Suggestion:20080921 Tri-Pod Gun

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Tri-Pod Gun

Mattiator 19:27, 21 September 2008 (BST)

Suggestion type
New emplacement (like a generator)

Suggestion scope
Survivors, Safehouse Defense

Suggestion description
The Tri-Pod Gun is an "emplacement" of sorts. The military, hearing the need for more powerful weapons, began to drop crates into the city carrying the Heavy Tri-Pod Mounted Machine Gun #V3284 "Vulcan". The Fort Armory recieved a small number of them (giving a 1% find rate), and supply crates occasionally have them (2% chance). You can carry a Tri-Pod gun in your inventory (it would take up a little more space than a generator). You can set up a Tri-Pod Gun for 5 AP only outside of buildings, and it cannot be taken once it is placed (like a generator). You cannot set up a gun if there are more than 10 zombies in that block. It would add no defensive value to the barricades already in place. You can get on and off the Tri-Pod Gun for 2 AP and fire it for 1 AP. There can only be one Tri-Pod gun in each block, trying to place another would give you an error. The enemy can attack either you or the gun. The gun has 2 hits more than a generator, simply because it is well built (and it is used in a higher risk area). When you are on the Tripod Gun, enemy attacks have a 5% accuracy increase to damage you you (You're completely still!). The gun will automatically break after it has been used 40 times and vanish. Destroying the gun would not harm the survivor using it. Of course, a zombie cannot use the Tri-Pod gun. The gun would have a basic 20% hit rate for 10 damage. Only one person can be on a Tri-Pod gun at once. The gun requires a new skill under military "Weapon Emplacement" to set up and operate. Basic Weapons Training would increase the accuracy by 10%. If you are currently thinking "overpowered", then hear this. You cannot move while on a tripod gun. Attempting to do so will give an error. So essentially, you get incredible Zed-killing power, but are highly vulnerable to attack. You will probably be diverting much of the attention from the barricades, giving any survivors inside a chance to top off the 'cades if they were breached. This would add a new dynamic to the gameplay, with brave survivors putting themselves in harm's way to defend those in the safehouse.

In the end, this might not have been the best idea I've made. I know that. This is the first suggestion I've made in a while. Post your reasonings, and what could improve in the suggestion.

Voting Section

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Keep Votes

  1. Keep I'm the author, why wouldn't I vote keep? -- Mattiator 19:27, 21 September 2008 (BST)

Kill Votes

If you're gonna kill, tell me what I can improve about this.

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