User:KernelPanic: Difference between revisions

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==Zombie==
==Zombie==
    * '''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
     *  '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
     *  '''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)
           o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)  
           o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)  
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     * '''Lurching Gait''' (Zombie can walk as fast as the living.)  
     * '''Lurching Gait''' (Zombie can walk as fast as the living.)  
          o Ankle Grab (Zombie only spends 1AP standing up.)





Revision as of 16:28, 22 August 2014

KP ccMilitary.png


Skills

Survivor

   *  Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
         o Pistol Training (An extra +25% to hit with a pistol.)
               + Advanced Pistol Training (An extra +10% to hit.) 
         o Shotgun Training (An extra +25% to hit with a shotgun.)
               + Advanced Shotgun Training (An extra +10% to hit.) 
   * Hand-to-Hand Combat (+15% to melee attacks.)
         o Knife Combat (An extra +15% when attacking with a knife.) 
         o Axe Proficiency (An extra +15% when attacking with an axe.) 
   * Free Running (Can move between adjacent buildings without stepping outside.) 
   * NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
         o Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
         o NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.) 
   * First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
   * Diagnosis (The HP values of nearby survivors are displayed next to their name.) 
   * Shopping (Player may choose which stores to loot, when searching a mall.)  
         o Bargain Hunting (Player is 25% more likely to find something when searching a mall.) 
   * Body Building (Player has a maximum of 60 Hit Points instead of 50.) 
   * Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.) 
   * Construction (Player is able to build barricades, repair machinery and restore ruined buildings.) 
   * Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

Zombie

   * Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.) 
   *  Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
          o Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.) 
          o Death Grip (Zombie gets an extra +15% to hit with hand attacks.) 
          o Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.) 
   * Lurching Gait (Zombie can walk as fast as the living.) 
          o Ankle Grab (Zombie only spends 1AP standing up.) 


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