User:Comrade Texidor: Difference between revisions
(New page: A pasty Ruski that got left behind when his friends hitchhiked a plane back to the Motherland; a good ol' Socialist who wants to go back to the U.S.S.R. He's got glasses that are lopsided ...) |
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Skills: | Skills: | ||
-Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | -Basic Firearms Training (Player gets +25% to hit with all firearms attacks.) | ||
Pistol Training (An extra +25% to hit with a pistol.) | |||
Advanced Pistol Training (An extra +10% to hit.) | -Pistol Training (An extra +25% to hit with a pistol.) | ||
-Advanced Pistol Training (An extra +10% to hit.) | |||
-Shotgun Training (An extra +25% to hit with a shotgun.) | -Shotgun Training (An extra +25% to hit with a shotgun.) | ||
Advanced Shotgun Training (An extra +10% to hit.) | |||
-Advanced Shotgun Training (An extra +10% to hit.) | |||
-Hand-to-Hand Combat (+15% to melee attacks.) | -Hand-to-Hand Combat (+15% to melee attacks.) | ||
Axe Proficiency (An extra +15% when attacking with an axe.) | |||
-Axe Proficiency (An extra +15% when attacking with an axe.) | |||
-Free Running (Can move between adjacent buildings without stepping outside.) | -Free Running (Can move between adjacent buildings without stepping outside.) | ||
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-Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | -Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.) | ||
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-Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | -Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.) | ||
-Memories of Life (Zombie is able to open doors to buildings.) | -Memories of Life (Zombie is able to open doors to buildings.) | ||
Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) | |||
-Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.) |
Revision as of 01:08, 10 February 2010
A pasty Ruski that got left behind when his friends hitchhiked a plane back to the Motherland; a good ol' Socialist who wants to go back to the U.S.S.R. He's got glasses that are lopsided and scratched, and a smile that suggests either great friendliness or drunken-ness. His dear pistol "Nastascha" dangles from a black holster decorated with a golden spray-painted hammer-and-sickle.
Class: Military
Level: 16
Joined: 2009-09-27 23:26:15
Skills:
-Basic Firearms Training (Player gets +25% to hit with all firearms attacks.)
-Pistol Training (An extra +25% to hit with a pistol.) -Advanced Pistol Training (An extra +10% to hit.)
-Shotgun Training (An extra +25% to hit with a shotgun.)
-Advanced Shotgun Training (An extra +10% to hit.)
-Hand-to-Hand Combat (+15% to melee attacks.)
-Axe Proficiency (An extra +15% when attacking with an axe.)
-Free Running (Can move between adjacent buildings without stepping outside.)
-Shopping (Player may choose which stores to loot, when searching a mall.)
-Bargain Hunting (Player is 25% more likely to find something when searching a mall.)
-Construction (Player is able to build barricades, repair machinery and restore ruined buildings.)
-Radio Operation (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)
-Headshot (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)
-Vigour Mortis (Zombie gets +10% to hit with all non-weapon attacks.)
-Memories of Life (Zombie is able to open doors to buildings.)
-Death Rattle (Zombie is able to communicate through a limited, groaned form of speech.)