User:G026r: Difference between revisions

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This is something I'm working on, to eventually be added to the [[Combat Revive|combat revive]] page.  Feel free to make comments about it on my [[User Talk:G026r|talk page.]]


===Arguments for Combat Revives===
Although [[career zombies]] are against combat revives, it should be noted that not all [[players]] playing as zombies at a given time are career zombies.  Such players tend to play as whatever side they are on when they log in ([[survivor]] if they're alive, [[zombie]] if they are dead), some even going so far as to switch [[group affiliation]] depending on the current state of their character's nervous system.
As these players are unlikely to swtich sides unless a game event outside their control forces them (that is: they won't jump from a building if alive, nor will they go and stand in a revive point queue if dead), combat revives are necessary for them to make the switch from zombie to survivor.  For such players, a elimination of combat revives (whether total or virtual) results in their characters being forced to the play as zombies unless they accidentally end a [[session]] on a sparsely populated revive point.
Arguments from this side with regards to zombies who complain about combat revives include: (Explain these better.  Perhaps ask someone who puts them forth, so as to get better explanations?)
# Buy brain rot:
# Change tactics upon breaking into a powered NecroTech:
# Change the syringe dynamic: some of these players agree that there is a currently an issue with the over-abundance of syringes found throughout [[Malton]].  However, the standard form of this argument isn't that players need to stop reviving random zombies, but rather that the game itself needs to be tweaked to lower the availability and/or effectiveness of syringes.  (Much as NecroNet Access caused an over-abundance of syringes, a suitable game mechanic change could be made to change this, rather than forcing players to ignore valid play methods.)
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(And yes, I did make the [[Let the Living be Live Campaign]] page.  It doesn't mean that I don't sympathise with zombies (both of my characters are currently zombies, and busy munching on harmanz), it's just that I feel the "But you shouldn't do it because we ''want'' to be dead!" argument is a weak one to make.)

Latest revision as of 21:30, 7 April 2014