The Survivalists: Difference between revisions

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'''Combat Positions'''
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Gunner:
A gunners role is quite simple, he carries around lots of big guns and ammunition and uses them on anything that stands in the units way. The gunners powerful but inefficient methods are best used to quickly clear out multiple foes, the gunner is best put to use in either clearing out a building or defending from small scale attacks. The gunner should be well equipped with guns and plenty of ammo, this is one position where a [http://wiki.urbandead.com/index.php/Trenchcoater Trenchcoater] style will actually work considering they simply need to kill zombies.   


[[Category:Survivor Groups]]
[[Category:Survivor Groups]]

Revision as of 06:43, 9 December 2009

Under-constgruction-transparent.png The Survivalists is under construction.
It is either not completed or is about a subject or event which has yet to finish.
Feel free to check back later for an update in information.


The Survivalists

The Survivalists
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Abbreviation: Ω
Group Numbers: 2
Leadership: James Bodkin Ravenhawk
Goals: Survive "The Extinction"
Recruitment Policy: Join, Survive
Contact:

We are "The Survivalists". We have one soul purpose, to be the last surviving members of malton. Everyday the survivors existence is threatened by a foe some are not even aware of, this foe is Extinction they are dedicated to the destruction of revival in Malton. Some of you may ask why must we worry about a bunch of mush brains, I will tell you why; they level the land which they lay claim to, every time you are hurt you need a FAK meanwhile they need only bite you or a dead body, they are more powerfull than the most skilled axe men and will never need bullets, every survivor they touch will die as he tries to fight or run, and no matter how many bullets you unload into them they will ALWAYS get back up. With a combination of random attacks on Necrotech and these coordinated efforts it is only a matter of time before the statistics begin to shift and then there numbers will only grow exponentially. When this dark day occurs there will be very few survivors left standing and we intend to be those few, will you be among us?

Accomplishing Our Goal

In order for us to achieve our main goal we must keep key buildings and areas from falling to the point of no return. If a ransacked TRP is left unattended too long it will require days worth of AP to repair leaving the person inside vulnerable and requiring another person to barricade the building. You are then left with two people who have expended all of their AP. We must now consider how they are to deal with zombies left in or around the building, along with PKers. This will require more manpower still to support those inside the building, all of whom are at risk of injury or death. To combat this, we now bring medics into the situation to heal those wounded in battle. While this is a logistical nightmare, it can be prevented if we hold those TRPs in the first place, and keep them from falling into enemy hands. However, doing so will require support from the survivor community.

Survival Units

Each "unit" must contain players with the with the skills and items to fill the following criteria.

  • 1: Combat-Gunner
  • 2: Combat-Melee
  • 3: Support-Medic
  • 4: Support-reviver
  • 5: Support-Technician
  • 6: Any Other Positions That A Mission May Require (such as scout or other position)


Combat Positions


Gunner: A gunners role is quite simple, he carries around lots of big guns and ammunition and uses them on anything that stands in the units way. The gunners powerful but inefficient methods are best used to quickly clear out multiple foes, the gunner is best put to use in either clearing out a building or defending from small scale attacks. The gunner should be well equipped with guns and plenty of ammo, this is one position where a Trenchcoater style will actually work considering they simply need to kill zombies.