Zombie tag teams
The darkness
When Kevan introduced the darkness upgrade not so very long ago, it caused some considerable consternation. The survivors had search rates slashed, but at the end of the day, it was the zombies who suffered most. Suddenly, and with little warning, all a group of survivors had to do in order to get an unimaginable safety bonus, was simply not have a generator.
This is a survivor buff that costs little to no AP (unless the generator is being physically destroyed), has no encumbrance, but provides survivors with the cover of darkness, and a halved zombie attack rate, effectively meaning that zombies need to make twice as many attacks in order to do just as much damage.
You may protest that the same is true for survivor characters, and this is true. However, the solution for a survivor is a tad more simple; leave building, find next VSB building along, camp out in there and venture forth every so often to bury your fire axe in some poor zombie's skull. The survivor hasn't had to spend most of his or her AP smashing down the 'cades (with barely worth having hit rates as it is), for a single XP a time, only to find that there main prey is frustratingly slipping away into the darkness.
Frankly, argue all you want, I'm yet to hear a convincing argument against any of this.
Possible solutions
As far as I can tell, the options are three in number.
Firstly, quit the game. It's damn hard being a zed sometimes as it is. But we don't want to quit, that's why we're still here, right?
Second, ruin all the buildings around the area before attacking the building you want. This is stupid.
Thirdly, a meta-gaming reliance on a zombie tag team partner. Put simply, if your zombie is part of an in-game group, then the clearest solution is to tag team with a friend. Co-ordinate via AIM or MSN, or even just by gestures in-game. And then feeding drag them outside. This is the most efficient use of your AP.
Feral Zombies
Should use the gesturing tool that has for so long been mildly useful. If a fellow zed gestures at someone, go ahead and attack, and watch the hit points fall. Remember - the quicker you drag them out, the quicker you can be back to full hit rates. It's a shitty solution to a shitty problem, but I see feeding drag as key for this tactic, because then the XP earned to AP spent ratio goes back to normal. And sharing your XP is better than fumbling in the dark.
Doesn't this encourage Zerging?
Anti-zerging measures aside, yes it does, to an extent. But that's the result of Kevan's update. Take it up with him.
Love from, your considerate zombie friend, Necrodeus