Category talk:Danger Reports
Missing danger level
Recently, I've frequently come across situations where I had trouble picking the right situation: Zeds have broken in, but there is still a reasonable survivor presence, so the conflict might go both ways. Currently, all danger levels either have barricades up, or building ransacked/ruined. There's no middle ground (except rebuilding, which gives the wrong message in this case). Granted, the middle ground often only lasts for a few hours, but this might make it all the more important to incorporate it in the danger levels, to signal both parties help is needed.
I propose a new danger level: Contested: 'The building is open but intact, zombies and survivors are battling inside for possesion of the building.' --Itsacon (Talk | Grungni | Ikhnaton) 09:13, 23 October 2009 (BST)
I agree completely, I just had the same problem. I propose showing a break-in with few zombies. There aren't that many zombies outside, but they are about even to the survivors. Maybe the levels shouldn't go by horde size, but instead a zombie to survivor ratio; as a smaller mall like Lumber for example tends to be less populated. I also think we should show a large break-in. Only having status with cades up isn't really under attack or under siege, having them all in your face is. --Rohndogg1 15:37, 28 November 2009 (UTC)