User talk:Mnbvcx

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Revision as of 16:05, 5 August 2006 by Mnbvcx (talk | contribs) (→‎NAPALM!)
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Oh no, I'm dead...

I actually decided to be a zombie again. It's all cool. --Burgan 02:07, 2 August 2006 (BST)


NAPALM!

Two Words: Napalm strikes. I think it would be awesome if this could be done a la Napalm. Similar to the previous suggestion, the military has decided to try and use extreme force to cleanse Malton.

If the name gives you enought want to spam me, please hear me out first.

Once every now and again (a few hours)in a Zombie plentiful area, a Napalm Air-Raid would occur, with devestating results.

There would be a warning to both survivors and zombies of the incoming plane 9 blocks sqaure, or 4 blocks away from every direction. of the target by 15 minutes or so, allowing people to scramble like hell to try to get away from where ever the hell they think might be targeted. This warning would only occur once, providing a bit more incentive to check your "Since your last turn:" messages. The players on the target square would have an 80% chance to die immediately and a 20% chance to be set on fire. After standing up from being killed by the air-raid only, the player would have a 50/50 chance of being on fire. The effect of being on fire would last 5-10 turns and do 1 damage for each turn, much like infection, only timed, in a manner of speaking, by AP consumption. Anyone walking on the sqaure struck by napalm would have a 20% chance of getting caught on fire after the bombing and a 30% chance for every action on the square of being caught on fire, be it a survivor or zombie. The building's barricades would be brought down six steps and if that brought it to a negative level, everyone inside would die and be under pretty much the same circumstances as the outdoors players. The fire from the napalm would last about an hour or two real time. Players would get a warning for being on an adjacent square to the afflicted area about the area 1N, for example, being napalmed, and if there were players on fire, they would hear screams/moans of agony.

Hey dude, I left a negative reply on the discussion talk page, don't take it personal like but I highly recommend waiting around for a while and getting a feel for the place before proposing things. I know from my silly first venture at a suggestion.
The talk page should be safer, but air strikes still aren't smiled upon. Just wait around a while and see how other people vote and react and what is viewed as good for the game. --Burgan 06:20, 5 August 2006 (BST)
Cool, cool, I just get a major creepy negative vibe from sonny.