Concerned Citizens/Policies

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Quick Links: ***** Main | News | Members | The Claw | Policies | Allies | Forum

Revive Policy:

The Concerned Citizens have Necro-Tech scientists and trained volunteers on stand by. Any zombie that wishes to be revived quickly and safely is asked to walk to the nearest CC revive facility and mumble, "Mrh?" when anyone comes near.

Team members are encouraged to post revive requests in designated threads in our private forums for security reasons. To speed the process, some temporary or "field revivification points" may also be designated in the private forum.

NOTE: The Concerned Citizens are not responsible for any zombies who are killed by non-group members. We take full responsibility if one of our own kill a zombie waiting for revivification, but death by any other circumstances is not on our hands.
Also, please do not gather outside our headquarters, staging areas, or regroup locations. This attracts feral zombies that will lay siege to the building and hamper any operations we are conducting... including revives.

Sgpicon1.gif Sacred Ground Policy Supporter
This user or group supports the Sacred Ground Policy and acknowledges that all Cemeteries in the city of Malton are considered Revivification Points.



Player-killing Policy:

The Concerned Citizens do not endorse killing fellow survivors. However, an exception is made for any foe that attacks our membership or our allies. It is then a matter for the victim's consideration.

Further, should the attack come from a group or be endorsed by said group... well... it’s not like we’re going to regroup and kill our enemies or anything.

Seriously, we wouldn't regroup and kill our enemies. We mean it.

We would never regroup and kill our enemies.

Right?

Because you're acting like we plan to regroup and kill our enemies.

And even if we did, it's not like we would regroup and kill ALL our enemies.

Surely not.

...

What?

Quick Links: ***** Main | News | Members | The Claw | Policies | Allies | Forum