Dr Sy N Tist
"When there is no more room in hell, the dead shall walk the Earth."
Description
A rotted corpse still wearing the bandages and hospital gown after her introduction to the Malton Hospital.
History
Testing testing 1 2 3.
Trapped in Malton.
Skills
Survivor
- Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
- Pistol Training (An extra +25% to hit with a pistol.)
- Advanced Pistol Training (An extra +10% to hit.)
- Hand-to-Hand Combat (+15% to melee attacks.)
- Free Running (Can move between adjacent buildings without stepping outside.)
- NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
- Diagnosis (The HP values of nearby survivors are displayed next to their name.)
- Body Building (Player has a maximum of 60 Hit Points instead of 50.)
Zombie
- Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
- Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
- Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
- Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
- Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
- Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
- Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
- Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
- Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
- Rend Flesh (Hand attacks deal an extra 1 damage.)
- Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
- Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
- Memories of Life (Zombie is able to open doors to buildings.)
- Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
- Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
- Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
- Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
- Lurching Gait (Zombie can walk as fast as the living.)
- Ankle Grab (Zombie only spends 1AP standing up.)
Beliefs
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A Rot from the Moor
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Walking through the wasteland, you stop and notice a dark but seemingly inconspicuous alley. A moan, as if someone is in pain, draws you into it's small confines. As you near the sound, a putrid smell envelopes you. You realize, all too late, who the sound comes from.
BehindUndeadEyes is a Rot from the Moors.
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Proud To Be Dead
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This user is a zombie and proud of it.
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Grammar
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This user or group supports the use of proper grammar and spelling on the Wiki.
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Ban Stupidity
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This user or group does not tolerate stupid people.
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Zergers Suck
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This user believes that there is no such thing as griefing a Multi abuser, they deserve everything they get.
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Disclaimer
This userpage layout and my new signature to match it were inspired by Revenant's signature, created by Karth Salvage, and "borrowed" by me.
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