Suggestion talk:20130622 Ruined Buildings Not Visible From Inside Other Buildings
From The Urban Dead Wiki
Jump to navigationJump to search
Comments from Voting
- I simply think that it would be fairer, if ruins didn't show up from inside adjacent buildings (at least for a few hours 6 or 12 would probably be sufficent), but if a survivor tries to freerun into a ruined building they would fail to move, and get a message saying "xxxxxx building is ruined, are you sure you want to attempt to jump there?", and get the option to move anyway (risking a fall, which may be necessary from a building surrounded by ruins) -- boxy 12:42, 26 June 2013 (BST)
- That just makes them not visible to people using unpaid accounts. With unlimited scree refreshes, you'd still know where they were, you'd just have to do a lot of annoying clicking (or run some bot to do it for you) to find out. The whole point of this is unpredictabliity / a requirement to leave buildings, not just creating an interface annoyance. Swiers 03:29, 27 June 2013 (BST)
- Eh? If you're going to constantly check buildings to see if they're ruined, you're soon going to run out of APs, because most of the time they wont be ruined, and you'll automatically jump into the building, using an AP to get there, and another one to get back. I don't see anyone doing that regularly -- boxy 06:23, 27 June 2013 (BST)
- His argument seems to be that with a paid account, you'd have enough IP hits to effectively map out ruins without having to step outside, since you could just keep bumping up against the warning message, and that that would give an advantage to paid accounts. That also raises the issue of unpaid account being unable to play 3 survivors effectively with your idea, boxy, since those ruin messages would each take an IP hit without costing AP, leading to more IP being used in total. —Aichon— 15:39, 27 June 2013 (BST)
- If someone is going to dedicate a character to mapping the ruins, then, meh, there's not much you can do about that anyway, whether they get dumped outside or not (it's not like it's a real danger anyway, they way that 99% of zombies you'll see out there are going to be offline anyway). But yeah, that IP limit is a downside. Although some would say that "being unable to play 3 survivors effectively" is reason enough to implement it -- boxy 11:30, 29 June 2013 (BST)
- His argument seems to be that with a paid account, you'd have enough IP hits to effectively map out ruins without having to step outside, since you could just keep bumping up against the warning message, and that that would give an advantage to paid accounts. That also raises the issue of unpaid account being unable to play 3 survivors effectively with your idea, boxy, since those ruin messages would each take an IP hit without costing AP, leading to more IP being used in total. —Aichon— 15:39, 27 June 2013 (BST)
- Eh? If you're going to constantly check buildings to see if they're ruined, you're soon going to run out of APs, because most of the time they wont be ruined, and you'll automatically jump into the building, using an AP to get there, and another one to get back. I don't see anyone doing that regularly -- boxy 06:23, 27 June 2013 (BST)
- That just makes them not visible to people using unpaid accounts. With unlimited scree refreshes, you'd still know where they were, you'd just have to do a lot of annoying clicking (or run some bot to do it for you) to find out. The whole point of this is unpredictabliity / a requirement to leave buildings, not just creating an interface annoyance. Swiers 03:29, 27 June 2013 (BST)