Suggestion:20090211 Zombies starts with one chosen extra skill

From The Urban Dead Wiki
Revision as of 22:32, 11 February 2009 by LeChuckBR (talk | contribs) (New page: {{SugHead}} This ideia is: when a player makes a new zombie character, he will get 2 skills: Vigour Mortis and one skill that he will choose from a list with 3-4 skills to be choosen from...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Stop hand.png WAIT!


1 Please ensure you have read the Suggestions Dos and Do Nots and Frequently Suggested guides before making a suggestion! It may seem boring, but these pointers may help you see how your suggesion would be received before you take the effort to submit it, and may help you avoid common pitfalls.


2 To place your suggestion up for voting, copy what's in the grey box below into your editing box, but replace the red text with your relevant text. Once your suggestion is formatted correctly, you (or others) can remove the {{SugHead}} template. Preview the page first to make sure it looks the way you want it to - people do respond well to cleaner-looking suggestions.
{{Suggestion Navigation}}
{{TOCright}}
==={{PAGENAME}}===
~~~~


'''Suggestion type'''<br />
Skill, balance change, improvement, etc. <br />


'''Suggestion scope'''<br />
Who or what it applies to. <br />


'''Suggestion description'''<br />
Full description. Check spelling and be descriptive.



{{Subst:SuggestionVoting}}




This ideia is: when a player makes a new zombie character, he will get 2 skills: Vigour Mortis and one skill that he will choose from a list with 3-4 skills to be choosen from. Right now I don't know what skills would be able to be choosen, but all of them will be from the zombie skill list.

Suggestion of skills to be choosen from: - Scent Fear: Helps news players to know what survivors are near death and will give more XP from killing.

- Digestion: Helps new players to stay alive longer (note that the bite is a little more effective in the start, but later the player will use the claws, as they're more effective and can use Tangling Grasp).

- Feeding Groan: For when the zombie needs help. Also helps new players because it will increase the number of groans, so they will know faster where to go.

As you may notice, I tryed not to add skills that help too much in combat, because the point is not to make a "super ninja zombies that kill everything in the first day", the point here is to give new zombie players a help in the game.

Note that: - The list isn't static, we can modify it according to what you guys think about this suggestion; - Those skills won't nerf survivors (they're already easier to play than zombies), and will help new zombie players to get a little help from the start; - Also, this bonus only apply if the player makes a new zombie character, because thiose skills will be useless when they become a survivor (except for Scent Fear, but any survivor will get Diagnosis if they want to know more about the HP); - Yes, I put a 2nd level skill (Feeding Groan), but we really don't have much 1st level zombie skills to choose from; - I've been away from the game for near 1 and a half year, so I don't know yet the last changes of the game, but I do know that we're still with too little zombie players.

Sorry about my english ^^ Opinions please ^^