GHOST: Difference between revisions
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<center><span style="font-family: Courier, monospace; color:#000000"><span style="font-family: Courier, monospace; color:#f0f0f0">Wiki Home</span> | [ | <center><span style="font-family: Courier, monospace; color:#000000"><span style="font-family: Courier, monospace; color:#f0f0f0">Wiki Home</span> | [[GHOST/Head_West|Head West]] | [[GHOST/Snooze_Strong|Snooze Strong]] | [https://discord.gg/ufub68pxDn Discord] </span> | ||
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[[File:GHOST-white.jpg]]</center> | [[File:GHOST-white.jpg]]</center> |
Revision as of 18:42, 1 July 2021
You might be asking yourself, "What is this? Why am I here?" Well, you're here because you're dead. Or you're about to be. Most likely. Anyway, welcome to GHOST. I originally wanted to start a survivor group that was like the Fortress: preaching extreme vigilance, teaching that death was the real enemy — one to be avoided at all costs — and that zombies were merely the vessel which carried us into that sweet, sweet darkness. But the more I thought about it, the more I realized that death isn’t as bad as it seems. At least not in Malton. The goal of the survivor is not stay alive. The goal of the survivor is to pry the city away from the claws of the undead. Thanks to NecroTech, death is cheap. Death is efficient. Death is… the means by which we win the war. Not by pistols and shotguns. Not by long, arduous sieges. But by syringes. And fuel. And toolboxes. And dying. Still with me? If so, leave your trench coats at the door; this is how we operate: >>> Anything grey on the Suburb Danger Map? That’s GHOST territory. >>> Highly AP-efficient. Whether it’s against zeds or zergs, we’re going to be outnumbered. >>> Semi-strict inventory management. Mostly FAKs, syringes, and building repair necessities. No guns. Shooting things - while satisfying - is inefficient. Newspapers and stale candy are, of course, always welcome. >>> Enormous repairs. Bring a toolbox. And gennies. And fuel cans. And a comfy pillow. >>> Implementation of various survivor strategies such as Hydra Tactics, Hiding in Plain Sight, Bigger Fool Theory, barricade-strafing, etc. >>> Be ready to die. EHB safe houses? No. Protecting a tactical resource point? Nah. Comrades watching your back after a huge repair? Nope. You’re going to die. It’s more efficient to revive you than protect you. Stay alive if you can, but be smart about it. So that's the basic gist. Now, some may find GHOST a pretty boring way to play. And that’s alright. No hard feelings. But if you’ve made it this far and you still feel up to the challenge, holler at us in our Discord and we’ll get you set up. |