User:1812lsd

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Revision as of 18:14, 14 August 2008 by 1812lsd (talk | contribs) (→‎Living)
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About 1812lsd Union-Jac.gif

An all-round good guy!

MDK.jpg MDK Gang Member
Help the cause, join MDK Today!


Living

As the last remaining member of his unit, this out of luck soldier joined up with the MDK to help the cause and rid Malton of the Zombie hordes, 
but he may just have a liking for whacking Zombies upside the head.
(Keeper of the Stale Candy)

Wearing: a blood-smeared pair of mirrored sunglasses, a cinema usher's cap, a set of dented and blood-smeared Fort Creedy dog-tags, a ripped and blood-soaked Mitchem Mall staff shirt, a blood-soaked red hooded sweater, a blood-soaked brown coat, a torn and blood-soaked pair of camouflage trousers and a bloodstained pair of pale red trainers

SKILLS

  • Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
  • Pistol Training (An extra +25% to hit with a pistol.)
  • Advanced Pistol Training (An extra +10% to hit.)
  • Shotgun Training (An extra +25% to hit with a shotgun.)
  • Advanced Shotgun Training (An extra +10% to hit.)
  • Hand-to-Hand Combat (+15% to melee attacks.)
  • Knife Combat (An extra +15% when attacking with a knife.)
  • Axe Proficiency (An extra +15% when attacking with an axe.)
  • Free Running (Can move between adjacent buildings without stepping outside.)
  • NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
  • Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
  • NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
  • First Aid (Player is able to heal an extra 5HP when using a first-aid kit.)
  • Surgery (Player can heal a further 5HP if working in a hospital with power.)
  • Diagnosis (The HP values of nearby survivors are displayed next to their name.)
  • Shopping (Player may choose which stores to loot, when searching a mall.)
  • Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
  • Body Building (Player has a maximum of 60 Hit Points instead of 50.)
  • Tagging (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)
  • Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
  • Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
  • Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)

Corpsified

If found wondering the streets, please!, for the love of Jeebus, revive me!!!!!
When you can't run, you crawl, and when you can't crawl, when you can't do that... You find someone to carry you!

Skills

  • Scent Fear (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)
  • Scent Blood (The HP values and infection status of nearby survivors are displayed next to their name.)
  • Scent Trail (Zombie is able to sense the new positions of survivors it's had recent contact with.)
  • Scent Death (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)
  • Digestion (Whenever the zombie deals bite damage, it gains HP equal to the damage dealt.)
  • Infectious Bite (Bitten survivors become infected and lose 1HP per action until cured.)
  • Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
  • Neck Lurch (Zombie gets an extra +10% to hit with bite attacks.)
  • Death Grip (Zombie gets an extra +15% to hit with hand attacks.)
  • Rend Flesh (Hand attacks deal an extra 1 damage.)
  • Tangling Grasp (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)
  • Feeding Drag (Zombie is able to drag dying survivors (those with 12HP or less) out into the street.)
  • Memories of Life (Zombie is able to open doors to buildings.)
  • Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)
  • Feeding Groan (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)
  • Ransack (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)
  • Flailing Gesture (Zombie is able to gesture towards people, objects, buildings and compass directions.)
  • Lurching Gait (Zombie can walk as fast as the living.)
  • Ankle Grab (Zombie only spends 1AP standing up.)

Inventory

Axe.jpg File:Uspis 92fs silencer.png Benelli m4.png

File:Flack jacket.jpg Medikit.png Ammokit.png Toolbox.jpg

StaleCandy.jpg Syringe.jpg Mobile phone.jpg Radio 2.jpg File:Weed kilo brick.JPG

My Links


MDK - Members List Old & New

August 13, 2008 - 00:56 (GMT)

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