User:Cadrac
Dual Nature | |
This User or Group supports the Dual Nature Policy & believes that the citizens of Malton should embrace their two-fold nature. |
I am a roleplayer, pure and simple. My characters will do their best to survive in the zombie apocalypse. Exactly what tactics they adopt may very from character to character, but they will always seek to survive. That is, until they fail. When one of my characters is a zombie, they are a zombie. Which means they act like a zombie ought to act. How intelligently I have them act will largely depend on how skilled they are. Those with few (or no) zombie skills will generally head towards the nearest living person they can find and try to kill them. If there are no living people around they will try to break through barricades (and even the low-level zombies will likely prefer lit buildings to unlit ones), but they won't really pay much attention to what type of building it is. I will spend my XP on the skills of whatever state reaches enough XP to buy a skill they want, even if most of that XP was earned in the other state. And when one of my zombies gets revived, far from turning on the one who revives him as punishment for de-zombifying him, he will rejoice in having been rescued from that horrible state, attempt to get the taste of human flesh out of his mouth, and go back to doing whatever he sees best to continue surviving now that he lives once more.
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