User:Gus Thomas/Sandbox
My Sandbox: WORKS IN PROGRESS. Not made to be pretty or anything, just for me to play. Please do not edit anywhere on this page, or I will end up doing the same things over and over in a never ending loop.
Map: Current State of Axe Country
Notes:
Area bordered by dark red shows area covered by AH scouting. Below, cells marked "NO" mean they are not observed by personel. Building names boxed in yellow above represent Entry Points and should be kept at VSB++. Green shows locations HB-EHB, Red locations that are Open-QSB. Yellow cells show VSB. [Bracketed numbers] represent counts inside, with 'z' showing zombies and 's' showing survivors. Unbracketed numbers show the same for those outside. lit denotes the building is lit up, np means no powered (genny is present without fuel) and lack of either of the two shows no genny. Below intel sheet will be updated as fresh scouting reports come in.
Nx NT Bldg (40,43)
[0z,5s,1w]; 0z,0s; lit |
NO |
NO |
NO |
NO |
NO |
factory (40,44)
[0z,1s]; 0z,0s; lit |
TP School (41,44)
[0z,1s]; 0z,0s; lit |
NO | SE chrch (43,44)
[0z,1s]; 0z,0s; unlit |
NO | NO |
factory (40,45)
[0z,1s,1w]; 0z,0s; lit |
KB PD (41,45)
[0z,10s,1w]; 0z,0s; lit |
Strng Bnk (42,45)
[0z,5s]; 0z,0s; unlit |
NO | NO | NO |
NO | St W Hosp (41,46)
[3z,6s,4w]; 6z,0s; unlit |
Kebby Auto (42,46)
[0z,1s]; 2z,0s; lit |
Egn NT Bldg (43,46)
[0z,4s,2w]; 0z,0s; lit |
NO | NO |
NO | Wstrp Bnk (42,46)
[0z,1s]; 1z,0s; lit |
Baverstock Park (42,47)
0 zombies |
Knll Rd RP (43,47)
0 qued, 0 rotters |
Wlst NT Bldg (44,47)
[0z,2s,1w]; 0z,0s; lit |
Rgnlds Plz Fr Sttn (45,47)
[0z,2s]; ?z,?s; lit |
NO | NO | factory (42,48)
[0z,3s]; ?z,?s; lit |
Trdff Wy (43,48)
0 zombies |
St Symmchs Chrch (44,48)
[0z,2s]; ?z,?s; unlit |
NO |
NO | NO | NO | warehouse (43,49)
[0z,2s]; 0z,0s; unlit |
Ptrch Gnrl Hsptl (44,49)
[0z,3s,1w]; 1z,0s; lit |
NO |
Please post any comments on the talk page, including questions, concerns, or any way this can be improved to serve citizens of Malton better.