User:Indraroop: Difference between revisions

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==Characters/Events==
==Characters/Events==
*1. '''[http://www.urbandead.com/profile.cgi?id=898777 Indraroop]:''' Currently in Santlerville, playing as a Level 19 Private.  
*1. '''[http://www.urbandead.com/profile.cgi?id=898777 Indraroop]:''' Currently in Santlerville, playing as a Level 41 Private.  


*2. '''[http://www.urbandead.com/profile.cgi?id=898783 Indraroop2]:''' Playing as a Level 22 Medic in Shuttlebank.
*2. '''[http://www.urbandead.com/profile.cgi?id=898783 Indraroop2]:''' Playing as a Level 41 Medic in Shuttlebank.
** Shuttlebank and a wide section of the surrounding suburbs have been overrun by zombies - is there no more hope for survivors?
 
*3. '''[http://www.urbandead.com/profile.cgi?id=927696 Melatron]:''' Level 18 Firefighter in Pennville.


*3. '''[http://www.urbandead.com/profile.cgi?id=927696 Melatron]:''' Level 39 Firefighter in Gulsonside.
** This guy has been dead for over a month now :-(. The whole 'burb is overrun - concentrated resistance, anyone?


==Suggested Skills==
==Suggested Skills==
*'''Sprint:''' Universal skill, basically works only outside on streets and avenues; player spends 2AP for every 3 streets/avenues traversed. Does not work if player goes on a building square.
*'''Machine Gun Operation:''' Military skill, calls for 2 machine gun nests at fort entrance that can be manned by only 1 player each at a time. Machine gun fires 3 shots at 20% for each AP, making fort defense/offence more strategic. Of course, this would need to be offset by more powerful zombie skills too.
*'''Machine Gun Operation:''' Military skill, calls for 2 machine gun nests at fort entrance that can be manned by only 1 player each at a time. Machine gun fires 3 shots at 30% for each AP, making fort defense/offence more strategic. Of course, this would need to be offset by more powerful zombie skills too.
*'''Dual Wielding:''' Military skill, player can hold and fire 2 pistols at the same time, thus firing 2 shots for 1AP. This skill would be available after Advanced Pistol Training and if said player chose to dual wield weapons, his accuracy would go down by 15%. He/she can choose to stop dual wielding any time.

Latest revision as of 00:12, 17 June 2009

I've been playing Urban Dead for quite a while now and I have 3 characters in the game. If you ever see any of the following characters lolling around dead/undead, please do revive. Thanks in advance.

Characters/Events

  • 1. Indraroop: Currently in Santlerville, playing as a Level 41 Private.
  • 2. Indraroop2: Playing as a Level 41 Medic in Shuttlebank.
  • 3. Melatron: Level 39 Firefighter in Gulsonside.
    • This guy has been dead for over a month now :-(. The whole 'burb is overrun - concentrated resistance, anyone?

Suggested Skills

  • Machine Gun Operation: Military skill, calls for 2 machine gun nests at fort entrance that can be manned by only 1 player each at a time. Machine gun fires 3 shots at 20% for each AP, making fort defense/offence more strategic. Of course, this would need to be offset by more powerful zombie skills too.