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The citizen's of [[Malton]] have had to deal with much throughout the years. We have to jump from building to building risking injuries from falls to avoid the undead. We have to barricade our buildings to sleep safely at night and that sometimes isn't enough from the occasional zombie group. By far the most feared of zombie attacks is the occasional zombie horde that marches from suburb to suburb leaving nothing but death and destruction in it's wake as it makes it's way around the city. The rarest and worst feared zombie attacks are the city ending disasters of multiple zombie hordes working together to destroy all suburbs at once, and one of these city ending scenarios is once again approaching. [[Malton's End]] is the newest of these apocalypse scenarios in what is already a hard enough world. Survival in these scenarios depends on preparedness, skill in picking safe places to rest and a great deal of luck. In this section will be advice on what and how much to carry as well as a few other strategies that can be used to survive the end of Malton.
The citizen's of [[Malton]] have had to deal with much throughout the years. We have to jump from building to building risking injuries from falls to avoid the undead. We have to barricade our buildings to sleep safely at night and that sometimes isn't enough from the occasional zombie group. By far the most feared of zombie attacks is the occasional zombie horde that marches from suburb to suburb leaving nothing but death and destruction in it's wake as it makes it's way around the city. The rarest and worst feared zombie attacks are the city ending disasters of multiple zombie hordes working together to destroy all suburbs at once, and one of these city ending scenarios is once again approaching. [[Malton's End]] is the newest of these apocalypse scenarios in what is already a hard enough world. Survival in these scenarios depends on preparedness, skill in picking safe places to rest and a great deal of luck. In this section will be advice on what and how much to carry as well as a few other strategies that can be used to survive the end of Malton.


==Strategy==
A few simple strategies can help one survive the end of Malton
1.) The simplest of these strategies is to idle out. You can't be killed if you aren't there. Some might frown upon this, but given how the Hordes are organizing it might be the best strategy.
2.) Camp out in ruined buildings. In a End-Game scenario most of the buildings will be destroyed/ruined with the doors wide open. If you are sleeping in the only barricaded building in the entire suburb you tend to stick out. Feel free to close the doors to keep the lesser zombies from investigating and while your at it close a few other doors in the suburb to confuse any passing zombies.
3.) Move around often and keep your eyes out for powered police departments and hospitals. Others may not know that an apocalypse scenario is taking place. If you see a powered building then hurry and get some supplies but do not sleep there.
4.) Preparedness is key carrying the right supplies can give you an edge come the end. A toolbox a generator and fuelcan can allow you to rebuild a building and resupply as well as giving others a chance to do the same. Malls would be best as they allow the most items to be found, but a Necrotech building is good as it allows revives to happen and then survivors to be reintroduced to a suburb.


==Supplies==
This section will contain a list of what the knights will carry as far as supplies in order to increase our odds.





Revision as of 17:04, 13 February 2012

Urban Knight's
Urban Knight's
Abbreviation: UK's
Group Numbers: 5
Leadership: Zakarus
Goals: Vanquishing all zombies from Malton by completely controlling one suburb at a time.
Recruitment Policy: open to all levels
Contact: [Find a Knight]

The Urban Knight's is a survivor group with goals to eventually spread to all suburbs. Currently we reside in Dakerstown.

Being a U.K.'s Member

As a member of the Urban Knight's you must abide by our laws. Secondly, this is a survivor group, as such there are no lone wolf Knight's. We all stay within the same suburb. As our group grows we may cover an area larger than just one suburb. As this happens a Knight will be chosen to become a Lead Knight of the suburb. LK's will be in charge of their respected suburb.

U.K. Members

Master Knight

Zakarus

Lead Knights

Dakerstown = LittlePinkUnicorn

Knights

John Deaux

Hobo Sapien

Code of Conduct

1. Rank: Respect the ranking system. It's there to help us all coordinate our efforts. There is only one Master Knight. There will be a Lead Knight for each suburb as we expand.

1. PKing: The U.K.'s don't attack Survivors except in retaliation to attacks on our members. Any members who kill survivors will be killed themselves.

2. Sacred Ground Policy: The U.K.'s DO NOT follow the sacred ground policy. Any zombie found anywhere except a designated revive point will be slain immediately.

3. Combat Revives: We DO NOT support Combat Revives. Revives should only be carried out on recognized Survivor members of your Contacts Lists, or at a recognized Revive Point following a DNA scan.

4. Graffiti: The U.K.'s will post the designated barricade levels on the inside of buildings. Outside graffiti will be used to give direction to the nearest entry point on the free-running network. The only exception will be direction to the nearest revive point.


Radio

know what you are talking about Short-wave Radio Info
This group or location has a dedicated radio frequency.

Frequency: 26.26 MHz
Transmitter Coordinates: The Buttle Building (Dakerstown) (4,5)

It is recommended that citizens of Dakerstown tune their radios to:

  • 26.26 - This is the official radio frequency of The Urban Knight's.



Diplomacy

The Urban Knight's are pretty easy to get along with, unless your a zombie, then they'll shoot you.

Enemies

The following will be a list of players whom the Urban Knight's will kill on meeting...

Killua Zoldyck | http://urbandead.com/profile.cgi?mode=edit&id=1785765

Recent News

February 2012

13th February 2012- Preparing for Malton's End. Restructuring the ranking system possibly. Stationing more members in Dakerstown

January 2012

31st Jan 2012- Urban Knight's are encouraged to put it in their group spot on their profile so we can appear on the group ranking page.

23rd Jan 2012- Uniforms have always been on the back burner. As soon as the final details of what to wear are decided I'll let you know -Zakarus

22nd Jan 2012- The Urban Knight's are still around. Noone had been keeping up the wiki but now that alot of members have come back the wiki has been updated.

January 2011

1st Jan 2011- The Urban Knight's are now formed. Our numbers are small and recruitment has begun. We will be setting up shop in Dakerstown.


The End of Malton

The citizen's of Malton have had to deal with much throughout the years. We have to jump from building to building risking injuries from falls to avoid the undead. We have to barricade our buildings to sleep safely at night and that sometimes isn't enough from the occasional zombie group. By far the most feared of zombie attacks is the occasional zombie horde that marches from suburb to suburb leaving nothing but death and destruction in it's wake as it makes it's way around the city. The rarest and worst feared zombie attacks are the city ending disasters of multiple zombie hordes working together to destroy all suburbs at once, and one of these city ending scenarios is once again approaching. Malton's End is the newest of these apocalypse scenarios in what is already a hard enough world. Survival in these scenarios depends on preparedness, skill in picking safe places to rest and a great deal of luck. In this section will be advice on what and how much to carry as well as a few other strategies that can be used to survive the end of Malton.

Strategy

A few simple strategies can help one survive the end of Malton 1.) The simplest of these strategies is to idle out. You can't be killed if you aren't there. Some might frown upon this, but given how the Hordes are organizing it might be the best strategy. 2.) Camp out in ruined buildings. In a End-Game scenario most of the buildings will be destroyed/ruined with the doors wide open. If you are sleeping in the only barricaded building in the entire suburb you tend to stick out. Feel free to close the doors to keep the lesser zombies from investigating and while your at it close a few other doors in the suburb to confuse any passing zombies. 3.) Move around often and keep your eyes out for powered police departments and hospitals. Others may not know that an apocalypse scenario is taking place. If you see a powered building then hurry and get some supplies but do not sleep there. 4.) Preparedness is key carrying the right supplies can give you an edge come the end. A toolbox a generator and fuelcan can allow you to rebuild a building and resupply as well as giving others a chance to do the same. Malls would be best as they allow the most items to be found, but a Necrotech building is good as it allows revives to happen and then survivors to be reintroduced to a suburb.

Supplies

This section will contain a list of what the knights will carry as far as supplies in order to increase our odds.




Urban Knights-1-.png Urban Knight's
This User or group supports the Urban Knight's