Repair

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A survivor with the Construction skill who is carrying a toolbox can repair a building which has been ransacked or ruined -- provided there are no standing zombies inside the building.

Previous to the game update of 28, May 2008, all repairs costed 1 AP. However, with the advent of decay, the longer a building remains ruined, the more action points are required to enact a repair. It is possible to go into negative AP by repairing a building with a higher cost-to-repair than your character's current action points.

Damaged portable generators and radio transmitters can also be repaired. This costs 1 AP and fully repairs all damage to the radio or generator. It also gains the repair-person 1 XP.

Extreme repair

Something of a sport among certain survivors is the practice of extreme repair, a.k.a. "big ruin hunting" – seeking out and repairing ruins with repair costs in excess of 100AP. Part of the thrill lies in the fact that somebody who repairs such a ruin will be helpless until their AP recharge, which may be several days or more.

There is a gallery of such "3-D" repairs.

The current record repair cost is 501 AP within Malton and 529 AP in Borehamwood. There are rumours of ruins in the ~600 AP range in Monroeville.