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  • ...a zombie in a building can't hear those wonderful Groans. --[[User:Sindai|Sindai]] 14:21, 24 February 2006 (GMT)
    11 KB (1,777 words) - 19:37, 26 May 2006
  • #[[User:Sindai|Sindai]] 23:54, 30 March 2006 (BST)
    10 KB (1,427 words) - 23:54, 22 November 2010
  • #[[User:Sindai|Sindai]] 23:54, 30 March 2006 (BST)
    13 KB (1,891 words) - 00:09, 8 September 2009
  • ...gh Skin instead of Running Speed) so it still gets a kill. --[[User:Sindai|Sindai]] 17:02, 3 March 2006 (GMT) #'''Kill''' - What Sindai said. [[User:Timid Dan|Timid Dan]] 17:26, 3 March 2006 (GMT)
    26 KB (4,379 words) - 11:11, 8 April 2006
  • ...encourage spamming non-useful graffiti all over the place. --[[User:Sindai|Sindai]] 16:30, 20 April 2006 (BST)
    21 KB (3,316 words) - 23:03, 3 May 2006
  • ...pretty significant ability and deserves a whole new skill. --[[User:Sindai|Sindai]] 18:31, 7 Jan 2006 (GMT)
    22 KB (3,658 words) - 18:29, 18 May 2006
  • ...move to another nearby resource building of the same type. --[[User:Sindai|Sindai]] 04:28, 6 March 2006 (GMT)
    21 KB (3,564 words) - 06:46, 6 April 2006
  • ...tive effects that far outweigh the realism/genre concerns. --[[User:Sindai|Sindai]] 00:17, 12 March 2006 (GMT) #'''Kill''' - I agree with what Sindai said; the inability for zombie players to talk to each other in-game turns
    32 KB (5,462 words) - 06:50, 6 April 2006
  • ...ng the rarest. We don't need to manufacture anything else. --[[User:Sindai|Sindai]] 23:33, 2 April 2006 (BST)
    22 KB (3,691 words) - 21:24, 13 March 2008
  • ...renders the idea impractical or not, so this gets a keep. --[[User:Sindai|Sindai]] 04:32, 31 Jan 2006 (GMT)
    26 KB (4,361 words) - 04:44, 4 August 2006
  • ...ths outside, move into a suburb that actually has zombies. --[[User:Sindai|Sindai]] 05:55, 23 March 2006 (GMT) #'''Keep''' - No server affect, Sindai. The question be handled by a client-script. --[[User:mikm|mikm]] <sup>[[
    37 KB (6,269 words) - 17:31, 7 April 2006
  • ...rough a building while you attack, then disappear forever. --[[User:Sindai|Sindai]] 14:18, 1 March 2006 (GMT) ...d" kills and people who didn't read the "average" results. --[[User:Sindai|Sindai]] 14:24, 1 March 2006 (GMT)
    64 KB (10,734 words) - 12:52, 15 April 2006
  • ...way to fix the disabling affects short of toughing it out. --[[User:Sindai|Sindai]] 23:35, 10 Feb 2006 (GMT)
    29 KB (4,938 words) - 19:11, 26 May 2006
  • ...eady plenty of similar helpful messages. No reason not to. --[[User:Sindai|Sindai]] 02:43, 12 Feb 2006 (GMT) ...several times their number outside of a cracked safehouse. --[[User:Sindai|Sindai]] 21:32, 12 Feb 2006 (GMT)
    46 KB (7,496 words) - 18:16, 9 April 2006
  • ...ats, where dead bodies will be tossed outside ASAP anyway. --[[User:Sindai|Sindai]] 17:04, 28 April 2006 (BST) ...ems to assume that it applies indoors as well, which is it? -[[User:Sindai|Sindai]] 01:31, 29 April 2006 (BST)
    49 KB (8,297 words) - 05:36, 21 June 2006
  • ...helps zombies and isn't game-breaking, so it gets my vote. --[[User:Sindai|Sindai]] 23:54, 27 March 2006 (BST)
    30 KB (4,978 words) - 00:39, 11 April 2006
  • ...here far enough from NT buildings to make this worthwhile. --[[User:Sindai|Sindai]] 08:07, 5 March 2006 (GMT)
    30 KB (4,881 words) - 20:06, 26 May 2006
  • ...open buildings - it's only going to save a handful of AP. --[[User:Sindai|Sindai]] 23:26, 28 March 2006 (BST) ...to buy a skill for them. That just doesn't make any sense. --[[User:Sindai|Sindai]] 00:27, 29 March 2006 (BST)
    50 KB (8,433 words) - 20:03, 26 May 2006
  • ...erals much more dangerous to targets like forts or malls. --[[User:Sindai|Sindai]] 16:58, 23 Jan 2006 (GMT)
    31 KB (5,209 words) - 17:16, 24 May 2006
  • ...zombies can do other than simply claw over and over again. --[[User:Sindai|Sindai]] 15:31, 29 March 2006 (BST)
    35 KB (5,764 words) - 03:47, 13 April 2006
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