MCWU/Projects/ToolboxerSkills: Difference between revisions
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==Civilian Start== | ==Civilian Start== | ||
*Free Running | *Free Running (Start that FAKing around) | ||
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain) | *Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain) | ||
*Hand To Hand Combat, Axe Proficiency | *Hand To Hand Combat, Axe Proficiency (You can skip Axe Prof if you find a crowbar early and want continue to focus on healing people for the bulk of your XP) | ||
*Construction | *Construction (You're a man now) | ||
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | *Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | ||
*Tagging | *Tagging (Never under estimate the power of knowledge) | ||
*Any skills you personally value, because the following are more situational usage | *Any skills you personally value, because the following are more situational usage | ||
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==Military Start== | ==Military Start== | ||
*Free Running | *Free Running (Start that FAKing around) | ||
*Hand To Hand Combat, Axe Proficiency | *Hand To Hand Combat, Axe Proficiency (This will be the bulk of your XP gain) | ||
*Construction | *Construction (You're a man now) | ||
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | *Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | ||
*Tagging | *Tagging (Never under estimate the power of knowledge) | ||
*Any skills you personally value, because the following are more situational usage | *Any skills you personally value, because the following are more situational usage | ||
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==Scientist Start== | ==Scientist Start== | ||
*Free Running | *Free Running (Start that FAKing around) | ||
*Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain) | *Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain) | ||
*Construction | *Construction (You're a man now) | ||
*Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | *Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose) | ||
*Tagging | *Tagging (Never under estimate the power of knowledge) | ||
*Hand To Hand Combat (You'll be going crowbar instead of Axe for now) | *Hand To Hand Combat (You'll be going crowbar instead of Axe for now) | ||
Revision as of 03:07, 29 October 2019
Constructionist Survivor (Toolboxer) Skill Priority
Civilian Start
- Free Running (Start that FAKing around)
- Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
- Hand To Hand Combat, Axe Proficiency (You can skip Axe Prof if you find a crowbar early and want continue to focus on healing people for the bulk of your XP)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- Any skills you personally value, because the following are more situational usage
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
- Memories of Life, Ransack
Military Start
- Free Running (Start that FAKing around)
- Hand To Hand Combat, Axe Proficiency (This will be the bulk of your XP gain)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- Any skills you personally value, because the following are more situational usage
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
- Memories of Life, Ransack
Scientist Start
- Free Running (Start that FAKing around)
- Diagnosis (Do not pick up other healing skills early as they will reduce your XP gain)
- Construction (You're a man now)
- Lurching Gait, Ankle Grab (Save the 200xp, don't die on purpose)
- Tagging (Never under estimate the power of knowledge)
- Hand To Hand Combat (You'll be going crowbar instead of Axe for now)
- Any skills you personally value, because the following are more situational usage
- Vigour Mortis, Death Grip, Feeding Drag, Rend Flesh
- Memories of Life, Ransack