Malton Danger Updaters/Tools

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Malton Danger Updaters
Malton Danger Updaters
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Malton Danger Updaters | Talk | History | Current Assignments | Roster | Allies | Tools | Recruitment Ad
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These are tools & references that may be useful for updating assignments!

Maps

The maps linked to on the suburb page are very useful — but they're not the only ones out there! Particularly useful maps include:

  • The Danger Center, for locating areas that are primarily out-of-date (gray/unknown) and to catch holes in mostly-updated areas.
  • The External Military Report Map — high-zombie areas or areas with changing EMR numbers are more likely to need frequent updating. (See also the EMR instructions below.)
  • The Mobile Phone status maps, as mobile phone towers get out-of-date faster than most buildings.
  • DangerReports for individual building types. Many know about the Mall and NT status maps, but did you know that such maps exist for all building types? This is useful for (e.g.) seeing if no hospitals in an area are updated, or no dark buildings. The maps are:
Auto Repair - Bank - Cathedral - Church - Cinema - Club - Factory - Fire Station - Fort - Hospital - Hotel - Junkyard - Library - Mall - Mansion - Museum -
NecroTech - Police Department - Power Station - Pub - Railway Station - School - Stadium - Tower - Warehouse

Danger Reports

The basic primer on how to update Danger Reports is the Danger Reports Guide — it covers how the DR system works and how to update the reports. Note that updating a building's status affects how that building is displayed throughout the wiki: on its wiki page, the suburb-level danger maps, the Danger Center, Building Information Centers, and any other maps (see the above section).

One thing the guide fails to note in depth is what kinds of situations mean what statuses. A simplified listing is below.

  • Safe — The building is at least Very Strongly Barricaded, without significant zombies outside (maybe with one, or with dead bodies). It does not matter whether the building is lit, occupied by survivors, or surrounded by ruined buildings, but these are all things you can list in the comments of the report.
  • Rebuilding — The building is somewhere between Loosely and Quite Strongly caded, without zombies in the block. Again, the building can be lit or unlit.
  • Under Attack — If a building is unruined, has at least some barricades, and there are at least a couple zombies outside (~5+ for malls), it's under attack. Sometimes these buildings won't have anyone inside, because survivors are defending the block while sleeping elsewhere, or zombies have just arrived.
  • Under Siege — In general, a building under attack moves to under siege with 10+ zombies outside (~20+ for malls) is considered under siege. These numbers used to be higher, but declining population levels mean the under siege status is relatively rare.
  • In Zombie Hands — If a building is unbarricaded and/or ruined and there are more zombies than survivors inside, it's in zombie hands.
  • Ransacked — The building has no barricades (doors open or closed) but has no zombies in the block and isn't ruined. This is a common status for junkyards.
  • Ruined — The building is ruined and doesn't have zombies in it.
    • Pinata — A ruined building which is Heavily Barricaded or greater is listed as a pinata. By custom, even buildings with zombies still in the block are listed as pinata (rather than in zombie hands) if they are overbarricaded.
  • Rot Revive — This status, which only applies to NecroTech Buildings, means the building is unbarricaded (doors open) but lit and unruined, and therefore available for reviving brain rotted zombies. If an NT building briefly meets these qualifications due to an ongoing break-in by zombies and not due to continued maintenance, it's listed as under attack rather than rot revive.
  • Unknown — The report hasn't been recently updated. See the relevant assignment.

External Military

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