User:Aichon/Sandbox/Templates19: Difference between revisions
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m (So close...) |
m (Protected "User:Aichon/Sandbox/Templates19": User Request ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite))) |
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;Died: {{ifdef|{{{died|}}}|{{{died|}}} times}} | ;Died: {{ifdef|{{{died|}}}|{{{died|}}} times}} | ||
;First died: {{{firstdied|}}} | ;First died: {{{firstdied|}}} | ||
;Real name: {{if|{{{realnamelink|}}}|[{{{realnamelink}}} {{{realname|}}}]|{{{realname|}}}}} | ;Real name: {{if|1={{{realnamelink|}}}|2=[{{{realnamelink}}} {{{realname|}}}]|3={{{realname|}}}}} | ||
;Status: {{{status|}}} | ;Status: {{{status|}}} | ||
;Description: {{if equal|{{{status|}}}|alive|{{{descriptionalive|}}}|{{{descriptionzombie|}}}}} | ;Description: {{if equal|{{{status|}}}|alive|{{{descriptionalive|}}}|{{{descriptionzombie|}}}}} | ||
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;Updated: {{{lastupdated|}}} | ;Updated: {{{lastupdated|}}} | ||
; | ;Skills: | ||
{{ifdef|{{{firearm|}}}|*'''Basic Firearm Training''' (Player gets +25% to hit with all firearms attacks.)}}{{ifdef|{{{pistol|}}}|**'''Pistol Training''' (An extra +25% to hit with a pistol.)}}{{ifdef|{{{pistol2|}}}|***'''Advanced Pistol Training''' (An extra +10% to hit.)}}{{ifdef|{{{shotgun|}}}|**'''Shotgun Training (An extra +25% to hit with a shotgun.)}}{{ifdef|{{{shotgun2|}}}|***'''Advanced Shotgun Training (An extra +10% to hit.)}}{{ifdef|{{{h2hcombat|}}}|*'''Hand-to-Hand Combat''' (+15% to melee attacks.)}}{{ifdef|{{{knife|}}}|**'''Knife Combat''' (An extra +15% when attacking with a knife.)}}{{ifdef|{{{axe|}}}|**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)}}{{ifdef|{{{freerun|}}}|*'''Free Running''' (Can move between adjacent buildings without stepping outside.)}}{{ifdef|{{{scoutsafe|}}}|*'''Scout Safehouse''' (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)}}{{ifdef|{{{necroemploy|}}}|*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)}}{{ifdef|{{{labexp|}}}|**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)}}{{ifdef|{{{necronet|}}}|***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)}}{{ifdef|{{{firstaid|}}}|*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)}}{{ifdef|{{{surgery|}}}|**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)}}{{ifdef|{{{diagnosis|}}}|*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)}}{{ifdef|{{{shop|}}}|*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)}}{{ifdef|{{{bargain|}}}|**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)}}{{ifdef|{{{bodybuild|}}}|*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)}}{{ifdef|{{{tagging|}}}|*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)}}{{ifdef|{{{construct|}}}|*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)}}{{ifdef|{{{radio|}}}|*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)}}{{ifdef|{{{headshot|}}}|*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)}} | {{ifdef|{{{firearm|}}}|*'''Basic Firearm Training''' (Player gets +25% to hit with all firearms attacks.)}}{{ifdef|{{{pistol|}}}|**'''Pistol Training''' (An extra +25% to hit with a pistol.)}}{{ifdef|{{{pistol2|}}}|***'''Advanced Pistol Training''' (An extra +10% to hit.)}}{{ifdef|{{{shotgun|}}}|**'''Shotgun Training (An extra +25% to hit with a shotgun.)}}{{ifdef|{{{shotgun2|}}}|***'''Advanced Shotgun Training (An extra +10% to hit.)}}{{ifdef|{{{h2hcombat|}}}|*'''Hand-to-Hand Combat''' (+15% to melee attacks.)}}{{ifdef|{{{knife|}}}|**'''Knife Combat''' (An extra +15% when attacking with a knife.)}}{{ifdef|{{{axe|}}}|**'''Axe Proficiency''' (An extra +15% when attacking with an axe.)}}{{ifdef|{{{freerun|}}}|*'''Free Running''' (Can move between adjacent buildings without stepping outside.)}}{{ifdef|{{{scoutsafe|}}}|*'''Scout Safehouse''' (Scouting a safehouse costs 30AP and grants around 5AP of extra actions within that building each day, until the player dies or the building is ruined.)}}{{ifdef|{{{necroemploy|}}}|*'''NecroTech Employment''' (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)}}{{ifdef|{{{labexp|}}}|**'''Lab Experience''' (Can recognise and operate basic-level NecroTech equipment.)}}{{ifdef|{{{necronet|}}}|***'''NecroNet Access''' (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)}}{{ifdef|{{{firstaid|}}}|*'''First Aid''' (Player is able to heal an extra 5HP when using a first-aid kit.)}}{{ifdef|{{{surgery|}}}|**'''Surgery''' (Player can heal a further 5HP if working in a hospital with power.)}}{{ifdef|{{{diagnosis|}}}|*'''Diagnosis''' (The HP values of nearby survivors are displayed next to their name.)}}{{ifdef|{{{shop|}}}|*'''Shopping''' (Player may choose which stores to loot, when searching a mall.)}}{{ifdef|{{{bargain|}}}|**'''Bargain Hunting''' (Player is 25% more likely to find something when searching a mall.)}}{{ifdef|{{{bodybuild|}}}|*'''Body Building''' (Player has a maximum of 60 Hit Points instead of 50.)}}{{ifdef|{{{tagging|}}}|*'''Tagging''' (Player's spraycans last longer. XP bonuses are awarded for tagging certain buildings.)}}{{ifdef|{{{construct|}}}|*'''Construction''' (Player is able to build barricades, repair machinery and restore ruined buildings.)}}{{ifdef|{{{radio|}}}|*'''Radio Operation''' (Player is able to broadcast within the restricted 26.00-28.00 MHz range.)}}{{ifdef|{{{headshot|}}}|*'''Headshot''' (If the player delivers a killing blow to a zombie, it must spend an extra 5AP to stand up.)}}{{ifdef|{{{scentfear|}}}|*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)}}{{ifdef|{{{scentblood|}}}|**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.)}}{{ifdef|{{{scenttrail|}}}|**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.)}}{{ifdef|{{{scentdeath|}}}|**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)}}{{ifdef|{{{digest|}}}|*'''Digestion''' (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)}}{{ifdef|{{{bite|}}}|**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.)}}{{ifdef|{{{vigourmortis|}}}|*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)}}{{ifdef|{{{necklurch|}}}|**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)}}{{ifdef|{{{deathgrip|}}}|**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)}}{{ifdef|{{{rend|}}}|**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)}}{{ifdef|{{{grasp|}}}|**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)}}{{ifdef|{{{drag|}}}|**'''Feeding Drag''' (Zombie is able to drag dying survivors''' (those with 12HP or less) out into the street.)}}{{ifdef|{{{memories|}}}|*'''Memories of Life''' (Zombie is able to open doors to buildings.)}}{{ifdef|{{{rattle|}}}|**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.)}}{{ifdef|{{{groan|}}}|**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)}}{{ifdef|{{{bellow|}}}|***'''Bellow''' (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)}}{{ifdef|{{{ransack|}}}|**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)}}{{ifdef|{{{gesture|}}}|**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)}}{{ifdef|{{{lurchinggait|}}}|*'''Lurching Gait''' (Zombie can walk as fast as the living.)}}{{ifdef|{{{anklegrasp|}}}|**'''Ankle Grab''' (Zombie only spends 1AP standing up.)}}{{ifdef|{{{brainrot|}}}|*'''Brain Rot''' (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)}}{{ifdef|{{{fleshrot|}}}|**'''Flesh Rot''' (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)}} | ||
{{ifdef|{{{scentfear|}}}|*'''Scent Fear''' (Survivors with less than 25HP are shown as 'wounded', less than 13HP are 'dying'. Both are asterisked on the map.)}}{{ifdef|{{{scentblood|}}}|**'''Scent Blood''' (The HP values and infection status of nearby survivors are displayed next to their name.)}}{{ifdef|{{{scenttrail|}}}|**'''Scent Trail''' (Zombie is able to sense the new positions of survivors it's had recent contact with.)}}{{ifdef|{{{scentdeath|}}}|**'''Scent Death''' (Zombie can sense nearby zombies and corpses, including members of its group, and distinguish revivifying bodies.)}}{{ifdef|{{{digest|}}}|*'''Digestion''' (The zombie gains HP equal to its bite damage, when biting a survivor or feeding on a fresh corpse.)}}{{ifdef|{{{bite|}}}|**'''Infectious Bite''' (Bitten survivors become infected and lose 1HP per action until cured.)}}{{ifdef|{{{vigourmortis|}}}|*'''Vigour Mortis''' (Zombie gets +10% to hit with all non-weapon attacks.)}}{{ifdef|{{{necklurch|}}}|**'''Neck Lurch''' (Zombie gets an extra +10% to hit with bite attacks.)}}{{ifdef|{{{deathgrip|}}}|**'''Death Grip''' (Zombie gets an extra +15% to hit with hand attacks.)}}{{ifdef|{{{rend|}}}|**'''Rend Flesh''' (Hand attacks deal an extra 1 damage.)}}{{ifdef|{{{grasp|}}}|**'''Tangling Grasp''' (If the zombie hits with hands, its further attacks on that victim are at +10% to base attack until it loses its grip.)}}{{ifdef|{{{drag|}}}|**'''Feeding Drag''' (Zombie is able to drag dying survivors''' (those with 12HP or less) out into the street.)}}{{ifdef|{{{memories|}}}|*'''Memories of Life''' (Zombie is able to open doors to buildings.)}}{{ifdef|{{{rattle|}}}|**'''Death Rattle''' (Zombie is able to communicate through a limited, groaned form of speech.)}}{{ifdef|{{{groan|}}}|**'''Feeding Groan''' (If faced with a survivor, the zombie can emit moans audible outside up to six blocks away.)}}{{ifdef|{{{bellow|}}}|***'''Bellow''' (When facing at least 25 survivors, the zombie can give a groan audible up to ten blocks away.)}}{{ifdef|{{{ransack|}}}|**'''Ransack''' (Zombie is able to damage the interior of abandoned buildings, rendering them unbarricadable and harder to search, until repaired.)}}{{ifdef|{{{gesture|}}}|**'''Flailing Gesture''' (Zombie is able to gesture towards people, objects, buildings and compass directions.)}}{{ifdef|{{{lurchinggait|}}}|*'''Lurching Gait''' (Zombie can walk as fast as the living.)}}{{ifdef|{{{anklegrasp|}}}|**'''Ankle Grab''' (Zombie only spends 1AP standing up.)}}{{ifdef|{{{brainrot|}}}|*'''Brain Rot''' (Zombie is harder to DNA-scan, and can only be revivified in a powered NT building using NecroNet access.)}}{{ifdef|{{{fleshrot|}}}|**'''Flesh Rot''' (Zombie has a maximum of 60 Hit Points, and takes reduced damage from firearms.)}} | |||
</tt> | </tt> |
Latest revision as of 17:24, 13 November 2018
- Profile
- Name
- Class
- Level
- XP
- Died
- First died
- Real name
- Status
- Description
- Wearing
- Group
- Updated
- Skills