User:Peralta/UDnD Rules: Difference between revisions
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At first the game will lean towards Survivor gameplay, but I hope to later on introduce Zombie gameplay as well. | At first the game will lean towards Survivor gameplay, but I hope to later on introduce Zombie gameplay as well. | ||
==Player Backgrounds== | ====Player Backgrounds==== | ||
In UD&D, much like in regular UD, they start off by picking the type of background they have. In UD&D however, these come with several items and feats themselves, most of which are cosmetic or only useful in specific situations. | In UD&D, much like in regular UD, they start off by picking the type of background they have. In UD&D however, these come with several items and feats themselves, most of which are cosmetic or only useful in specific situations. | ||
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* A complete map of 1 suburb (the one they lived in) | * A complete map of 1 suburb (the one they lived in) | ||
=== Class === | ==== Class ==== | ||
Each of these Backgrounds of course gives the players the opportunity to pick one of three classes associated with that Background, and naturally, this means | Each of these Backgrounds of course gives the players the opportunity to pick one of three classes associated with that Background, and naturally, this means | ||
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* Binoculars | * Binoculars | ||
* ''Skill'': Free Running | * ''Skill'': Free Running | ||
There are two steps in the UDnD character creation process. You can do them in whichever order you prefer. Personally, I think picking your skills should come before picking your inventory (wouldn't want to get 10 shotguns only to not have a high enough level to use them well), but that's all personal preference. | There are two steps in the UDnD character creation process. You can do them in whichever order you prefer. Personally, I think picking your skills should come before picking your inventory (wouldn't want to get 10 shotguns only to not have a high enough level to use them well), but that's all personal preference. |
Revision as of 12:51, 17 May 2016
The Rules
Introduction
At first, the rules posted here will be just a copy paste job of the original game made by the Upper Left Corner.
As I go, I will adjust parts, add completely new elements and delete what doesn't apply to the new game.
If everything goes well, I hope to playtest this with my regular RPG-group IRL somewhere next month.
Feel free to do the same yourself, all I ask is that you come back to me with all the feedback you can give me, so I can keep updating this :)
Character Creation
The first step for your players will be Character Creation: they get to decide whether they start as a Scientist, a Military (wo)man or a Civilian. At first the game will lean towards Survivor gameplay, but I hope to later on introduce Zombie gameplay as well.
Player Backgrounds
In UD&D, much like in regular UD, they start off by picking the type of background they have. In UD&D however, these come with several items and feats themselves, most of which are cosmetic or only useful in specific situations.
Military
- A map with the location of all military bases in Malton.
Scientist
- A map with the location of X number of NT-buildings (NT Technician) or Hospitals (Doctor) (exact number at DM's leisure)
Civilian
- A complete map of 1 suburb (the one they lived in)
Class
Each of these Backgrounds of course gives the players the opportunity to pick one of three classes associated with that Background, and naturally, this means
Military - Private
- Pistol (fully loaded, 6)
- 2 Pistol Clips (6 bullets each)
- Skill: Basic Firearms Training
Military - Medic
- Pistol (fully loaded, 6)
- First Aid Kit
- Skill: First Aid
Military - Scout
- Flare Gun (single use)
- Binoculars
- Skill: Free Running
There are two steps in the UDnD character creation process. You can do them in whichever order you prefer. Personally, I think picking your skills should come before picking your inventory (wouldn't want to get 10 shotguns only to not have a high enough level to use them well), but that's all personal preference.
Picking Skills
Find yourself a 6 sided die. Roll it three times. Add them together to get your total. This is your level. As in the game, for each level, you get a skill. You have the standard Urban Dead skillset to choose from (both human and zombie) with one exception. If you are playing as a human character and your level is above 10, you automatically get a modified headshot skill. Rather than taking away enemy AP, this gives all of your attacks a 20% chance for a one hit kill (if they connect).
Picking Inventory
Without gold or any other sort of money, there is no real currency to "buy" items with in Urban Dead. That's why you have to resort to looting in game in order to get items. Wouldn't that make your AP a basic sort of currency? That's the idea behind your initial inventory in game. Your DM (Dead Master?) picks some amount of AP for all characters to use to get items before the official start of the game. Rather than making you roll for a find percentage for every AP, each item has a certain amount of AP necessary to find it.
So take your initial AP and use it to "buy" items from the following listing:
Standard Urban Dead Items:
Pistol - 10AP
Shotgun - 15AP
Pistol Clip - 5AP
Shotgun Shell - 5AP
Flare Gun - 10AP
Axe - 10AP
Crowbar - 10AP
Knife - 5AP
First Aid Kit - 5AP
Necrotech Syringe - 20AP
Flak Jacket - 20AP
Generator - 20AP
Fuel - 10AP
Spray Can - 10AP
Cell Phone - 10AP
Book - 1AP
Newspaper - 1AP
GPS Unit - 1AP
DNA Extractor - 10AP
New UDnD Exclusive Items:
Grenade - 10AP:
50% chance to knock down each zombie in the area, 10% chance to kill each zombie. Roll the die twice for each zombie, once for the knockdown, once for the kill. Yes, they can be killed but not knocked down!
Spoon - 5AP: Same stats as knife, knife skill applies to spoon too. Just cause The Tick would think it's cool.
Guns come half filled with ammo unless your DM is nice.
Playing the Game
You have your DM, you have your players, they have their inventories and skills. Now you're all set to go out into the wonderful world of UDnD!
Remember to keep your gameplay accurate to the Urban Dead world. Players have their own in-game AP they need to watch out for. Everything takes turns, shooting, reloading, walking! There's no real rules to play the game by. Since most percentages in the game are a multiple of 5%, that makes D20s the perfect die to use! If you have a 65% change to hit, you want to roll anything from 1 - 13. Each point is 5% and you want to roll less than or equal to your percentage!
Our Horrible Bias
Yes, you might have noticed that generally this game is skewed towards survivors. We here at UDnD would like to apologize for this. Feel free to make the game more zombie friendly if you would like. It would be a tough task to pull off, especially if you're all zombie characters when you try to play. But be my guest, give it a try. If it's successful, well, this is a wiki after all!