User:Gus Thomas/Sandbox

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My Sandbox: WORKS IN PROGRESS. Not made to be pretty or anything, just for me to play. Please do not edit anywhere on this page, or I will end up doing the same things over and over in a never ending loop.


Map: Current State of Axe Country

Detailed map of area covered


Notes: Area bordered by dark red shows area covered by AH scouting. Below, cells marked "NO" mean they are not observed by personel. Building names boxed in yellow above represent Entry Points and should be kept at VSB++. Green shows locations HB-EHB, Red locations that are Open-QSB. Yellow cells show VSB. [Bracketed numbers] represent counts inside, with 'z' showing zombies and 's' showing survivors. Unbracketed numbers show the same for those outside. lit denotes the building is lit up, np means no powered (genny is present without fuel) and lack of either of the two shows no genny. Below intel sheet will be updated as fresh scouting reports come in.

Nx NT Bldg (40,43)

[0z,5s,1w]; 0z,0s; lit

NO
NO
NO
NO
NO
factory (40,44)

[0z,1s]; 0z,0s; lit

TP School (41,44)

[0z,1s]; 0z,0s; lit

NO SE chrch (43,44)

[0z,1s]; 0z,0s; unlit

NO NO
factory (40,45)

[0z,1s,1w]; 0z,0s; lit

KB PD (41,45)

[0z,10s,1w]; 0z,0s; lit

Strng Bnk (42,45)

[0z,5s]; 0z,0s; unlit

NO NO NO
NO St W Hosp (41,46)

[3z,6s,4w]; 6z,0s; unlit

Kebby Auto (42,46)

[0z,1s]; 2z,0s; lit

Egn NT Bldg (43,46)

[0z,4s,2w]; 0z,0s; lit

NO NO
NO Wstrp Bnk (42,46)

[0z,1s]; 1z,0s; lit

Baverstock Park (42,47)

0 zombies

Knll Rd RP (43,47)

0 qued, 0 rotters

Wlst NT Bldg (44,47)

[0z,2s,1w]; 0z,0s; lit

Rgnlds Plz Fr Sttn (45,47)

[0z,2s]; ?z,?s; lit

NO NO factory (42,48)

[0z,3s]; ?z,?s; lit

Trdff Wy (43,48)

0 zombies

St Symmchs Chrch (44,48)

[0z,2s]; ?z,?s; unlit

NO
NO NO NO warehouse (43,49)

[0z,2s]; 0z,0s; unlit

Ptrch Gnrl Hsptl (44,49)

[0z,3s,1w]; 1z,0s; lit

NO

Please post any comments on the talk page, including questions, concerns, or any way this can be improved to serve citizens of Malton better.