MCWU/Projects/ToolboxerSkills: Difference between revisions

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==Civilian Start==
==Civilian Start==


*Free Running
*Free Running (Start that FAKing around)
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Hand To Hand Combat, Axe Proficiency
*Hand To Hand Combat, Axe Proficiency (You can skip Axe Prof if you find a crowbar early and want continue to focus on healing people for the bulk of your XP)
*Construction
*Construction (You're a man now)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Tagging
*Tagging (Never under estimate the power of knowledge)


*Any skills you personally value, because the following are more situational usage
*Any skills you personally value, because the following are more situational usage
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==Military Start==
==Military Start==


*Free Running
*Free Running (Start that FAKing around)
*Hand To Hand Combat, Axe Proficiency
*Hand To Hand Combat, Axe Proficiency (This will be the bulk of your XP gain)
*Construction
*Construction (You're a man now)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Tagging
*Tagging (Never under estimate the power of knowledge)


*Any skills you personally value, because the following are more situational usage
*Any skills you personally value, because the following are more situational usage
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==Scientist Start==
==Scientist Start==


*Free Running
*Free Running (Start that FAKing around)
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
*Construction
*Construction (You're a man now)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
*Tagging
*Tagging (Never under estimate the power of knowledge)
*Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
*Hand To Hand Combat (You'll be going crowbar instead of Axe for now)



Revision as of 03:07, 29 October 2019

Constructionist Survivor (Toolboxer) Skill Priority

Civilian Start

  • Free Running (Start that FAKing around)
  • Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
  • Hand To Hand Combat, Axe Proficiency (You can skip Axe Prof if you find a crowbar early and want continue to focus on healing people for the bulk of your XP)
  • Construction (You're a man now)
  • Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
  • Tagging (Never under estimate the power of knowledge)
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack

Military Start

  • Free Running (Start that FAKing around)
  • Hand To Hand Combat, Axe Proficiency (This will be the bulk of your XP gain)
  • Construction (You're a man now)
  • Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
  • Tagging (Never under estimate the power of knowledge)
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack

Scientist Start

  • Free Running (Start that FAKing around)
  • Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
  • Construction (You're a man now)
  • Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
  • Tagging (Never under estimate the power of knowledge)
  • Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
  • Any skills you personally value, because the following are more situational usage
  • Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
  • Memories of Life, Ransack