Developing Guides: Difference between revisions

From The Urban Dead Wiki
Jump to navigationJump to search
(→‎Comments: Quite a little rant I've got here. I'm sort of beating around the bush about a more concerning topic: the gnawing fear that many zombies wouldn't want a zombie-takeover style end-game.)
Line 40: Line 40:
*Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.
*Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.
Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --{{User:TripleU/Sig}} 09:58, 9 April 2011 (BST)
Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --{{User:TripleU/Sig}} 09:58, 9 April 2011 (BST)
:Not FAKing yourself has a _hugely_ useful side-benefit: Helping newbs to level. Medic runs are the best XP source that there is, provided there are enough walking wounded. By leaving minor injuries alone, you potentially give a newb an opportunity for 5 easy XP, while a heavily wounded survivor can mean a lot of progress in a few AP for them. Especially in green zones where zombie break-ins are rare, it is important to leave what little healing opportunities there are to the newbs. --{{User:Spiderzed/Sandbox/Sig}} 10:09, 9 April 2011 (BST)

Revision as of 09:09, 9 April 2011

Developing Guides

This section is for presenting and reviewing guides which have not yet been submitted and are still being worked on.

Nothing on this page will be archived.

Please Read Before Posting

  • Users should be aware that page is discussion oriented. Other users are free to express their own point of view and are not required to be neutral.
  • If you decide not to take your Guide to review, please remove it from this page to avoid clutter. You may move the discussion to your guide's talk page if you wish to preserve a record of the discussion.

Adding a new Guide

Post all guides in the following format, changing only the text in red to reflect your Guide's name;

==[[Page Under Development]]==
--~~~~
===Comments===

Cycling Guides

  • Guides with no new discussion in the past week may be removed.
  • Any Guide posted on Guides/Review Should be removed from this page, any comments on this page should be copied onto the Guides talk page.

Please add new guides to the top of the list


Guides:AP Efficiency

--Penguinpyro 10:16, 27 March 2011 (BST)

Many things. Start with zombies using dark buildings to their advantages. --RosslessnessWant a Location Image? 14:55, 7 April 2011 (BST)
Added some more, will add more as I think of them. Any more comments, everyone?--Penguinpyro 09:04, 9 April 2011 (BST)

Comments

Mostly common sense, but there are some good tips. I'd say the guide is intermediate level; It assumes you fully understand the mechanics, but there's no higher-level, theoretical strategics. Anyway, I'd recommend you eliminate the 'Avoid unnecessary FAKing/ransacking' section. Sure, you'll have spent less AP. But being such a greedy whore costs your side more AP than it saves for you.

  • To not ransack a building, unless there are 15+ squatters inside, is putting a building at unnecessary risk of barricades. What could you possibly do with 6AP that would help the horde more than ransacking? Ransack a more vulnerable building? If you find one, sure. But so could the zombie who you're forcing to ransack the first building, assuming it isn't barricaded after you leave it.
  • Not FAKing yourself is a useful (if risky) tactic which I use frequently. To death cult. Because for every FAK you save yourself, you drain one from the local survivor supply. If your survivor is down to their last FAK, its understandable to pass the responsibility along to the better-supplied. But if you just want to hoard FAKs you don't need, you're producing an unnecessary local shortage. People might use their last FAKs on you. FAKs they'd need should they become infected.

Sure, one character's selfishness can only have a small, local effect. But these are the effects that make Malton spin. When you kill, you don't think you're changing Malton. But imagine if everyone suddenly stopped killing. We'd have a very different city, eh? Everyone has a tiny slice of power over Malton. Use your for life, or use it for death. Just don't waste it on yourself. --VVV RPMBG 09:58, 9 April 2011 (BST)

Not FAKing yourself has a _hugely_ useful side-benefit: Helping newbs to level. Medic runs are the best XP source that there is, provided there are enough walking wounded. By leaving minor injuries alone, you potentially give a newb an opportunity for 5 easy XP, while a heavily wounded survivor can mean a lot of progress in a few AP for them. Especially in green zones where zombie break-ins are rare, it is important to leave what little healing opportunities there are to the newbs. -- Spiderzed 10:09, 9 April 2011 (BST)