Talk:Suggestions/16th-Nov-2005

From The Urban Dead Wiki
< Talk:Suggestions
Revision as of 18:03, 23 November 2005 by Seagull Flock (talk | contribs) (→‎Ankle Grab Revision)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Reduce AP

My own personal suggestion/concept/rational follows --Squashua 22:18, 16 Nov 2005 (GMT)

* Suggest Skill or Weapon that when delivers killing blow to Zombie adds 
  additional +X AP cost to Stand Up.
* Could be combined with existing skills like Headshot.
* Standardized +X amount makes Ankle Grab still effective.

Ankle Grab Revision

...but possibly Change. I like the idea of revising the Ankle Grab skill. However, as a zombie, I'd like to say that nerfing it too much will ruin the point in adding it. I think that keeping it around 5 AP to stand up is just fine. It reduces the cost a lot, but doesn't make us impossible to stop once we attack. I'd say that something like this or making Headshot kill AP instead of XP would help remedy the situation (since even elite zombies can evenutally get tired of getting their AP taken away and leave). --Volke 04:28, 16 Nov 2005 (GMT)

    • Re: I hear what you're saying, but I've seen the changing of Headshot from XP->AP voted down a couple of times already. This change would have no effect on regular zombie players, but changing headshot would. Jonesy 12:39, 16 Nov 2005 (GMT)
    • Re: Modifying headshot to wipe out AP instead of XP would be a great suggestion. It would work better against zombie sieges and it would actually benefit the user instead of merely pissing off the victim. I'd vote "keep" for that. X1M43 05:37, 16 Nov 2005 (GMT)

- But fiddle with the numbers... max of 5AP sounds good.--Milo 03:22, 17 Nov 2005 (GMT)

    • Re: That's what I was originally planning on, but then I thought 'Nah, too underpowered.' I'll change it since some have said 5 ap is good. Jonesy 12:21, 17 Nov 2005 (GMT)

I really, really can't understand. Just two words: Caiger Mall. Both humans and zeds are having a hella lot of fun, because the game balance is now just fine. Why spoil it all? --Seagull Flock 18:03, 23 Nov 2005 (GMT)