, stays in the back unless needed | |||
* scout -- goes out, locates zed hordes in/out buildings, come back and passes info the combat guys, maybe even take out a few loners while they're out there, both combat and support | |||
* engineer -- basically, these guys build barricades (and maybe other stuff later), maybe combined with one of the other support roles? | |||
-- [[User:Kschang|Kschang]] 09:11, 30 Sep 2005 (BST) | |||
Latest revision as of 19:47, 22 January 2014
Question: The story section of each guide is colorful, but in the sense of position/placement that is meaningful... could that be moved to the bottom of each article, or placed as a link off the guide? Curious to hear how others view this. --Fuzzytek 14:33, 11 Sep 2005 (BST)
I'm all for just deleting them entirely, but moving them to the bottom sounds like a compromise others would be willing to make. I know that I've already suggested the "story" parts be scrapped entirely, but others have voted to keep them. --Katthew 14:38, 11 Sep 2005 (BST)
Many of the guides are on pages called "Guide:BlahBlah". Is there a good reason they aren't just "BlahBlah"? It's actually somewhat non-intuitive and inconvient. (Since you need to write [[Guides:Survival]] instead of just [[Survival]], for instance.) If no one objects, it seems like we should just move all of these to a page of the same name minus the "Guides:" part. --John 06:41, 26 Sep 2005 (BST)
- Hmm, talking to myself, I realize there are some like "Guide:Zombie" where the guide obviously shouldn't just be the [[Zombie]] page. So maybe fine the way it is. Derf. --John 07:20, 26 Sep 2005 (BST)
I want to create a section called "meta-class", and describe the various roles people can play, using RPG terms like "tank", "healer", "scout", "engineer" etc. How does one go about that?
- tank -- your basic combat guy, probably military or fireman, max skills in pistol / shotgun / axe / knife, and shopping/bargain hunting to feed the weapons.
- healer -- a support class, plenty of first-aid kits to heal wounded, and cure infections, stays in the back unless needed
- scout -- goes out, locates zed hordes in/out buildings, come back and passes info the combat guys, maybe even take out a few loners while they're out there, both combat and support
- engineer -- basically, these guys build barricades (and maybe other stuff later), maybe combined with one of the other support roles?
-- Kschang 09:11, 30 Sep 2005 (BST)