Developing Guides

From The Urban Dead Wiki
Revision as of 01:18, 22 March 2011 by Penguinpyro (talk | contribs) (Moving to guide's talk page)
Jump to navigationJump to search

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Please Read Before Posting

  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

Cycling Guides

  • Guides with no new discussion in the past week may be removed.
  • Any Guide posted on Guides/Review Should be removed from this page, any comments on this page should be copied onto the Guides talk page.

Please add new guides to the top of the list


Guides:Managing Encumbrance

I am submitting my guide for comments now rather than after crunching the numbers for maximum item amounts. I don't want to have to crunch numbers twice if there is a major change. --~Vsig.png 15:33, 15 March 2011

Comments

Maybe you should also have a small section about the items that are still useable for zombies, to cover pro-zombie rotters as well. For the most part, those are handheld radios (must be tuned while alive). Further, there are flak jackets (only relevant for non-rotters) and some of the melee weapons (more for lulz or novelty, since natural zombie weapons are always superior). Not sure about GPS Units - do they still show the coordinates in the "Drop Item" drop-down menu? Regardless, the best course of action for an efficient rotter who a.) doesn't care about novelty weapons and b.) has a GPS script is to grab 25 handheld radios and tune them all to different channels. That is enough to listen to all 19 mall/fort channels (covering the majority of all radio traffic) and still having some wiggling room for local channels. I'm certain TripleU could give more info on sensible channel choices, since he actually runs a rotter with plenty of radios. -- Spiderzed 09:15, 16 March 2011 (UTC)

Hmm...let me see how I can work that in. BTW the max number of handheld radios any character can carry is 16 because of the inventory slot limit. The limit is 81 and radios take 5 slots each (5 * 16 = 80). ~Vsig.png 14:09, 16 March 2011
I've added a part about zombie inventory. ~Vsig.png 15:28, 17 March 2011