MCWU/Projects/ToolboxerSkills: Difference between revisions

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=Constructionist Survivor (Toolboxer) Skill Priority=
=Constructionist Survivor (Toolboxer) Skill Priority=
==Civilian Start==


*Free Running
*Free Running
*Diagnosis
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Hand To Hand Combat, Axe Proficiency
*Hand To Hand Combat, Axe Proficiency
*Construction
*Construction
*Lurching Gait, Ankle Grab
*Lurching Gait, Ankle Grab
*Vigour Mortis, Death Grip
*Tagging
*Tagging
*NecroTech Employment, Lab Experience
 
*Shopping, Bargain Hunting
*Any skills you personally value, because the following are more situational usage
*Body Building
 
*Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
*Memories of Life, Ransack
 
==Military Start==
 
*Free Running
*Hand To Hand Combat, Axe Proficiency
*Construction
*Lurching Gait, Ankle Grab
*Tagging
 
*Any skills you personally value, because the following are more situational usage
 
*Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
*Memories of Life, Ransack
 
==Scientist Start==
 
*Free Running
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Construction
*Lurching Gait, Ankle Grab
*Tagging
*Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
 
*Any skills you personally value, because the following are more situational usage
 
*Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
*Memories of Life, Ransack
*Memories of Life, Ransack

Revision as of 03:02, 29 October 2019

Constructionist Survivor (Toolboxer) Skill Priority

Civilian Start

  • Free Running
  • Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
  • Hand To Hand Combat, Axe Proficiency
  • Construction
  • Lurching Gait, Ankle Grab
  • Tagging
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack

Military Start

  • Free Running
  • Hand To Hand Combat, Axe Proficiency
  • Construction
  • Lurching Gait, Ankle Grab
  • Tagging
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack

Scientist Start

  • Free Running
  • Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
  • Construction
  • Lurching Gait, Ankle Grab
  • Tagging
  • Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack